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Request: Hey Loft! - What do you think of the Oculus Rift? :-)


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71st_AH_Hooves
Posted

John Cormack has joined the Oculus Rift team.  I hear the guy can innovate and write descent code. ;)

 

http://www.oculusvr.com/blog/

I gotta be more observant sometimes.   You ninja you.... :ph34r:

JG27_Chivas
Posted

I gotta be more observant sometimes.   You ninja you.... :ph34r:

 

:)

Posted

Hooves and I had some fun testing Oculus with BOS Pre-Alpha and ROF. This is not the official implementation, just 3rd party solution. I don't have the new build yet. Best method we found was to use TrackIR for the tracking since my unit has a roll issue and needs to be RMA'd. 

 

 

 Hooves_Oculus_TrackIR_Small.jpg

 

 

Jason

 

anyone notice that the flight stick looks similar to an SU-27 flight stick? DCS people would be interested in that

 

spaceout.gif

  • Upvote 1
Posted

Interesting to hear that the Rift, with 1 to 1 tracking (i.e. head movements faithfully mimicked, instead of exaggerated as with TrackIR) actually leads to some fatigue after prolonged use. Sounds as if we're one step closer to simulating proper piloting stresses. What a cool future where sim-dogfighters can count on the opponent slowly losing situational awareness due to strenuous fighting.. :-)

15[Span.]/JG51Costa
Posted

Hi Freycinet.

I´m a two days OR user and at first I thought also 1 to 1 ratio would be fine but now I think a slightly faster rate would be very good to compensate  the lack of peripheral vision , as in RL to look at your six did not need to turn your head 180 degrees.

 

P.S: Could someone tell me how to make work  Oculus Rift and TrackIr together like Jason does?

Posted

I THINK you would not want that since the experienced nausea will be much higher if the tracking isnt 1:1.

But please keep us updated. I would love to know how it works out for you.

 

Winger

 

 

Hi Freycinet.

I´m a two days OR user and at first I thought also 1 to 1 ratio would be fine but now I think a slightly faster rate would be very good to compensate  the lack of peripheral vision , as in RL to look at your six did not need to turn your head 180 degrees.

 

P.S: Could someone tell me how to make work  Oculus Rift and TrackIr together like Jason does?

15[Span.]/JG51Costa
Posted

I THINK you would not want that since the experienced nausea will be much higher if the tracking isnt 1:1.

Even more? :dash:

Posted (edited)

anyone notice that the flight stick looks similar to an SU-27 flight stick? DCS people would be interested in that

 

spaceout.gif

 

DayGlow,

 

Is the Defender Cobra M5 joystick, developed by simmers of Sukhoi forum, produced for Russia and CIS market.

 

http://www.eng.defender-global.com/products/game/gamepad/cobra-m5-usb/

 

A "MODded" versions (metal ball bearing gimbal, new controller with ability to record macros for buttons...):

 

http://www.vkb-pro.ru/products/dzhojstik-king-cobra-mkii-pro

 

http://www.vkb-pro.ru/products/dzhojstik-fat-king-cobra-mkii (used in the above picture).

 

http://vkb-pro.ru/products/paneli-upravleniya

 

Sokol1

Edited by Sokol1
Posted

http://forum.il2sturmovik.ru/topic/517-oculus-rift-v-bzs-pervye-vpechatleniya/
 

translate.google.ru

 

Oculus Rift at BoS. First impressions.

 

 

So, ladies and gentlemen, it has happened!
 
Your obedient servant, being in the office 1CGS on important organizational matters, he suddenly had the opportunity to touch to what for so long dreamed of.
In the sky the star of a sudden came together, and I was in a time when Oculus Rift has been assembled, connected to a computer Lofta respected and held regular testing. Seeing the tears in my eyes, and drool running down his chin desire Loft generously allowed me (in the form of a large exceptions) into the inner sanctum of his office.
 
And here I am holding it in your hands ...
 
But ... before I start writing about feelings - Immerse yourself in a bit of history.
 
I'm a huge and longtime fan of two things - Simulation and 3D stereo. More stories from VFX-1 when I'm in the distant nineties first tried a virtual reality helmet (which was included in the now completely forgotten, the wonderful flight simulator FlightUnlimited) I became an ardent fan of virtual immersion. At the time, no schedule, no screens, no opportunities were not given a chance to break from reality, but still - it was great!
The cost of such entertainment was clearly can not afford. And the graphics capabilities in those years were far from the stereo image with good fps.
 
