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Korea. IL-2 Series Dev Blog #6


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Posted

Does this enable a first person view when bailing out and is this something that you will consider adding to the game?

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Posted
2 minutes ago, Aapje said:

Does this enable a first person view when bailing out and is this something that you will consider adding to the game?

 

My question too.

deathmisser
Posted

Well that was a video worth watching over a thousand times. I love how the height of the pilot moves the wings and the flames/fumes still comes out even the the prop is dead. 

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migmadmarine
Posted

Hope these movement mechanics apply to AI as well, will open up loads of prospects for mission set dressing and SAR and liaison duties as well. 

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Posted
1 minute ago, migmadmarine said:

Hope these movement mechanics apply to AI as well, will open up loads of prospects for mission set dressing and SAR and liaison duties as well. 

 

Read the dev update ;) There is a link to the website with more information in writing!

 

8 minutes ago, deathmisser said:

Well that was a video worth watching over a thousand times. I love how the height of the pilot moves the wings and the flames/fumes still comes out even the the prop is dead. 

 

Yeah, I'm astounded myself. I feel like I (literally) dreamt this years ago - long before it was really feasible... and now I'm seeing it being real...

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Airborne2001
Posted
21 minutes ago, migmadmarine said:

Hope these movement mechanics apply to AI as well, will open up loads of prospects for mission set dressing and SAR and liaison duties as well. 

The arcade air combat kid in me wants to recreate aircraft captures from Secret Weapons Over Normandy and Heroes of the Pacific with this.

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=MERCS=JenkemJunkie
Posted

Will we be able to shoot guns/flares while walking around? I have only wholesome historically accurate intentions with that ability.

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Posted

It's a WiP of course, but having a pilot in the cockpit has to be 100% lifelike if I'm going to utilise it, so I'm glad there is an option not to have it.

It's certainly something many will want of course, and it will be an improvement on what GB has at the moment... the movie makers will enjoy playing action man like videos, but it's not what I really need in a flight sim as any kind of priority... still, I'm interested to see what the final product will be and how it will interact with the game.

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=621=Samikatz
Posted

Will there be the ability in the mission editor for a player to start outside of the plane? Rather than spawning "as" the aircraft

migmadmarine
Posted
1 hour ago, Avimimus said:

 

Read the dev update ;) There is a link to the website with more information in writing!

Oh, I did, by the most pessimistic reading it might be that ground entities don't interact with aircraft in terms of boarding or dismounting, but frankly I would be stunned if they don't account for that, so I'm just hedging my bets.

Posted
15 minutes ago, migmadmarine said:

Oh, I did, by the most pessimistic reading it might be that ground entities don't interact with aircraft in terms of boarding or dismounting, but frankly I would be stunned if they don't account for that, so I'm just hedging my bets.

 

Ah, I see. The player moving from vehicle to vehicle is stated as an eventual possibility. Having individual crew or passengers is stated. Having people walking around is stated. However, having an AI person enter or exit a player vehicle hasn't been confirmed?

Posted

Many thanks.  This is great! 

 

Should mean that when we transport personnel via helicopter, we as a helicopter pilot can see the personnel embark and disembark and also, as rescued pilots we can climb into a rescue helicopter for the ride home so that we are not captured.  :salute:

 

Brilliant!

 

Happy landings,

 

Talisman

image.png.eb3511dbef1affec0317938d7f451621.png

 

 

 

Posted

As much as I'd love to see helicopters make an appearance, I can't see them making that a priority somehow... I would love to be wrong though!

Posted (edited)
10 minutes ago, Trooper117 said:

As much as I'd love to see helicopters make an appearance, I can't see them making that a priority somehow... I would love to be wrong though!

Choppers, you know it makes sense. :biggrin:

 

170px-Sikorsky_I.I._1914._Karl_Bulla.jpg

 

Igor Sikorsky - Wikipedia

 

 

 

Edited by Talisman
[CPT]Crunch
Posted

That was impressive to see the aircraft balance shift as the pilot walked down the wing, and the sparks on the slide, great work guys.  I normally would not be for a pilot in the cockpit, but the way you guys have chosen to do an individual and accurate pilot per aircraft is changing my mind.  The mounting and dismounting on the parked aircraft is exceptional work.  Something I always missed was the shadow from a pilot in the current series.  Looking forward to these features.

