sinanziric Posted August 7, 2014 Posted August 7, 2014 Hello fellow pilots. I have been training with my La-5 (taxing, takeoff and landing) in expert mode and I am really good. My next phase of La-5 training would be: 1. various maneuvers 2. map navigation 3. first dogfight with AI & bombing runs. as for 1st and 3rd part I can find a solution, but I have no idea how to navigate on map. Are there "fixes" or points like in modern world? I mean I could draw my flight route with compass and stuff but is that the only way? No radio stations back then? I mean I doubt that pilots of stalingrad were using Pure Visual identification for navigation. I would like someone with more experience to explain me how to navigate..
=38=Tatarenko Posted August 7, 2014 Posted August 7, 2014 http://forum.il2sturmovik.com/topic/8658-navigation-assistance-new-flight-sim-player/ but also put the RPK-10 in your La-5. It points to a radio beacon at your base.
andyw248 Posted August 7, 2014 Posted August 7, 2014 Pilotage (ie.looking for landmarks) and dead reckoning were still the primary means of air navigation during WWII. Radio direction finding was more prominent in multi-engine / multi-crew aircraft than it was in fighters. Over the course of the war, the VVS slowly established a system of mobile short-range radar stations (this is not modeled in BoS); some pilots that got lost during the later stages of the war allegedly requested and got radar vectors that helped them get back to their airbase.
Wulf Posted August 7, 2014 Posted August 7, 2014 I understand the maps we see in the cockpit are set up with North at the top and south at the bottom etc HOWEVER, I think it would help quite a bit if a compass legend could be incorporated on the map so we could orient the map with our aircraft compass when on the runway or in the air.
andyw248 Posted August 9, 2014 Posted August 9, 2014 I think it would help quite a bit if a compass legend could be incorporated on the map so we could orient the map with our aircraft compass when on the runway or in the air. Hmmh, only if it realistically simulates turning the map around on your lap, ie. the labels would need turn with the map to remain oriented towards north, so that when you turn around the map all labels are upside down. In fact, in the meantime we can all try this in our cars, turn off the GPS, get ourselves an old paper map, turn it upside down, and try driving to a place that we've never been to before
Wind Posted August 9, 2014 Posted August 9, 2014 In fact, in the meantime we can all try this in our cars, turn off the GPS, get ourselves an old paper map, turn it upside down, and try driving to a place that we've never been to before In fact, that should not be any kind of problem. There are a lot of umm..institutions where it is required... The point is that the stimulus & queues in digital world (games) is inferior what we have in the real world. The normal spatial orientation that is affected by light, wind, pre-collected data and gargantuan amount of other affectors is totally lacking. So, basically, you cant navigate in a digital world if you dont have the required information to make your decisions. Even in a well done AI environment it would be crapload harder to do similar orientering that you would be capable of doing in the real world. What we can hope for is that the devs provide us good basic tools to make that happen, even if some of them would be simplified and "unrealistic". Imho, of course.
andyw248 Posted August 12, 2014 Posted August 12, 2014 The way I fly in the BoS landscape is entire by pilotage and dead reckoning. In fact I don't use the little pop-up map in the bottom right corner at all. I downloaded the excellent map from http://forum.il2sturmovik.com/topic/7677-hd-printable-map-nav-over-stalingrad/ and have it up on my old laptop while I'm flying on my newer desktop. Works like a paper map held upright... '
sinanziric Posted August 12, 2014 Author Posted August 12, 2014 It is not problem to fly on absolutely realistic level "expert" but let's not deceive each other, view, orientation and pretty much everything else is much better from the real aircraft in the real world than IL-2 BoS therefore it's almost harder to navigate in BoS than in real life. 1
MarcoRossolini Posted August 12, 2014 Posted August 12, 2014 Navigation in expert (or any level) needs significant improvement currently. It's impossible to look around/zoom in/out on the map at all, stuff we've had in RoF since I began playing. It'd be great if the map got a little overhaul so we can look at it
Brano Posted August 12, 2014 Posted August 12, 2014 The map we have now is missing exact shapes of woodland areas.There are lots of significant forest areas that are not visualised on map.On the other hand rivers in general are very good orientation points.I remember flying last time in area around Kalach-na-Donu.I had cloudy weather set up and did lot of crazy stuff in my Fw190.After like 15min of flight I realised I am lost.But at the end I was able to position my self on map by using standard knowledge of each pilot.Compass,clock,map features.I checked my heading,map with cities and rivers...Found near city with distinctive shape and river running alongside with very unique meander.Combining all hints I found exactly where I am.Pointing myself to my home airfield was then just piece of cake.This is what I love in full real setting.The challenge!
