Mtnbiker1998 Posted July 5, 2024 Posted July 5, 2024 Terrible AI voiceover! Please consider getting a proper english translator/narrator, this was awful to listen to, and I gave up after 10 minutes. 3
1CGS LukeFF Posted July 5, 2024 1CGS Posted July 5, 2024 2 minutes ago, Mtnbiker1998 said: Terrible AI voiceover! Please consider getting a proper english translator/narrator, this was awful to listen to, and I gave up after 10 minutes. Dubbing audio like this isn't easy. That said, we learned a lot from processing this one and the next one should be a lot better.
CountZero Posted July 5, 2024 Posted July 5, 2024 40 minutes ago, Mtnbiker1998 said: Terrible AI voiceover! Please consider getting a proper english translator/narrator, this was awful to listen to, and I gave up after 10 minutes. 1.5x speed was good, not great but not bad
Aapje Posted July 5, 2024 Author Posted July 5, 2024 42 minutes ago, CountZero said: 1.5x speed was good, not great but not bad I watch most video's in 2x speed anyway.
MajorMagee Posted July 5, 2024 Posted July 5, 2024 So the key point was that it will be built around being a Regimental Commander who has to manage all the logistics of the battle. My only issue with that is that in the real world that work is done by a large and diverse staff of other people, rather than the pilots. To put that responsibility all on the individual player seems like it could be perceived as a distraction from the real heart of a combat flight sim, flying and fighting. 2
Jade_Monkey Posted July 5, 2024 Posted July 5, 2024 Interesting vid, a bit disorganized in terms of a narrative. It doesn't need to be fully scripted but maybe have a little more structure to the conversation would make it easier to follow. It's also possible that some of it is the downside of translating things that might sound more logical in Russian. Excited to see some sneak peeks of content, especially the mockup of the pilot roster.
ZPA_Malan Posted July 5, 2024 Posted July 5, 2024 1 hour ago, MajorMagee said: So the key point was that it will be built around being a Regimental Commander who has to manage all the logistics of the battle. My only issue with that is that in the real world that work is done by a large and diverse staff of other people, rather than the pilots. To put that responsibility all on the individual player seems like it could be perceived as a distraction from the real heart of a combat flight sim, flying and fighting. I really hope here's still the capability to play as a regular pilot, and that level management is only if you are squadron leader. The pilot roster mockup shows flights and sections, and it would be much more enjoyable to work your way up the ranks if you can have control over a wingman or a flight for most of that time 1
Chris65 Posted July 5, 2024 Posted July 5, 2024 5 hours ago, Mtnbiker1998 said: Terrible AI voiceover! Please consider getting a proper english translator/narrator, this was awful to listen to, and I gave up after 10 minutes. You made it 10 minutes...well done you! I listened for about 30 seconds then FF to see if there was any game video and when there wasn't I quit.
ST_Catchov Posted July 5, 2024 Posted July 5, 2024 I don't believe that's water in their glasses. Not for a second .... Two interesting takes on the video. The GB careers are bland. Beige even. So the changes to career mode they speak of are welcomed. If you can get more emotionally invested in the character you play that's a good thing. Improved AI? I hope it filters down to GB eventually ..... Speaking of which .... WW1 and WWII are not dead and it seems development will continue into the foreseeable future. 🙂
Gambit21 Posted July 6, 2024 Posted July 6, 2024 3 hours ago, ST_Catchov said: The GB careers are bland. Beige even. So the changes to career mode they speak of are welcomed. If you can get more emotionally invested in the character you play that's a good thing. Improved AI? I hope it filters down to GB eventually ..... Meh...I don't need to manage logistics. I'd be happier if they mentioned airfield scenery, vehicles, traffic...you know, "life" etc rather than a single flight starting on the runway on a sterile airbase. I know how to script randomized base vehicles, air traffic etc, so they should be able to. Not to mention other ambient scenery. I'd rather hear about the desire and goal to create the now missing, (from career) compelling flight/mission experience rather than 'management' type stuff which I don't think many of us are clamoring for. 2
DrJester Posted July 6, 2024 Posted July 6, 2024 I did not quite understand what he meant by the career. Is it still like a dynamic campaign per se? Because nothing quite beats "Mig Alley" dynamic campaign... for the Korean war.
migmadmarine Posted July 6, 2024 Posted July 6, 2024 24 minutes ago, DrJester said: I did not quite understand what he meant by the career. Is it still like a dynamic campaign per se? Because nothing quite beats "Mig Alley" dynamic campaign... for the Korean war. Most likely an iteration or advancement of the system we have in the great battles series as the pilot career mode.
