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what can we expect next friday...


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Trident_109
Posted

Oh yeah, metal:

 

 

:biggrin:

I could go for a Stanley Jordan Friday! Excellent!

Feathered_IV
Posted

Certainly a lot to look forward to isnt there? :)

Posted

 

 

I also hope to see flame outs and under carriage DM implemented!

 

What do you mean by 'under carriage DM implemented'?

 

Last week, I made a hard landing with my Fw-190. When taxiing to parking, my left gear leg suddenly collapsed.

 

++

Posted

Maybe he means flying around with extended undercarriage at extreme speeds.

 

Other than that, undercarriage damage happens all the time.

I've become pretty good at guessing how long i can still roll out after a really hard landing until it goes *plonk* and it becomes a belly touch down.

Posted (edited)

Electric / pneumatic gear collaps (by enemy bullets) . Now its only possible to shot them off. Which is funny. Also in belly landing undercarriage are often torn off from the closed position . Which is funny too.

Edited by Voidhunger
Posted

Still waiting on multi-monitor support.

Posted

Rudders? Someone said a magic word  :cool:

Even bigger magic word would be ROLL.  ;)

Posted

Ooh Zak, you little teaser! :-)

IVJG4-Knight
Posted

I feel I've been too ctitical towards the devs.So i'm happy with whatever i get .

Posted

Explosion effects look very disappointing. Smoke disappears way too quickly and not even in a fluent way. And blast is 2D.

 

A improvement would be great. However I am still waiting to see the advantage Performance improvement and Graphics that was said when the Custom Graphic Settings are gone forever.  A dream to dreaming

 

steppenwolf
Posted

What do you mean by 'under carriage DM implemented'?

 

Last week, I made a hard landing with my Fw-190. When taxiing to parking, my left gear leg suddenly collapsed.

 

++

Hello. I meant this kind of under carriage DM:

 

https://www.youtube.com/watch?v=dvlG9fY9g2Q

Posted

I always wonder if the menu screens are to be improved. Always felt like place holders since the early access began. They seem very basic and dont suit the time period of the game.

Posted

I always wonder if the menu screens are to be improved. Always felt like place holders since the early access began. They seem very basic and dont suit the time period of the game.

Matter of personal taste.I find UI very well done.Sober,simple,user friendly and for the most - original.

  • Upvote 1
Posted

I would like to see how many trucks and trains I've destroyed after a sortie in QMB.

  • Upvote 2
Posted (edited)

Count them yourself and then report to your superior officer.....

....nah,just pulling your leg ;)

Good point.In fact I like what 3rd party campaign generator from Pat Wilson do in RoF.After each flight YOU have to claim how many targets you destroyed.Then there is some mechanics behind (kind of approval process) and it will tell you if those claims were confirmed or not.That would be awsome to have in BoS.

Edited by Brano
  • Upvote 1
Posted

I've been flying FSX and many other sims for years, and now when I play IL-2 I don't understand my problem with landing. Every time I try to land La-5 

i get a spin or two, no matter rudder management or whatever... landing is very difficult... it's like landing on ICE. I approach an airfield with 160 KM/h, full flaps and

after minor rudder corrections my plane goes to SPIN, WHY? I've landed many types of planes without problem in other sims the same or similar way

 

Could this be related to rudder issues?

Posted

sinanziric,

 

you're actually running on ice in IL2 BOS, because the various rws you use are actually contaminated with ice / snow, so, there's most surely a much more cautious approach required to maneuver the airplane on the ground.

 

Then, please don't forget that your tail wheel must be locked when you takeoff / land ( in the Fw190 you lock it by pulling back on the stick ). This prevents it from swiveling, and is very important to mantain aircraft control.

 

FSX and X-Plane are far from being realistic in many flight and overall physics modeling aspects. Believe me - it's a lot more close to real in IL2 BOS than in those simulators. I would even put it in " than in all other flight simulators I ever used!!! "

 

Keep trying, and getting your technique better and better. Watch Syn_Requiem's videos, etc...

NN_RugbyGoth
Posted

If I could have some good sound when I'm hit, I would be soooooooooo happy

 

:salute:

=AVG=Zombie
Posted (edited)

Hey Dev's, what gives with the SLI support??????    Have not heard anything on that for a long time, please give an update...

Oh ya, how about find the missing hit sounds, would like to know when im getting hit ya know...

Edited by =AVG=Zombie
  • Upvote 1
Posted

If I could have some good sound when I'm hit, I would be soooooooooo happy

 

:salute:

+1. There are times that the first inclination that my plane has been damaged is the fiery glow in my cockpit. 