As the years passed. I am a step-by-step tracking all the new items on the market, stereo devices. I have carefully studied all possibilities "for-cheap" fall through the plane of the monitor. I remember how at me with a grin watched avidly when I was playing in a red and blue DukeNukem in makeshift glasses with blue and red glass. Blue glass was from a piece of Plexiglas that I broke the window in which you and I served as a red glass of red filter enlarger. It was primitive - but it was the stereo. Behind the glass CRT monitors, in this little box - the world ceased to be flat, and fell into a deep well, that would lend a hand there. I broke up, I racked my poor lens, but it was a powerful experience.
 
Not to say that the stereo on the monitor - this is the perfect stereo. I've already written a treatise - and focuses on the lens, parallax and fatigue in the current implementation of the stereo monitor. At the moment I have 120Hz monitor with shutter glasses Nvidia 3DVision, and polarizing 3D stereo TV LG 50. "That's the way I am a maniac, if you will. ABOUT stereo know I have. Outcome of it quite a lot of up and down, in search of thrills.
 
Just these two weekends in a row without a break I played Skyrim in stereo, enjoying the picture on the monitor. And of course I wanted to try Oculus Rift, to compare their feelings with what I already know.
 
The fact is that many who have tried Oculus Rift for the first time - have not had the opportunity to experiment with other stereo devices (well acre 3D cinemas where stereo generally quite dull). And because they believe the rave reviews I would not. So I would not trust those - who scolds Oculus Rift, because people without training and without knowledge of the issue - often fall into such an unusual situation, that the sensations produced extremely negative.
 
In my desire to try Oculus Rift was the hope that the "miracle" still possible, and at the same time, a strong skeptitsim - what miracle did not, (it's because I'm friends with the numbers - and these figures are clearly not inspire when there is a conversation about the characteristics of Oculus Rifta.)
 
So .... It is with this spirit, I sat next to the loft, which at this point drove on the other Messer Messer with a helmet on his head. I looked at the muddy picture on the monitor, and prepared for the worst ...

 

 

 

 

 

Let's start with the fact that taking a helmet in hand, I immediately decided to take the time and the most convenient to attach it on his head. Adjust the lens, so that was nice eyes to all that I can see inside the helmet was not skewed, occupied all the available space, and of course in the field.
My feeling is that when you look through the eyepieces helmet, overall picture of the world trimmed about the same as if you put here are the glasses.
 
ochki.jpg
 
That is, No such wide peripheral vision in reality, but the viewing angle is actually very broad. That is, really wide in all directions. Roughly speaking - all that you see in these glasses - no black spot. (Well, except on the very edge of visibility at the edges). Angle of view about this is, as stated by 90 degrees.
Here I want to dwell on this point - that in other virtual reality goggles that I tried - the screen is normally displayed as if you were sitting in front of a very large TV. But no matter how wide it was not - you can still see the screen exactly.
In Oculus Rifte I immediately realized that the image is stretched to the entire visible spectrum view through the eyepieces. (Horizontal and vertical).
In general, I do not know how the others, but for my eyes trained on the screen - to bring good sharpness on the screen was very easy, and no discomfort is not delivered. Moreover, I tell you - I did not notice that I like that set up the sharpness. Though structurally eranchik with display inside you can push and zoom the lens to adjust the sharpness - who find it difficult (like an accordion). To me, at any distance from the screen was comfortable. I pressed the screen to your eyes as well and decided to leave, because in this case the angle increases.
Next, I decided some time to get used to the fact that I can see. The eye must adjust to the brightness of the picture, a sense of perspective, etc. Depth does not appear immediately, the human brain is not so easy to fool.
The picture itself I expected to see the most disgusting quality, as it is clear that at this resolution to each eye must be "Gamna-Gamna."
 
But! I could not believe my eyes! Rough, muddy pixels are connected together into a coherent picture, the sun hit the cab, shadows swam across the dash, and the instruments themselves moved closer to me in its volume. And cockpit enveloped me in an incredible way. Frame lantern hung right in front of my forehead. The narrow space cab squeezed me, the world is alive, and right where my hands were, I clearly saw sticking RUS, who was trying to grab.
 