DrJester Posted July 6, 2024 Posted July 6, 2024 21 minutes ago, migmadmarine said: Most likely an iteration or advancement of the system we have in the great battles series as the pilot career mode. Ah! Thank you for the explanation!
1CGS LukeFF Posted July 6, 2024 1CGS Posted July 6, 2024 Guys, plenty more videos are coming where this sort of stuff will be discussed, don't worry. 🙂 1
Monksilver Posted July 6, 2024 Posted July 6, 2024 9 hours ago, Gambit21 said: Meh...I don't need to manage logistics. I'd be happier if they mentioned airfield scenery, vehicles, traffic...you know, "life" etc rather than a single flight starting on the runway on a sterile airbase. I know how to script randomized base vehicles, air traffic etc, so they should be able to. Not to mention other ambient scenery. I'd rather hear about the desire and goal to create the now missing, (from career) compelling flight/mission experience rather than 'management' type stuff which I don't think many of us are clamoring for. Couldn't agree more. I have no interest in managing a squadron. If that is the only career mode then realistically I am not going to enjoy Korea, and if I'm not going to enjoy it then there is no point me buying it. Of all I've seen and heard so far this is the one and only thing that will put me off buying and hope they have a rethink and at least have the option of a simpler career mode.
CountZero Posted July 6, 2024 Posted July 6, 2024 (edited) What i wont from campaign is, i fly MIG-15, i shoot down certen % of enemy B-29s or prevent enemy from destroying some key points, my squad gets new airplanes and i see advances on front, this is for me dynamic, i have impact on front if im good its better for my side if im not its wors, i know this is not realistic but this is interesting for me, in scripted campaigns i wont historical missions, i fly i have no impact on next mission i get and so on... In dynamic campaign my actions can win war, its not realistic or historical but for that we have scripted stuff. If i fly american ground attack i start with F-51 and depending on my succes i transfer to F-84, and then to F86 GA, and move front all way to china and win war, again its not realistic but its interesting and dynamic... What we have in GB is to me same as scripted missions just automaticly generated, i can do well or bad but front will be same or resoult will be same as historical, for that i rather play scripted missions. EDIT:Example I fly MIG-15, first few missions just some training familiarisations and so on, get to know tarain, i encounter some enemy props F4Us or P-80s maybe, then we attack enemy bombers, B-29s without escorts and some low alt ground attackers trying to get our trains, bridges or dams, if we kick ass they send esort F-80s or F-84s first, we kick their ass they send F-86s as escorts, we also do good they send more fighters then bombers, at some point they stop day raids, and we start doing night intercepts, all the time our ground units get more supplys because of our actions and front slowly moves, and we start to get bases in N.Korea, move south, and things go on and on, if we do good then when we take Seoul enemy witdrows and we win, N.Korea is reunited, amaricas public cant take big loss of troops and ask for end of war. We get all the medals vodka and woman Dont know what modifications we gona get but depending on succes we get better mods, better engine, airbrakes, sights,better drop tanks, tail warning and so on... If we do bad oposite happends, enemy push north and we keep getting more and more enemy airplanes vs us, things are desperate and we lose to many and war ends with South Korea win, no medals for us back to some base in sibiria or arctic as punisment Edited July 6, 2024 by CountZero 1
Avimimus Posted July 6, 2024 Posted July 6, 2024 I'm pretty sure they'll have scripted campaigns as well, and third party campaign generators will exist, and you'll also probably be able to automate most of the campaign management stuff... That said, from my experience with much older flight simulators - adding in a bit of logistics can significantly increase the narrative drama and the sense of 'being there' - so I'd recommend trying it at least once or twice. As for me, I don't really have time to play campaigns as they currently exist - but if there is a time skip feature in the missions themselves, and an ability for me to 'fly a desk' as a way to skip several missions until something more dramatic starts to happen - well, I might actually find that the campaigns fit into my busy life (instead of just focussing on scripted campaigns and quick missions). 1
Aapje Posted July 6, 2024 Author Posted July 6, 2024 I don't really care about resource management. I'd like it for the engine to adopt and improve upon PWCG. So have a world where you can find ground, sea and air units anywhere on the map, not just the ones that are generated for the mission. 2
Trooper117 Posted July 6, 2024 Posted July 6, 2024 12 hours ago, Gambit21 said: Meh...I don't need to manage logistics. I'd rather hear about the desire and goal to create the now missing, (from career) compelling flight/mission experience rather than 'management' type stuff which I don't think many of us are clamoring for. It's just to much of a gimmick to me... I hope when we get more info, that the management and logistics side of things is an option... if it's something that they force players to do during career then it will totally kill the fun for me. I just want to be a buckshee pilot, working my way up to squadron leader, controlling my pilots in combat, that's it... 3
CountZero Posted July 6, 2024 Posted July 6, 2024 49 minutes ago, Trooper117 said: It's just to much of a gimmick to me... I hope when we get more info, that the management and logistics side of things is an option... if it's something that they force players to do during career then it will totally kill the fun for me. I just want to be a buckshee pilot, working my way up to squadron leader, controlling my pilots in combat, that's it... controlling needs to be mutch better then in GB, they need to priorotise players comand no mather what it is
Irishratticus72 Posted July 6, 2024 Posted July 6, 2024 The video could use a fern tree either side. 1
LuftManu Posted July 6, 2024 Posted July 6, 2024 Well, I think the management idea is very good. Also, in the image you can see the "self-management" option, so that we can get to the air as soon as possible. Realistic continuous campaigns can become monotonous. Adding an optional extra layer of depth makes us not only interested in flying the mission, but also in keeping an eye on other things, such as management, while still being realistic. I like it.
