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Dusted off my Reverb.. could use a refresher WRT settings.. :)


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I *think* I've set everything as I should have, but I thought I'd double-check with you guys:

 

Reverb G2 set to 100% resolution in OpenXR-Tools and to 90 Hz and "best quality" in Windows VR settings.

 

Also did some tweaks to IL-2 in Nvidia CP (like "max performance" and all that).

 

In-game/-app settings for OpenXR:

Upscaling: FSR -> 77% (2300-something X 2000-something... 😄 ).

Override Res: Off

 

Turbo : On (doesn't seem to make much difference)

Target FPS: 91

 

That "overprediction" stuff in the input tab was set to minus 70 or so for some reason (don't remember ever touching it), so I set it back to zero. Not even sure what that thing does.

 

Also:

In-game settings:

Overall: "Balanced"

Shadows "medium"

Mirrors: "Low"

Viewing distance to 100km

Landscape details to x2

Grass: off

Terrain: Sharp

Clouds: medium

FXAA: Off

Everything over on the right column to OFF except for "Sharpen", IIRC.

 

Not sure about that last one as OpenXR also has that Sharpen post-processing thingie - so do I only use one of them and set the other to "off" or zero percent?

Also: This is still on a non-Super 4070 and I fly mostly offline. The weird thing is that with the in-game settings unchanged, I started out at 80% "undersampling" in the OS-menu, which resulted in some stutters - went back to 75% which left between 25 and over 30 percent of headroom on the GPU, so I went up to 77 percent. That still gives me 20+ % headroom 98 to 99 percent of the time in busy career missions, but if I add those two extra percent to go to 80, things become pretty stuttery. Kinda weird that a slightly lower setting will, supposedly, leave that much headroom - but I guess CPU usage and/or lack of optimization of the game play a role here too. This is on an i7-14700KF with 32 GB of 3600, CL16 DDR4 and with a manually OCed RTX 4070.

 

One of the reasons for this post is that I had found some comments online how reducing resolution in the OpenXR Tools and then not doing any "undersampling" in the OpenXR in-headset menu would be preferable, but when I tried that (going from 100% to 75% in OpenXR Tools), the only difference I found was that when I tried to record my screen via Nvidia Overlay, my FPS would drop to about 60, 65 and stay there for as long as the recording was active. Never happens when I use 100% res in OpenXR Tools.

 

Probably more load on the GPU when I set it to send anything but a 100% image to the headset? In any case, it didn't seem to have a great effect WRT the game's performance, so I switched back to 100% res and made my changes in the in-headset menu.

 

S.

 

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