To say that I ofigel - to say nothing. Rotate the head, I felt that amount of scenes, this reality - which I'm still nowhere and never met. This is a very responsible I declare. I do not care for the poor resolution. Yes, at the moment it is the most annoying factor. But if you do not accentuate it, then everything else just dump Head! Never on the monitor or the other helmets I have not seen such a high quality volume. That picture is flat in the cockpit, you see the tension in the corners of the prospect, in Oculus Rifte suddenly turns into the real volume of the surrounding, and that canopy cover, which I so wanted to feel on your sterereo monitor, but never never felt here just was completely real.
In the cramped cockpit Messer, where I literally turned his head between the side windows, and in the moments when I looked back, it seemed to me that I am here right now feel cold frost in the cold, having rested his cheek on the glass. At CES with Oculus Riftom already implemented a skeletal head movement and rotation of the head feels very clearly. Not only that, Loft said that the ability to handle the acceleration sensors of the rift that still no one uses in other games - at CES already working poor and badly I could drive his head to the left and right - and a real 6DOF almost worked. Bad - but it worked. But in general, due to the fact that the cabin is cramped, and the head is rotated around the neck, not on the nose, as before - all completely natural.
 
I started to drive his arms in the air, trying to touch the instruments, handles, side cockpit window. Everything is so palpable, and a very good sense of distance. I really did not have to see your hands to grasp at all. Loft managed to dodge, because all the time I grabbed it for his knee, then the hand, because for me, no other reality except the cockpit Messer did not exist. Look upon the RUS and trying to take him to stumble in his chair Loft - was a surprise, because I was sure that I was sitting face to the monitor :)
 
Next, it's time to look behind the cab. I turned my head and looked at the wing. Guys - is the orgasm! It is the present. No! It is not as present as at home on a stereo monitor or stereo TV. Here it is real. I just turned my head and saw no stereo image - namely the wing. And the wing behind the glass. I like the pilot can tell you - that in real life all that way. Smooth running ailerons, light, glare ... And when the sun sank towards the wing and began to play full detail - where the volumetric every rivet and the wing, giving the tooth, metal, where the bright colors of the reflection of the sky floating on the uneven structure - it is something! Virtual boundary breaks and everything is alive. The graphics in the CES to put 5 + + + +.
 
Next flight. Well, you get the idea. Earth is really far away. The aircraft is indeed real. It is not a picture. Muddy, blurred, pixel - BUT NOT PICTURE! While I mastered the review, loft flew the plane. At one point, he bucked his nose and threw the plane into a tailspin. I honestly felt backward congestion over the gut. I jerked the stomach, the whole world turned upside down and spun me around. Awesome. Once again, I felt like performing complex stunts. And when the plane came out of the spin and in the eyes I still keep this thing moving - Loft drove his car in a high peak-to-earth. I involuntarily tried to stretch his elbows on his cabin wall because I was scared and thought I was going to fall, not to mention the horror is rapidly approaching land. Wow ....... out of the dive at low altitude. Crazy speed, flickering under the wing of land, which is directly under the wing of a village swept the rooftops. Actually compresses the point where everything is for the first time.
 
Loft took up steeply and I went black consciousness. No. not as dark as it gets dark you monitor, and everything else stays with you. Here, when the dark - you remain in darkness. ie really. I physically felt like I sucks overload, my ego-pilot headphones grunted and breathed hard. His eyes brightened. Class!
 
Switched on appearance. I took a long look from all positions flying Messer. Oh What a beautiful chertyaka. Opened it and brought so that the wing tip was right in my face. And not because I see it on the monitor - the monitor that nelya feel as if you do not put out snuck out of the screen - it still does not get through to him :) And here - a huge wing was floating in the air in front of my face, I looked at navigation lantern and I wanted to grab hold of the ending and hang in the air on a flying airplane.
 
Then me, dropping the lamp, thrown out of an airplane. With the appearance - the pilot (as we have already seen) flew up from the plane missed the keel between the legs and flew off into the distance, where very naturally opened the parachute and hung on slings. Switched to the parachutist. I raised my head and looked at the dome. This is a true dome! I have a lot of jumps in the past, and just stared spellbound up and could not believe it .... Loft wanted to finish the mission, but I asked to fly to the ground, very much like to remember these feelings, when you are hanging in the sky in complete silence and the land slowly on the rise, approaching. Again orgasm! Faster and faster until I swam across the bumps - and oh, how can you not have enough to see your feet! And here it is! I clearly saw his approach, I involuntarily strained his feet and was ready to feel the blow, and when knocked to the ground - I almost fell off my chair. I stood in the middle of bulk drifts and watched as the side, against the setting sun, made up my dome. And the wind howls softly drifting snow.
 