Gambit21 Posted July 6, 2024 Posted July 6, 2024 8 hours ago, LuftManu said: Realistic continuous campaigns can become monotonous. Adding an optional extra layer of depth makes us not only interested in flying the mission, but also in keeping an eye on other things, such as management, while still being realistic. When have you had one though? It certainly wasn’t with this product. How about added layers of depth by adding all of immersive elements that are related to actually flying airplanes that have been missing? I’d shoot for adding all of that stuff before making the player keep track of how many bombs are left and make him place the order himself. Maybe we can also write letters to the families of dead pilots as well, which was also part of the CO’s job. Yea I’m being facetious there, but point is - maybe they can demonstrate the ability to simulate the IN-cockpit experience in a more immersive way (environment, emersion, base traffic, comms, etc etc) and see how that goes first. Rather than adding the gimmicky OUT of cockpit garbage. Just my take - but I promise I’m not alone. 2 3
LuftManu Posted July 6, 2024 Posted July 6, 2024 6 hours ago, Gambit21 said: When have you had one though? It certainly wasn’t with this product. How about added layers of depth by adding all of immersive elements that are related to actually flying airplanes that have been missing? I’d shoot for adding all of that stuff before making the player keep track of how many bombs are left and make him place the order himself. Maybe we can also write letters to the families of dead pilots as well, which was also part of the CO’s job. Yea I’m being facetious there, but point is - maybe they can demonstrate the ability to simulate the IN-cockpit experience in a more immersive way (environment, emersion, base traffic, comms, etc etc) and see how that goes first. Rather than adding the gimmicky OUT of cockpit garbage. Just my take - but I promise I’m not alone. Like I answered on the other thread, Gambit yeah I agree. I hope we can get really needed improvements 👍. Starting from AI, Radio, etc. Like you say. And also the team stated. I am happy for this! But I think this is a good way to deal with "monotnous" A to B missions. More layers with the improvements above can mean a more entertaining experience in career. Also, important to be optional as some people might just want to be "one more" By the way, I think we should wait before calling something garbage. At least until is released. You know, there may be people who think it's great and opinions... they're like people. They're very varied.
Gambit21 Posted July 6, 2024 Posted July 6, 2024 3 hours ago, LuftManu said: Like I answered on the other thread, Gambit yeah I agree. I hope we can get really needed improvements 👍. Starting from AI, Radio, etc. Like you say. And also the team stated. I am happy for this! Hope so. 3 hours ago, LuftManu said: But I think this is a good way to deal with "monotnous" A to B missions. Ahh…but create an immersive environment and there’s no such thing as a “monotonous” mission even if point A to point B…that’s my point. Suddenly the need for simulated desk work disappears. 3 hours ago, LuftManu said: More layers with the improvements above can mean a more entertaining experience in career. Also, important to be optional as some people might just want to be "one more" Yes - optional. 3 hours ago, LuftManu said: By the way, I think we should wait before calling something garbage. At least until is released. You know, there may be people who think it's great and opinions... they're like people. They're very varied. I use the word “garbage” loosely/figure of speech. Substitute “mIscellanea” if you will. Others might prefer BS but it’s alll same same. 1
LuftManu Posted July 6, 2024 Posted July 6, 2024 6 minutes ago, Gambit21 said: Hope so. Ahh…but create an immersive environment and there’s no such thing as a “monotonous” mission even if point A to point B…that’s my point. Suddenly the need for simulated desk work disappears. I use the word “garbage” loosely/figure of speech. Substitute “mIscellanea” if you will. Others might prefer BS but it’s alll same same. The "immersive enviroment" it's right, you got me on that one! Let's hope we get a substantial upgrade! and even A to B is rich, things happening in a "alive battlefield" Regarding the word, thanks for the tip! 😁 I wonder if it work with my boss, probably not a great idea tho.
