Harlequin Posted July 2, 2024 Posted July 2, 2024 Hi I've noticed that when zoomed out in cockpit to maximum fov there is a graphical issue with distant rivers. It looks like rather than being a continuous section of water they break up into blobs. When I zoom in though they go back to being a continuous portion of water. Anyone else see this? Rtx4070 card. 1
GOA_Karaya_VR Posted July 2, 2024 Posted July 2, 2024 That happends to me always, very intersted in some feedback about this issue. S
IckyATLAS Posted July 2, 2024 Posted July 2, 2024 You have similar issues with water and cliffs. Water may seem to go up on the cliffs. Probably LOD effects.
1PL-Husar-1Esk Posted July 2, 2024 Posted July 2, 2024 (edited) This is true, rivers are not as one stream of water when view from distant - doesn't help with navigation and break the immersion. Ultra graphics preset don't help unfortunately. Btw same with roads, they just cut off. I have hope that new project engine will not have those limitations. Edited July 2, 2024 by 1PL-Husar-1Esk 1
354thFG_Leifr Posted July 3, 2024 Posted July 3, 2024 This has been a visual issue for as long as I care to remember. I look forward to it reappearing in Korea. 😆
1CGS Regingrave- Posted July 3, 2024 1CGS Posted July 3, 2024 This is how the render works, the resolution of landscape height map is not infinite. The effect can be negated by increasing Distant Landscape option, but the load on GPU will increase substantially as well. 37 минут назад, 1PL-Husar-1Esk сказал: That's why using UE5 is helpful - you don't have to worry about LODs and lighting. Unfortunately this technology is beyond most custom engines. There are no magic solutions, the limiting factor is polycount per one scene rendered. 1 2
1PL-Husar-1Esk Posted July 3, 2024 Posted July 3, 2024 42 minutes ago, Regingrave said: There are no magic solutions, the limiting factor is polycount per one scene rendered. Yes, but if that poly count is dynamically reduced or increased dependent of camera distance to that object, you can have better looking results. 1
1PL-Husar-1Esk Posted July 3, 2024 Posted July 3, 2024 1 hour ago, Regingrave said: The effect can be negated by increasing Distant Landscape option, but the load on GPU will increase substantially as well That would be a good option to have because I have big FPS headroom in current engine.
GOA_Karaya_VR Posted July 3, 2024 Posted July 3, 2024 I hope that Korea will not have this problem, it dificults the navigation alot. S.
Harlequin Posted July 3, 2024 Author Posted July 3, 2024 Thanks for the answer. Will have a look at landscape distance options.
Monksilver Posted July 3, 2024 Posted July 3, 2024 I've had distant landscape at the maximum of x4 and have been getting the blobby rivers. I've got everything maxed out save for grass, I wonder reducing anything would lower the poly count and so improve the rivers. Might give that a try.
Ghost666 Posted July 4, 2024 Posted July 4, 2024 What do you have your "Map scenery Distance" set to? Doesn't solve the problem, but it helps. Happy Independence Day!
LuftManu Posted July 4, 2024 Posted July 4, 2024 31 minutes ago, Ghost666 said: What do you have your "Map scenery Distance" set to? Doesn't solve the problem, but it helps. Happy Independence Day! Hi! Map scenary distance affects directly to the structures, objects etc of the map. That means the buble that is created around you. If you set to unlimited, all the map will be populated with towns, bridges, etc..
1PL-Husar-1Esk Posted July 8, 2024 Posted July 8, 2024 (edited) Korea is better in WIP but still there are gaps. Improvement to GB. Unfortunately aliasing is there. Edited July 8, 2024 by 1PL-Husar-1Esk
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