Next in line Lugg. But I will not describe the feeling again. I will say that the lag slightly roomier cabin, and it really felt. Although the view out the same fig. From what remember - is when I opened the loft light and the wind whistled in the cockpit, then if the loop I involuntarily shrank from a chair, fearing that high fall out of the cab. Then I moved over the frozen river feeling, what on earth did a huge difference in the rates after the RUF.
 
After I still happen. Loft said that I was one of the first to see a working cockpit Silt. This is even after Lugg - truck. IL really big. And how nice to see and feel broneperegorodku left and right. I tried to touch her hand, so it was material.
Further, it was even steeper. I rushed to the fresh air in the cabin arrow. Wind whistled and I felt naked. I sat on the tape, screwed to the sides of the plane, I was extremely uncomfortable in his hands was a huge machine gun. I tried to grab his arms and deploy, and it seems at this point drove Loft in the eye, he's just practicing dodging all those close to him now puts Oculus Rift and starts waving his arms :) He now this skill will come in handy many times.
 
 
What else to write. I was asked to get a feel for the shooter himself, and began to poke Loft on the Ile Rousse. I gave him the right catchphrase. Well you guess what :)
 
While I was flying - I was seasick. :)
 
On the ground it was not possible to take off and time. So what about the feeling of the ground on take-off and landing can not say. But judging by the RUF, in stereo ground felt much better.
 
Well honey I poured enough, and not to think everything that I proplachenny agent Oculus Rifta - I'll list all of its major disadvantages, which I was able to see and understand.
 
The first and certainly the most important - it's the resolution. The overall feel of the cabin is excellent. Fly just fine. But if you want to use Okulis in combat, as long as it is not realistic. Plane at a distance of more than a hundred meters turns almost into a spot and fight in such conditions is likely unrealistic. We will wait, we will offer the final version with FHD resolution, and how it will be better. I very much hope that
the effect. Because like everything else, and if the resolution will ruin everything - it will only fly. Fight the same - no.
 
Second - this processing delay matrix and signal transduction. What it is. In itself OkulisRift built-in sensors turn and head movements. And they work smartly enough. If you look at the monitor (and not the eyepieces Okulisa) is a reaction to the movement of the head is quite instant and adequate. But inside the helmet - the image is long overdue. That is, image on the monitor and in the helmet not identical. As a person I knew this moment - a problem in the transmission of video over USB and unpacking it at the Okulise (Upd. not want to mislead anyone. Pro USB is purely speculation on my part. Here I wrote about it) Picture is formed, processed and transmitted to the helmet. But it is delayed because of the very helmet. They say this problem are struggling and promise to fix. How will it be in the future - only time will tell.
 
The third problem - it's sensors. If the position (pan and tilt) work more or less well, here's how to work the acceleration sensors to track the movement of the head - it's not clear to me. Again - the promise to make a real 6DOF but personally I do not believe it. Likely to compromise. Or imitation, or will use TrekIr, just like old times.
 
The fourth problem - which I think is in some degree a plus - without training - swayed. Even now I'm writing this, and feeling a little sick so far failed. Feeling - if I take a ride on the carousel in the amusement park, and there I was seasick, but not sick. It seems to have, and do not ride, and a lump in my throat so far :) There is probably due to the fact - that too is real dive. indeed. Everything that happens on the screen is perceived so seriously that our brain tries to respond instincts. And falls in dissonance with the cerebellum and eyes. Most of all - it's possible to train like I trained my eyes to catch a stereo image sharpness in all conditions. But for now, yes, nauseated.
 
The fifth problem - it's the complete closure of the review. That is, yes - wearing a helmet - you will not see anything more. They say - that in future models promise to come up with something, with a hinged lid down. And yet - Loft me like a blind kitten took the hand and poked her in the joystick. Otherwise I would not have found it.
 
And of the advantages that I also want to add - helmet really easy. I expected that I would strongly feel it on my head. But no, this I just did almost no attention. Helmet VFX1 probably weighed every 5 more.
 