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=FB=BeholderRUS
Posted

Will it be possible to choose body type and gender in the game? 🙃

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Posted (edited)

Grand Theft Aircraft, let's go!:biggrin:

Edited by Rei-sen
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Posted

Please re-think how the P-51s (and others) flaps always get torn off in a crash landing. It happens nearly every time in BoX and it's shown in the video for Korea. Sliding down the runway shouldn't cause them to have enough drag to fail. If so, they'd fail every time a pilot put them down to land. As an example, see the hard crash landing pictured below. Flaps still on. Now, if you guys want to simulate other airframe damage like is shown on the belly scoop, I'm all in for that.

 

Cool video though and I do like the idea of my pilot wandering around.

 

image.thumb.jpeg.9dd8463ce2646f6cb3e391f08d7d9569.jpeg

 

 

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Posted
27 minutes ago, =FB=BeholderRUS said:

Will it be possible to choose body type and gender in the game? 🙃

 

With regard to gender - I believe the only women flying would have been nurses tending medical evacuation flights. I'm not sure if Kim Kyung-Oh was flying any combat duties, but she was a pilot and an officer with the South Korean airforce during the war. I think one has to go back to WWII to find substantial numbers of women flying (particularly in transport/ferry roles or in the Soviet Union).

 

Then there would also be a certain amount of variation of body types among pilots.

There were also a few Black pilots flying in the Korean War.

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Jade_Monkey
Posted

Looks great, honestly it will add a lot of immersion and the role playing folks are going to have a blast, let alone all the gameplay possibilities like search and rescue.

 

Beyond the focus of the announcement, I noticed the particle effects for the sparks, the detailed airfield, the terrain LOD, and the sounds for the wind were all nice improvements!

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Posted

Aluminum, Magnesium, and Titanium produce White Sparks. Yellow/Orange would be Iron. Makes for good hollywood effects, but a very heavy airplane.

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actionhank1786
Posted
2 hours ago, Avimimus said:

With regard to gender - I believe the only women flying would have been nurses tending medical evacuation flights. I'm not sure if Kim Kyung-Oh was flying any combat duties, but she was a pilot and an officer with the South Korean airforce during the war. I think one has to go back to WWII to find substantial numbers of women flying (particularly in transport/ferry roles or in the Soviet Union).

 

Then there would also be a certain amount of variation of body types among pilots.

There were also a few Black pilots flying in the Korean War.

Eh, they're also typically flown by real pilots, which I am not one of. No harm in adding something from women enjoying the game. 

 

On a separate note, I'm super excited for the animated crews around airfields. One of the biggest bummers in pretty much every flight sim I've played is that airfields just feel dead. Even adding vehicles that move around and other planes, you still don't have the people on the ground that make the bases feel alive.  

Posted

There is nothing stopping women playing GB right now... you don't need a pixel body to enjoy a combat flight sim...  Historically you won't find any women flying combat aircraft during the Korean war however, on any side!

Posted

Really awesome! this open up many things that I think could be great!

Imagine being shot down and rescued by a chopper. Or even, starting a mission from the barracks or in a jeep on your way to your Sabre.

😁

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Posted
Just now, LuftManu said:

Imagine being shot down and rescued by a chopper. Or even, starting a mission from the barracks or in a jeep on your way to your Sabre.

 

Admittedly, the announcement of this feature suddenly makes my spirit a lot more tempted to join the helicopter lobby... 😄

 

P.S. I find it interesting that the major voices obsessively seeking expansions appear to be F-82 fans, the AT-6 as a forward air controller, and helicopter fans... I'd assumed the A-26/B-26 types would be wish listing it more... but that hasn't happened yet!

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Enceladus828
Posted (edited)

Loved seeing the new sparks effect, so realistic!

Edited by Enceladus828
BlitzPig_EL
Posted
37 minutes ago, Avimimus said:

P.S. I find it interesting that the major voices obsessively seeking expansions appear to be F-82 fans, the AT-6 as a forward air controller, and helicopter fans... I'd assumed the A-26/B-26 types would be wish listing it more... but that hasn't happened yet!

 

I would welcome the A 26 certainly, but in the end it's sort of a hot rod A 20, but the F 82, wow, it's something very rare, and I'd much rather have the chance to fly it.

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Posted
5 hours ago, BlitzPig_EL said:

 

I would welcome the A 26 certainly, but in the end it's sort of a hot rod A 20, but the F 82, wow, it's something very rare, and I'd much rather have the chance to fly it.