I./ZG1_HeTzeR
Posted

Aren´t they overdue with the DevDiary? :D

Posted

If the Luftwaffe rudders are fixed will there be an upsurge in bar discussion :biggrin:

 

Cheers Dakpilot

Posted

Fixed rudders and Hit sounds would be great :cool:

Posted

Hey Dev's, what gives with the SLI support??????    Have not heard anything on that for a long time, please give an update...

nVidia said that we can expect SLI support by the 343 version of drivers. Recent version is 340 or so.

 

Yes, the dev diary is coming later today - the devs are still working on the update and I need to know what they got for us to be able to write about it.

  • Upvote 2
Posted (edited)

I think they more then deserve some rest, from the weekly stress of having to say something every friday, and even worst, to make something new available on that same schedule...

 

I'm glad that most of us aren't project leaders, bosses, IRL.... Above all, I ask myself what we would say of our project managers / bosses should they require from us the same pace of production, the same stress we certainly help creating on teams like the one behind this project :-/

 

As far as I am concerned, I have a lot to train with the La5 and the Fw190 ( I'm learning to fly both using the same tactics... ), and then also flying the Dora in the other simulator, although, honestly, nothing compares to IL2 BOS, as I already wrote somewhere at another post - there is something really special about the overall "feel of flight" in IL2 BOS that I simply can't find elsewhere!

 

So... lot's of thing to play with for the week, starting tomorrow!

Edited by jcomm
Posted

I've been flying FSX and many other sims for years, and now when I play IL-2 I don't understand my problem with landing. Every time I try to land La-5 

i get a spin or two, no matter rudder management or whatever... landing is very difficult... it's like landing on ICE. I approach an airfield with 160 KM/h, full flaps and

after minor rudder corrections my plane goes to SPIN, WHY? I've landed many types of planes without problem in other sims the same or similar way

 

Could this be related to rudder issues?

 

Posted (edited)

FSX helps, but it's complete different game. I'd say FSX is Flightsim without actual flight physics.. lol

Edited by SeriousFox
Posted (edited)

Yep, keep 1400-1600 rpm on ground when decelerating to avoid spining. ;)

 

++

Edited by PA-Sniv
71st_AH_Hooves
Posted

howabout fixing the F12 too, I unbind it from center view. But it still re-centers the view.. when I use it for screen shots in Steam.

Thats track ir Mastiff

Not in game. Recenter view in game in numpad 5

  • Upvote 1
Posted

I think they more then deserve some rest, from the weekly stress of having to say something every friday, and even worst, to make something new available on that same schedule...

 

I'm glad that most of us aren't project leaders, bosses, IRL.... Above all, I ask myself what we would say of our project managers / bosses should they require from us the same pace of production, the same stress we certainly help creating on teams like the one behind this project :-/

 

I am project leader,in automotive industry.I can tell you that my customers demand weekly updates of the project,in critical phases even daily.At least there are still weekends free and I am about to spend this one again resting with bunch of friends far away from civilisation,mobile phones,mails and internet ;)

Posted

Update is ready? Cant connect to master server with logins. :)

Soon!

Posted

Yes, it should be soon but anyway please prepare for the server to be inavailable for sometime.

-=PHX=-Satch
Posted

Wow, something big is coming... not only rudder fix i suspect... :D

Posted

Gents, it's been decided to postpone today's update. It will be ready next week (maybe in the very beginning, not sure yet). I'm really sorry I made you wait for the dev blog update. It was about those great things that you'd love to finally see in the game, like, improved engine modelling, tweaked aerodynamics for a couple of planes and, of course, fixing the Bf 109 rudder issue. Some GUI elements were to be updated as well.

And it looks like there was too much of ... everything. It just didn't want to work as a single piece. Sorry, folks.

 

Sad-Keanu.jpg

 

P.S. next week is going to be full of nice news thou..

  • Upvote 9
Posted

Dont Worry team, Nice work! looking foward the next week!

Posted

 Thanks for keeping us informed.

Posted

I should think most of the team was in therapy last week so no worries!

Blooddawn1942
Posted (edited)

I will gladly wait some days for this interesting and significant update!

Thanks for Your hard work. Take a beer, You and the devs have well deserved it. :drinks:  What You all are doing is beyond the call of duty!! :salute:

Edited by Blooddawn1942
Jason_Williams
Posted

Bummer.

 

Jason

 

Ben-Affleck-Batman-Costume.jpg

  • Upvote 5
Posted

With so much stuff coming up, there just is no rushing it out the door.

 

Take your time.

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