In any case - is still very much depends on the implementation and support of Oculus the game. At CES - everything just on top. No glitches, no leaping shadows, beautiful parallax, adjustable viewing angle, perfect model of the aircraft. CES - is ready Okulisa advertising - and I hope it is and will be!
 
Well. This is my first impression. And I want to write IMHO. I, personally I took it as his first meeting with Oculus Rift. I have not written a single line here lies or advertising. This is just my experience. Perhaps each of you by trying to make Rift in my opinion. And I'm sure - that not all coincide with mine. Again, I repeat - I was tuned to the acquaintance was very skeptical, and was just pleasantly surprised. I'm afraid that after reading this review, you will be expected from the helmet of something more, and then tried - disappointed. I want to protect you from this. Tune in for the worst - to allow, log, nausea .... Then we'll see.
 
But one thing is certain. If it really will sell for up to $ 500 - I'm not even going to think about, I take it or not. Definitely yes. I'll be there just to fly. I cast a spell just the feeling of presence. And let me break eye - but the pleasure I get. I'm in this for sure. A day earlier - was not ...
 
My, again personal, opinion is. Okulis will bomb. Even if you do not buy it - he gets so widespread that in any case - each of you will be able to try it or where. Whether it's from a friend, or in the lounge, or in the store. But Okulis Rift will live and grow.
 
Well, as long as he remembered - everything. I hope you liked the review.
Thank you all for your attention :) (they loved, press the arrow greenbacks Up)
 
P.S. At the very end, when I was leaving, I thought it must at least something pofotkat, and that's not going to believe. Loft doubted something that I can, but I am determined to pulled out his phone and asked him to run some kind of mission, and began poking his "shovel" in the eyepiece. The result is a sort of a blurred and inexpressive fuck that really does not cover the right angle, which is seen when the eyepiece eye. And catch a beautiful I did not have time. Well, at least something to prove. The request for these pictures do not judge a whole. Because I do it for the same pictures judged, and to be honest, it was much more interesting.

 

 

  • Upvote 3
Posted (edited)

Here is Ross_DiFis article on its own page, pout through Google Translate (you see the pictures as well then).

 

http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fforum.il2sturmovik.ru%2Ftopic%2F517-oculus-rift-v-bzs-pervye-vpechatleniya%2F&act=url

 

Thanks for your impressions Ross! That was one amazing read! - Even with the funny google-translation it was very very interesting, especially since you are obviously quite an expert on both flying and stereo/3d/virtual-helmet-viewers.

 

BTw, in the end of the translated text it says that you think OR "will bomb"... - it is clear from the context that you think it will be a success, but that expression - in slang English - means just the opposite... (Error by Google translate).

Edited by Freycinet
Jason_Williams
Posted

LOL. I think Difis likes it. I don't have this build yet over here and my OR just got replaced. Can't wait to see the proper implementation. 

 

Jason

Posted

He did  use the "o" word a lot...  ;-)

HagarTheHorrible
Posted

He did  use the "o" word a lot...  ;-)

Could just be premature. :blink:

Posted

"Will bomb" - mean very big WoW effect (Russian) :-D

 

Yes. Russian are crazy :-D

Posted

Could just be premature. :blink:

:-D

HagarTheHorrible
Posted

I was thinking about what Ross-DiFiS was saying about flying but not fighting with the Oculus Rift in it's present form.

 

This got me thinking and I came up with two questions. I wonder if oculus will only have a base model, given their commitment to a certain price point or will they perhaps offer a premium edition as well, with a higher resolution (will this give an advantage) and secondly I wonder if the Oculus will have drop in screens as a sensible upgrade path ?

Thinking about it, I've got another question. Given the price point that the oculus is supposed to be retailed at, possibly to help with market pen iteration, do you think it might be cross subsidised by charging game developers a fee to have it properly implemented in a game and if it were would you be prepared to pay an add on fee in order to use it ?

DD_bongodriver
Posted

I don't understand where these doubts oculus will keep the unit costs down come from.

 

They surpassed their original kickstarter figure considerably, this indicates a huge public support for the tech

 

considering the current oculus is a development kit and not intended for consumer markets they stll have sold units in the tens of thousands, most of them bought by impatient consumers (like me) instead of developers, another indication of huge public demand, this public demand suggests they can anticipate high volume sales therefore unit costs can be reduced.

