marcost Posted September 17, 2024 Posted September 17, 2024 I've extracted scripts.gtp and made some changes to soundengine.cfg, but the changes don't show up in-game when the amended file is placed in the data/luascripts folder. There is nothing in the error log. Are there some files from gtp's that won't be read when extracted? Thanks, M
Avimimus Posted September 17, 2024 Posted September 17, 2024 Some of them can be edited. Others will be rejected by the game if it detects changes. Note: You have to select 'mods on' in the launcher.
marcost Posted September 17, 2024 Author Posted September 17, 2024 Thanks, mods is on and I have succesfully edited other files. Is there any log if the file is rejected?
Billsponge1972 Posted September 17, 2024 Posted September 17, 2024 (edited) Have you made it into a mod and then activated it? The mod enabler does the actual switcheroo if I'm not mistaken. If you just put the file in the Luascripts folder, the game will still read the .GTP file Edited September 17, 2024 by Billsponge1972 Added content
marcost Posted September 18, 2024 Author Posted September 18, 2024 Yes everything is set up correctly for it to work. If by mod enabler you mean JSGME, then all that does is automate and make reversible the process of adding files into the game folders. Putting files manually into the game folders should have exactly the same effect. The game itself has a mods enabled mode, whic must be on for the game to look for and read files that are not packed in .gpt files. Avimimus has confirmed that some files will be rejected if altered, I guess this is one of them but would like confirmation. Thanks
kraut1 Posted September 18, 2024 Posted September 18, 2024 3 hours ago, marcost said: Yes everything is set up correctly for it to work. If by mod enabler you mean JSGME, then all that does is automate and make reversible the process of adding files into the game folders. Putting files manually into the game folders should have exactly the same effect. The game itself has a mods enabled mode, whic must be on for the game to look for and read files that are not packed in .gpt files. Avimimus has confirmed that some files will be rejected if altered, I guess this is one of them but would like confirmation. Thanks In general soundengine.cfg can be modified / works very well for me since nearly 2 years, I use it for each flight: 1
marcost Posted September 18, 2024 Author Posted September 18, 2024 Thanks Kraut1, that's exactly what I needed to know. Now I can keep experimenting! 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now