Gambit21 Posted July 7, 2024 Posted July 7, 2024 4 hours ago, LuftManu said: The "immersive enviroment" it's right, you got me on that one! Let's hope we get a substantial upgrade! and even A to B is rich, things happening in a "alive battlefield" Regarding the word, thanks for the tip! 😁 I wonder if it work with my boss, probably not a great idea tho. I hope the experience of flight stands on its own - the damage model is top notch and the foundation is strong - so here’s hoping. Oh and I wouldn’t want anyone to think I was trying to tell them how to enjoy a game - but you’d have to be trying pretty hard to make a stretch to think I was doing that. 1
MajorMagee Posted July 7, 2024 Posted July 7, 2024 Still, that desk work is done by staff, not pilots. 1
DD_Arthur Posted July 7, 2024 Posted July 7, 2024 18 hours ago, LuftManu said: Well, I think the management idea is very good. Also, in the image you can see the "self-management" option, so that we can get to the air as soon as possible. Realistic continuous campaigns can become monotonous. Adding an optional extra layer of depth makes us not only interested in flying the mission, but also in keeping an eye on other things, such as management, while still being realistic. I like it. LuftManu; can you confirm what your role as a moderator consists of now? Is it moderating or cheerleading? If people have opinions about what we’re being told and shown by the devs that you don’t agree with do you feel you must reply to them? Are you now required to reply to them as part of your moderating role now? Since traffic across these forums dropped noticeably in recent months the proportion of posts from moderators compared to ordinary members seem to have increased exponentially. After decades of moderators simply ‘moderating’ on IL2 forums we now seem to have switched to a DCS type model where moderators main job seems to be game promotion. There’s an important difference. Can we have some sort of statement please. 1
BOO Posted July 7, 2024 Posted July 7, 2024 On 7/6/2024 at 4:22 AM, LukeFF said: Guys, plenty more videos are coming where this sort of stuff will be discussed, don't worry. 🙂 Oh Jesus! Really?
LuftManu Posted July 7, 2024 Posted July 7, 2024 1 hour ago, DD_Arthur said: LuftManu; can you confirm what your role as a moderator consists of now? Is it moderating or cheerleading? If people have opinions about what we’re being told and shown by the devs that you don’t agree with do you feel you must reply to them? Are you now required to reply to them as part of your moderating role now? Since traffic across these forums dropped noticeably in recent months the proportion of posts from moderators compared to ordinary members seem to have increased exponentially. After decades of moderators simply ‘moderating’ on IL2 forums we now seem to have switched to a DCS type model where moderators main job seems to be game promotion. There’s an important difference. Can we have some sort of statement please. I am a moderator and also an user. That means, if somebody breaks the rules I moderate. If not, I use this forum as I always used. I like flight simulators. Both this one and the many others I own, have bought and use when I can. Opinions are all valid. What's the problem? If someone opines one thing, I can opine another and debate. Mr. Gambit and I have had a conversation about the career mode and indeed the core is what needs to be changed. I like the idea of deepening the career mode and as Gambit rightly says, if the core is fine, even that would not be necessary. So, let's keep our fingers crossed and hope it's great for everyone's enjoyment. He has a great point there. If I'm honest, I don't like this hate trend, not only in this simulator, but in others as well. People have the right to be excited and have fun. All types of conversation should be welcome in the forum. From constructive criticism to people looking forward to the future. I like Il-2, will be happy to help on this very forum (and would do so in any other I like if given the opportunity and have time. Already did so with other simulators and translations) and I'm not going to stop doing it because someone thinks it's wrong for people to like things. All sims are flawed. Even if they are not, we would find something to complain too 😁 All conversations, as long as they are polite and within the rules we all acepted, are welcome. Care to elaborate in private? So let's go back on topic about the Episode 4 from Brief room. Kind regards, 1 1
1CGS LukeFF Posted July 7, 2024 1CGS Posted July 7, 2024 3 hours ago, BOO said: Oh Jesus! Really? Yes, we want to make this a more regular thing.