 

high res screens in small sizes are becoming more available (therefore unit costs will come down) and the oculus DK only lacks in resolution.

 

combine the cost of a mass produced plastic facepiece, a readily available high res screen + controller board (a small monitor in short) and head tracking module  I don't see anything there to push the cost up over the current dev kit by any significant amount.

 

I don't see Oculus needing any subsidy from developers, in fact I can see a near symbiosis happening, the gaming industry is going to need to support the oculus just as much as oculus need the support.

Posted (edited)

The Oculus Rift has so many uses other than gaming that it might be difficult to procure one, especially in the first few months of the consumer release.   There may eventually be more than one model and price point.  I know they want to keep the OR affordable and their current three hundred dollar price point is very reasonable.  They've also talked about making it even cheaper by combining it with some sort of gaming software bundle.   That said, I'd pay much more than that for a premium model with an Oled 4k+ screen, considering what it would cost for a high resolution, high FOV, 3D monitor, and TrackIR if there were no OR.

Edited by Chivas
Posted

Upping the resolution is not easy: it puts high pressure on latency, drawing, etc... - I hope the 1920px consumer version will be out soon, but it is not just a question of putting in better screens...  

Posted

Upping the resolution is not easy: it puts high pressure on latency, drawing, etc... - I hope the 1920px consumer version will be out soon, but it is not just a question of putting in better screens...  

 

That's one of the reasons they are even writing software that would predict where our heads are moving to help allieviate some of the inherent data latencies.

http://www.oculusvr.com/blog/new-tech-blogs/

Posted

Yup, heard about that and count me in the very-sceptical crowd. Trying to predict an inherently chaotic and unpredictable behaviour won't work at all. 

DD_bongodriver
Posted

Well thank goodness they have people that will at least try to make it work.

DD_bongodriver
Posted

Did you really think they would try to predict more than that? even 1 second is an eternity for that kind of thing.

Posted

Its all very interesting.  I don't notice any latency/motion sickness with TrackIR, but I have the room around me to tell my brain that I'm just sitting in a chair, so there is nothing to worry about.  ;)  I suppose that the OR will have to have even lower latency as your don't have a solid reference point anymore.  The OR immerses you in another environment, with a total disconnect from the room your actually in.   That's part of the reason people are so blown away by their experience.   I have no idea what I'm talking about, just saying :).

Posted

Yeah well, with OR there is a full visual disconnect, but you should still feel you butt connected to the chair you sit in, so you're not totally disconnected from the surrounding real world.

Posted

Yeah well, with OR there is a full visual disconnect, but you should still feel you butt connected to the chair you sit in, so you're not totally disconnected from the surrounding real world.

 

 Yeah well, my butt will be connected alright, but all inputs will tell me its 109/Spit cockpit not a  Lazyboy Lounger, which is the whole point of VR.  I suppose you could sit there, and keep telling yourself over and over, its just a chair in my man cave, but that would defeat the purpose. ;)

Posted

I was more thinking of the stimuli you get (uh-oh, butts and stimuli, maybe we shouldn't go down that road). No, but seriously, you will feel solidly planted in your chair, even though the visual OR stimuli tells you that you should be lifted up from it, thrown from side to side, pushed back, and whatnot. I guess that disconnect can be disconcerting.

DD_bongodriver
Posted

until you try it all you can do is guess, I have tried it and can say there is no problem, in fact it is not dissimilar to using a professional flight simulator training device with the motion turned off, I'm not sure why the lack of acceleration forces is apparently the major drawback to VR, unless I'm missing something I believe the lack of these forces is something we have all dealt with since the beginning of PC flight siming, the point is that with more exposure to the VR environment you get less disconcerted you get and the nausea will go away, you just learn to accept that visually at least you have been transported into a new environment, combine it with audio and you almost ignore all other external stimuli.

71st_AH_Hooves
Posted

until you try it all you can do is guess, I have tried it and can say there is no problem, in fact it is not dissimilar to using a professional flight simulator training device with the motion turned off, I'm not sure why the lack of acceleration forces is apparently the major drawback to VR, unless I'm missing something I believe the lack of these forces is something we have all dealt with since the beginning of PC flight siming, the point is that with more exposure to the VR environment you get less disconcerted you get and the nausea will go away, you just learn to accept that visually at least you have been transported into a new environment, combine it with audio and you almost ignore all other external stimuli.

