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What happens if You leave the Mig Alley area?


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Posted (edited)

mig_alley_design.thumb.png.794661ee2494fcb0d298e41d6efd168c.png

 

In the Korean War, combat between MiGs and Sabres occurred only in very limited areas known as Mig Alleys. I'm curious how this will be expressed in the game.

 

As you know, Soviet pilots fought only in the MiG Alley area to hide their identities. (I also heard a rumor that they shot and killed the escaped pilot by strafe to hide his identity.) On the other hand, Sabre pilots were prohibited from pursuing MiGs fleeing across the Chinese border to prevent further escalation of the war.
 
I'm curious what method was used in the game to prevent the above situation.
 

For example, if you are a Soviet pilot and fly to Seoul, and your squadron mates are shot down and taken prisoner, but you return safely, how will it affect your career? In this case, evidence will be revealed that the Soviet Union directly participated in the Korean War, so the results will be different from actual history.

 

Conversely, if you cross the Chinese border with a Saber and attack an airfield where MiGs are stationed, how will it affect your career? This will also be different from actual history because it is an event big enough to lead to World War III.

 
 
I think it would be a good idea to use these events as a hidden bad ending. For example, your career will end with the text and illustration, 'Time paradox! Your actions led to the outbreak of World War III, resulting in massive casualties.'
 
And it would be nice if the squadron members had some action to stop the player if he crosses a restricted area. For example, if You go slightly outside the restricted area, Your squadron mates tell that 'we must not leave this area. we have to go back.' And You receive a simple warning or punishment during a career debriefing. If You ignored the warning and continues flying, the squadron members will shout, 'The player is trying to defect! Stop him!' then you attack by squadron mebers.
 
I know this is a flight simulation, not an RPG. But I think it could give the game more fun. 😄
Edited by kodam
migmadmarine
Posted

At least for the US, there seem to have been quite a number of cases of violating Chinese airspace during the war. 

  • Upvote 2
Posted
12 hours ago, migmadmarine said:

At least for the US, there seem to have been quite a number of cases of violating Chinese airspace during the war. 

 

Oh you're right. But like I said, I wonder what would happen if the player attacked a Chinese airfield. :)

Posted
8 hours ago, kodam said:

I wonder what would happen if the player attacked a Chinese airfield. :)

 

Well it's obvious... your pc explodes, everyone knows that!

  • Haha 4
Posted
8 hours ago, kodam said:

Oh you're right. But like I said, I wonder what would happen if the player attacked a Chinese airfield. :)

 

Didn't that actually happen? I thought there was at least one accidental strafing on the Chinese side of the line?

Jaegermeister
Posted
4 hours ago, Avimimus said:

Didn't that actually happen? I thought there was at least one accidental strafing on the Chinese side of the line?

 

Accidental... haha!

 

Gabby Gabreski got canned for doing exactly that on a regular basis. The rules of engagement were changed later in the war and US pilots were allowed to cross the border if they were "In pursuit" when the MiGs turned north. The leaders encouraged the pilots to pursue the MiGs to increase their scores and they started vulching the airbases across the border to raise their kill counts.

 

I'm sure if you crash or bail out on the wrong side of the border you will be captured and it will end your career. If you don't get caught... no harm, no foul.

Posted

Maybe once you bail out it could go into something like a first person shooter type game which you play to try to escape.

  • Thanks 1
  • Haha 1
Posted

Wow, now there's a flashback.

Posted

If I’m remembering the story correctly there was also an incident when a pair of Navy F9Fs strafed an airfield just across the border in the Soviet Union. I don’t remember the particulars any longer. 

Posted (edited)
On 7/16/2024 at 7:24 AM, =HazMatt=HazMatt said:

Maybe once you bail out it could go into something like a first person shooter type game which you play to try to escape.

 

On 7/16/2024 at 11:50 AM, Aapje said:

IL-2: Wolfenstein

 

Why Do We Keep Returning To Castle Wolfenstein? - GameSpot

Some years ago I designed with Arma2/I44 and Iron Front survival missions for my IL-2 1946 / IL2-GB Excel logbook careers:

You are a pilot, armed with a pistol, beside a plane wreck, some kilometers behind the frontline. Enemy patrols running to the crash site, some enemy snipers and sometimes rescue teams that attacked to help you. When I made it back to my front line I continued the career. When I was killed career was over. With Arma2/3 Cold War Mods maybe even realistic heli rescue missions could be desgned.

Edited by kraut1
Posted
3 hours ago, kraut1 said:

You are a pilot, armed with a pistol, beside a plane wreck, some kilometers behind the frontline.

 

That's quite unrealistic for WW 2, though. There was no real search and rescue at that time and anyone who wasn't shot down close to the front lines would have little chance traveling unnoticed. So typically airmen would need to be lucky enough to run into a sympathizer who would hand them over to the resistance, or escape and then make contact with the resistance. And then the entire trick was to avoid the Germans, not to gun them down.

 

So not so much B.J. Blazkowicz, but rather Allo Allo:

 

 

Although the first real search and rescue missions happened during Korea, probably in large part due to the introduction of helicopters.

  • Upvote 1
=MERCS=JenkemJunkie
Posted

Reality is the ultimate party pooper.

  • Like 2
Posted
14 minutes ago, Aapje said:

 

That's quite unrealistic for WW 2, though. There was no real search and rescue at that time and anyone who wasn't shot down close to the front lines would have little chance traveling unnoticed. So typically airmen would need to be lucky enough to run into a sympathizer who would hand them over to the resistance, or escape and then make contact with the resistance. And then the entire trick was to avoid the Germans, not to gun them down.

 

So not so much B.J. Blazkowicz, but rather Allo Allo:

 

 

Although the first real search and rescue missions happened during Korea, probably in large part due to the introduction of helicopters.

Yes I agree with you, in WW2 western front there were no real rescue missions due to the lack of helicopters. And due to dense occupied front extremly dangerous. I tried it only 1 times 44 and was killed by british soldiers.

But I have read some reports of german pilots, who were able to reach the own lines, in 1 or 2 occasions even after having been taken prisoner they managed to escape with some tricks.

I think because frequently the eastern front lines were not so densely occupied.

And of course the gun to make it a bit more interesting (it is still a game). I can remember one time in a big forrest at the eastern front I was lying under some bushes and I could hear a russian patrol walking nearby...

 

But for Korea it would be possible with the help of helicopters as you said.

 

migmadmarine
Posted

Yea, Arma escape and evade scenarios can be good fun, loved some of the stealth and deep-penitratiob scouting scenarios I have played in it over the years. And just having the gun doesn't mean the smart thing is to use it haha

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