Sparrer Posted August 12, 2014 Posted August 12, 2014 S! I just can't understand why this map doesn't have grids????It's important for communicate with other peopleIt should be a very simple thing to developI didn't like the idea to press O and see nothing in the flight, because the M minimap is transparent, you can't see details and can't zoom.... some things changes to worse The "auto-center-on-player" still happening? (didn't test)....it will ruin "expert" navigation
jeanba Posted August 12, 2014 Posted August 12, 2014 (edited) I agree, and it is a pity that if we choose navigation aid in the realism pannel, we also have those ugly icons on the screen (unlike RoF). "Auto center on player" should be an option too Edited August 12, 2014 by jeanba
[JG2]Surf Posted September 7, 2014 Posted September 7, 2014 (edited) I'd love so see user placed beacons in a mission editor. More than one, for me, would be most welcome. -Surf Edited September 7, 2014 by [JG2]Surf
Felix58 Posted September 7, 2014 Posted September 7, 2014 Have a look at the video in this thread. http://forum.il2sturmovik.com/topic/10334-navigation-how-obtain-magnetic-bearing/
VR-DriftaholiC Posted September 9, 2014 Posted September 9, 2014 Navigation in expert (or any level) needs significant improvement currently. It's impossible to look around/zoom in/out on the map at all, stuff we've had in RoF since I began playing. It'd be great if the map got a little overhaul so we can look at it Press O and you get the big map. I personally found it quite a challenge but now after a week of playing every day its become a breeze. 1
4H_V-man Posted September 11, 2014 Posted September 11, 2014 I've flown several missions in the Eagle's Nest server that took me well over an hour from wheels up to wheels down. I use the large map (O) to navigate and simply pic a heading to a decent landmark, such as a city or forest, then pick another on my next heading and head to it. Takes a bit of practice, but I'm used to flying this way in ROF as well. 2
indiaciki Posted September 24, 2014 Posted September 24, 2014 https://www.youtube.com/watch?v=BEatUIZzO_o
[TWB]Pand Posted September 24, 2014 Posted September 24, 2014 Resizing and printing sections of the Stalingrad map has been priceless for my navigation. It's much easier to look at the knee board and out your windscreen than going back and forth into the O map. Hope this helps! :Salute 2
oneeyeddog Posted September 26, 2014 Posted September 26, 2014 Printing the map out or putting it on a separate display as I have is a great idea, as stated above. I've also printed out a simple compass rose that i can lay over the screen and get an accurate heading to a target or way point. Here is a link to a compass rose if interested. https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&docid=KaaSB4IcghK6rM&tbnid=qRAdmqpv9ODrBM:&ved=0CAcQjRw&url=http%3A%2F%2Fopenstudy.com%2Fupdates%2F4fbe7127e4b0dd370c766c6f&ei=Zr4kVIDtMYO4yQTqq4DACg&bvm=bv.76247554,d.aWw&psig=AFQjCNFPDfcoK0-xGu12pDeNSHzrMTSq1Q&ust=1411780538454988
FuriousMeow Posted September 26, 2014 Posted September 26, 2014 It is not problem to fly on absolutely realistic level "expert" but let's not deceive each other, view, orientation and pretty much everything else is much better from the real aircraft in the real world than IL-2 BoS therefore it's almost harder to navigate in BoS than in real life. But in the real world you'd also have an established flight plan, everything worked out on a map first with approximate times, distances and waypoints. No one does that here, everyone just hops in and takes off. It isn't that hard to navigate in game, it is just a matter of establishing your takeoff point and its surrounding details, your destination and its surrounding details, and key points of identifiable terrain in between - and if that is done, you will not get lost.
1./KG4_Blackwolf Posted September 26, 2014 Posted September 26, 2014 I don't see why its such a problem to make the "mini map" the same as ROF. It would help a whole lot if they would.
FuriousMeow Posted September 26, 2014 Posted September 26, 2014 It doesn't seem to me like the minimap is final or completed.
1CGS LukeFF Posted September 26, 2014 1CGS Posted September 26, 2014 But in the real world you'd also have an established flight plan, everything worked out on a map first with approximate times, distances and waypoints. Having compass headings and estimated times to waypoints really helps a lot in the campaign mode. That's one thing I'm really liking. And yeah, as time goes by, I am becoming more familiar with the map, so picking up familiar landmarks is making things a lot easier.
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