Hark Posted August 16, 2024 Posted August 16, 2024 How It Works Oculus Tray Tool relies on an Oculus supplied application called Oculus Debug Tool. With this application developers and others can set a higher Pixel Density (Super Sampling) as well as other options. Oculus Tray Tool uses this application in the background to work it’s magic. Changing Pixel Density is done on the Oculus Service itself, not the game in question. Any VR app that is started after this has been done will get the current Pixel Density setting. With the Profiles, OTT monitors the execution of all processes on the computer and if any process match a profile it will apply those setting to the Oculus Service, and the game will then “inherit” those settings. Most games take a little while to startup and OTT can usually catch this before the game has fully loaded and all will work fine. As OTT needs to catch the game fast, before it has fully loaded, the monitoring needs to happen at a very fast rate, causing a bit of CPU usage. When a profile has been detected the monitoring process will stop and CPU usage should drop. In some cases, if a game or app starts too fast, or simply does not support changing Pixel Density it will not work. In cases where you notice a Profile for a game does not get applied, try changing the Pixel Density on the main GUI before starting the game, or switch Detection Method on the Profile. You can also use the Voice Commands to change Pixel density / Super sampling before starting the game, so you don’t even have to take off your headset. The Oculus Debug Tool is shipped with the Oculus Tray Tool installation, but will by default use the one that is shipped with Oculus as that will always be the newest. If for some reason there is an issue, there are options to use the one shipped with OTT instead. found it , may be old news but, I wanted to share it because its made my view amazing .. yes I am running openxr tool kit aswell Home | ApollyonVR 1
356thFS_Piranha Posted August 16, 2024 Posted August 16, 2024 Have you had any issues with using this with win 11?
Argosafe Posted August 16, 2024 Posted August 16, 2024 Thank you Hark. It's always useful to have this information, even though it may not be important to see one, it helps people like me who find this technology not easy to grasp.
Hark Posted August 17, 2024 Author Posted August 17, 2024 On 8/16/2024 at 9:32 AM, 356thFS_Piranha said: Have you had any issues with using this with win 11? I have had zero problems I changed Default Super sampling to 2.5 and left the rest of the settings alone , 2.5 seems to enlarge even the cockpit making the feeling of really being inside the plane refreshed .
JMax Posted August 26, 2024 Posted August 26, 2024 I have been using the Oculus Tray Tool,and it has transformed my VR quality. Now my VR graphics quality compares with my TrackIR view. I now want to use VR almost exclusively.I didnt think that was going to happen for awhile. I7-48g Ram-Asus Z790-RTX 4070 Ti- Not top of the line but seems to be working well. One thing that seems difficult to find,is some details on what all the OTT settings do. For instance,"force mipmap on layers","offset mipmap on layers", etc. The app forum doesnt have much info.I am also interested in the OP' being able to set the default super sampling to 2.5. I got to 1.5.
Comrade_Weng Posted August 27, 2024 Posted August 27, 2024 Installed this weekend and had a little play. Seems like a great tool. A bit annoying that it requires uac confirmation on every system start to use the tray. Seems to be working fine on windows 11. Some explanation of what things do would be useful. It seems that the super sampling multipliers are cumulative in both the meta tool and this tool? Ie the meta setting should be left a 1.0 to avoid multiplying
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