Plus it's two, two, two Mustangs in one.....*

 

*with a nod to 1960s TV commercials

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Posted

Now we have a walking/moving character, I hope we also may get to see characters running from vehicles that are under attack and diving for cover. 

 

Love the particle effects too from the aircraft scraping along the runway, very nice! 

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Posted
12 hours ago, LuftManu said:

Imagine being shot down and rescued by a chopper.

Highly unlikely as I doubt any helicopters will see the light of day in the game...

 

12 hours ago, LuftManu said:

starting a mission from the barracks or in a jeep on your way to your Sabre.

Not interested in anything like that... nice gimmick for half a dozen times, but then people will just get bored with it and press the 'start in cockpit' button.

These kind of things do not make a great flight sim... it's the realism in the flying and fighting that counts. The only gimmick I would endorse would be a first person bailout, and that's it.

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Posted

I liked how the pilot's weight influenced the plane's position as he walked down the wing. But glad the pilot is WIP, because right now he looks like a zombie version of Freddie Prinze. 

 

Freddie_Prinze_1975.JPG.f225ae774f0532b6c88483490cf4baf6.JPG

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Posted
15 hours ago, actionhank1786 said:

No harm in adding something from women enjoying the game. 

 

It's probably quite a bit of work. And there are very few women interested in flight simming, especially combat flight simming.

 

So it seems to me that there more useful ways to spend developer time.

8 minutes ago, JFM said:

I liked how the pilot's weight influenced the plane's position as he walked down the wing. But glad the pilot is WIP, because right now he looks like a zombie version of Freddie Prinze. 

 

The facial expression is a bit weird indeed.

Posted
18 minutes ago, Aapje said:

 

 And there are very few women interested in flight simming, especially combat flight simming.

 

So it seems to me that there more useful ways to spend developer time.

 

 

In that case please can the Devs commit to modelling slghtly (being polite) overweight middle to pensionable aged men in baggy shorts and goatees please. Should pretty much scope the average flight simmer these days. 

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Posted
24 minutes ago, JFM said:

right now he looks like a zombie

 

🤣 yes mate... mind you, just look at some of the weird apparitions in the pilot faces in the GB careers... 

  • Haha 2
Posted
2 minutes ago, BOO said:

pretty much scope the average flight simmer these days. 

 

lol!... not me mate, I'm 68 and fit as you like for a man of my age. My BMI is in the normal range, I do a 5 miler each and every day, never had a beard or a goatee (UGH), can still do 20 press ups without a problem, and saw off a 25 year old who had a go at me whilst I was walking my dog last week! 😇

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Posted

As long as the pilot is going to be made mobile, I would like him do be able to jump in a jeep for exploring. I know it isn’t everyone’s cup of tea but the ground detail this new sim promises would benefit from it. You aren’t going to see the detail from altitude or screaming low over it at 500+ mph. 
 

As to the mobile pilot, will that mean animated ground crew too? Along with more visible “life” beyond the airbase and target areas. This series has always begged for some sign of life on the ground. 

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Posted

I think I mentioned it earlier - but yeah, some of those terrain screenshots made me really want to drive that jeep.

 

I also think it adds a little bit to the experience of flying to have the contrast (in the same engine) of being on the ground. So driving to the airfield isn't necessarily a bad idea if it doesn't take away too many resources, and they already have done the work to make a driveable truck in the engine - so it isn't like a lot of the work isn't already done.

 

Would I prefer a completely unjustifiable SAAB J-21R instead of a jeep? Probably. So I agree with the idea of focussing on aircraft. But I will say, I doubted the value of having a 'body' in the cockpit prior to trying the mod that was made for Il-2 Great Battles - and I must say, as buggy as that mod was, it actually added a lot to the experience for me. Making the sim more 'embodied' adds to realism and immersion often... so it might well pay off, and I'm glad that they are doing this!

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[CPT]Crunch
Posted

Only reason I like the get in and out is for airfield raids, when a vulcher is diving on you get out and run, and if your aircraft takes hits run to the nearest parked static which activates once you hop in, than go extract your revenge.  Let them eat ground kills forever more, no more aerial victories credited against a helpless pilot just sitting on the ground.  It's just a ground target like everything else, to be credited as such, and it gives the grounded pilot nice odds at surviving with no kill scored against him.

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