Gambit21 Posted July 7, 2024 Posted July 7, 2024 11 hours ago, LuftManu said: I am a moderator and also an user. That means, if somebody breaks the rules I moderate. If not, I use this forum as I always used. I like flight simulators. Both this one and the many others I own, have bought and use when I can. Opinions are all valid. What's the problem? If someone opines one thing, I can opine another and debate. Mr. Gambit and I have had a conversation about the career mode and indeed the core is what needs to be changed. I like the idea of deepening the career mode and as Gambit rightly says, if the core is fine, even that would not be necessary. So, let's keep our fingers crossed and hope it's great for everyone's enjoyment. He has a great point there. If I'm honest, I don't like this hate trend, not only in this simulator, but in others as well. People have the right to be excited and have fun. All types of conversation should be welcome in the forum. From constructive criticism to people looking forward to the future. I like Il-2, will be happy to help on this very forum (and would do so in any other I like if given the opportunity and have time. Already did so with other simulators and translations) and I'm not going to stop doing it because someone thinks it's wrong for people to like things. All sims are flawed. Even if they are not, we would find something to complain too 😁 All conversations, as long as they are polite and within the rules we all acepted, are welcome. Care to elaborate in private? So let's go back on topic about the Episode 4 from Brief room. Kind regards, Thank you! And by that I mean the kind, understanding conversation. Were just having a back and forth because we care about the success of the genre, including IL2. If someone were to take issue with that conversation (maybe for undisclosed yet amusingly transparent reasons) then we’d simply need to kindly remind them that our opinions and perspectives are just that…opinions and perspectives…and we’re just talking. My sights are set on PTO and what these new developments mean (or don’t mean) for that later stage of the product line. I might get sucked into Korea for no other reason than the MiG 15. What a beautiful, elegant, mean aircraft. And everyone has better feel the same about it or else!!! (You know who you are) 😂 3
BOO Posted July 7, 2024 Posted July 7, 2024 8 hours ago, LukeFF said: Yes, we want to make this a more regular thing. Well I wish you the best but there's really nothing said that couldnt have been fitted into a Dev diary post (that we could read in our heads within a minute and with less awkward AI wierdness). I dunno - given the excellent communication we once had in the DDs this just seems unnecessarily hard work all round. 1
LuftManu Posted July 7, 2024 Posted July 7, 2024 1 hour ago, Gambit21 said: Thank you! And by that I mean the kind, understanding conversation. Were just having a back and forth because we care about the success of the genre, including IL2. If someone were to take issue with that conversation (maybe for undisclosed yet amusingly transparent reasons) then we’d simply need to kindly remind them that our opinions and perspectives are just that…opinions and perspectives…and we’re just talking. My sights are set on PTO and what these new developments mean (or don’t mean) for that later stage of the product line. I might get sucked into Korea for no other reason than the MiG 15. What a beautiful, elegant, mean aircraft. And everyone has better feel the same about it or else!!! (You know who you are) 😂 😁👍 I am also stoked for trying my luck landing on a carrier deck on the PTO! I remember crashing a lot with the Corsair on the Iwo Jima mission on the Il-46 I am happy! Many options in the future, many new sims to see and more experiences to have fun with!
=621=Samikatz Posted July 7, 2024 Posted July 7, 2024 IMO the interesting thing about a logistics system isn't the ability to manage it, it's that there can be shortages of things at all. Allows for interesting mission consequences. Failing to protect your convoys or bases from attack planes and temporarily losing access to munitions, being restricted on fuel, or airframes could make for some interesting choices. Say if I have a flight to protect some supplies and it suddenly looks disadvantageous, we're out numbered or low alt etc, do I take a bad fight and probably lose some planes to complete the mission, or do I order a return to base to save my squadron but let the enemy have control of the skies? That's interesting to me. 1
Gambit21 Posted July 7, 2024 Posted July 7, 2024 6 hours ago, =621=Samikatz said: IMO the interesting thing about a logistics system isn't the ability to manage it, it's that there can be shortages of things at all. Allows for interesting mission consequences. Failing to protect your convoys or bases from attack planes and temporarily losing access to munitions, being restricted on fuel, or airframes could make for some interesting choices. Say if I have a flight to protect some supplies and it suddenly looks disadvantageous, we're out numbered or low alt etc, do I take a bad fight and probably lose some planes to complete the mission, or do I order a return to base to save my squadron but let the enemy have control of the skies? That's interesting to me. Absolutely! I just don’t necessarily think it would be good to force the player into trying to place the orders etc. if you enjoy that - great. You had/have shortages in Falcon but your job is the fly the mission.
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