This is exactly right. It took me about an hour spaced out over 10 sessions to get over that sick feeling afterwards. Once acclamated , feel free to get immersed as heck. In fact at that point it became much more fun because you can start doing things that before hand would have made you huck. Spins are a great example.

Posted

I don't think some people who haven't tried the OR have grasped just how immersive this hardware has a chance to be.   Even people who have tried the unoptimized prototypes are blown away.  We know the OR 3D effect can be a lot better than a 3D TV because the OR displays 3D much the same way our eyes naturally see it.   If they can find a very high HD screen with little screen door effect,  and fix any latency issues with pixels/head tracking, then the OR will be a winner for ninety percent of a huge market.    Especially since the market for this device is so much bigger than the gaming market.   Considering the people they've hired for this project, I know I'd certainly invest if they ever went public before the consumer release.

Posted

FYI: Over at MTBS some of the uber techgurus almost have a working full HD conversion for the rift devkit working. With some luck we DEVkit owners can have the oportunity to upgrade to Full HD within the next 1-2 Months. So maybe just in time for the first beta iterations of the BOS:)

 

Winger

  • Upvote 2
71st_AH_Hooves
Posted

I was digging around for some gamescom rift stuff and found this. It looks significantly better than the devkit

Posted

yep. from everything i read or heard up until today full hd does make a considerable diffrence in regards to screendoor effect. 1st hand experiences tell that its still there but much less noticeable. My bet is that the consumerversion will even get a higher than full hd resolution and definately positional headtracking since the oculus devs really want it to be perfect. My guess is 2560 to 1440 or something like this. Havin this kind of resolution in a 5.5 to 7"  display would more than tripple the pixeldensity and eliminate the screendooreffect completely.

 

Winger

Posted

My guess is 2560 to 1440 or something like this. Havin this kind of resolution in a 5.5 to 7"  display would more than tripple the pixeldensity and eliminate the screendooreffect completely.

 

The question is then what kind of GPU will you need to run BoS on Rift using that resolution. I just ordered GTX 760 and wonder if that will do..

  • Upvote 1
15[Span.]/JG51Costa
Posted (edited)

 My guess is 2560 to 1440 or something like this. Havin this kind of resolution in a 5.5 to 7"  display would more than tripple the pixeldensity and eliminate the screendooreffect completely.

 

Winger

Now two questions from novice (in the simulation since 1998):

1) Requires the GPU render 2560 x 1440 for the two images in the OR or 1280 x 1440 only once for an eye and then somehow repeat for the other eye?

2) Why many people fly  IL2 1946 at low resolution to see the dots better and on the contrary in the OR ar indistinguishable?

 

Saludos Costa.

Edited by 15[Span]/Costa
Posted

The question is then what kind of GPU will you need to run BoS on Rift using that resolution. I just ordered GTX 760 and wonder if that will do..

Will propably be not enough since the internally rendered image os even higher resolution AND has to be rendered twice (stereo). So if at all you will have to turn down details !!!all wild guesswork here since noone really knows!!!:) On the other hand if you have a rift ABLE to deliver this resolution doesnt mean you have to run the game in that resolution.

 

Now two questions from novice (in the simulation since 1998):

1) Requires the GPU render 2560 x 1440 for the two images in the OR or 1280 x 1440 only once for an eye and then somehow repeat for the other eye?

2) Why many people fly  IL2 1946 at low resolution to see the dots better and on the contrary in the OR ar indistinguishable?

 

Saludos Costa.

1: as far as i know the image that has to be rendered has must actually be even higher relution than that since the distortion has to be taken into account in some way. But i am no developer so i just repeat the bits i read and heard here and there.

 

3: The resolution in the rift devkit is not really THAT small. The problem Its the fact that the optics of the rift actually magnify a very small portion of the screen and thereby also the pixels of that very small area of the screen. So actually to display a plane that is say 100m away from you the rift has only a very small amount of pixels available whereas a display without that kind of optics has many many more pixels to display a plane of the same size/distance.

 

 

I hope that was at least somewhat understandable?

 

Winger

15[Span.]/JG51Costa
Posted (edited)

Thankyou very much for your very umderstanable explanation Winger.

 

Saludos Costa

Edited by 15[Span]/Costa

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