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Posted

Hi

 

I've noticed that when zoomed out in cockpit to maximum fov there is a graphical issue with distant rivers.  It looks like rather than being a continuous section of water they break up into blobs.  When I zoom in though they go back to being a continuous portion of water.  Anyone else see this?

 

Rtx4070 card.  

  • Upvote 1
GOA_Karaya_VR
Posted

That happends to me always, very intersted in some feedback about this issue.

 

S

Posted

You have similar issues with water and cliffs. Water may seem to go up on the cliffs. Probably LOD effects.

1PL-Husar-1Esk
Posted (edited)

This is true, rivers are not as one stream of water when view from distant - doesn't help with  navigation and break the immersion.

 

Ultra graphics preset don't help unfortunately. 

Btw same with roads, they just cut off.

I have hope that new project engine will not  have those limitations.

 

 

Edited by 1PL-Husar-1Esk
  • Upvote 1
Monksilver
Posted

I get the same and I know it isn't my machine.

354thFG_Leifr
Posted

This has been a visual issue for as long as I care to remember.

I look forward to it reappearing in Korea. 😆

  • 1CGS
Regingrave-
Posted

This is how the render works, the resolution of landscape height map is not infinite. The effect can be negated by increasing Distant Landscape option, but the load on GPU will increase substantially as well.

 

37 минут назад, 1PL-Husar-1Esk сказал:

That's why using UE5 is helpful -  you don't have to worry about LODs and lighting. 

Unfortunately this technology is beyond most custom engines.

There are no magic solutions, the limiting factor is polycount per one scene rendered.

  • Like 1
  • Upvote 2
1PL-Husar-1Esk
Posted
42 minutes ago, Regingrave said:

 

There are no magic solutions, the limiting factor is polycount per one scene rendered.

 Yes, but if that poly count is dynamically reduced or increased  dependent of camera distance to that object, you can have better looking results.

  • Upvote 1
1PL-Husar-1Esk
Posted
1 hour ago, Regingrave said:

The effect can be negated by increasing Distant Landscape option, but the load on GPU will increase substantially as well

That would be a good option to have because I have big FPS headroom in current engine.

GOA_Karaya_VR
Posted

I hope that Korea will not have this problem, it dificults the navigation alot.

 

S.

Posted

Thanks for the answer.  Will have a look at landscape distance options.

Monksilver
Posted

I've had distant landscape at the maximum of x4 and have been getting the blobby rivers.

 

I've got everything maxed out save for grass, I wonder reducing anything would lower the poly count and so improve the rivers. Might give that a try. 

Posted

What do you have your "Map scenery Distance" set to? Doesn't solve the problem, but it helps.

 

Mapscenerydistance.thumb.png.640f2c6d98310d4381ccc169a00068e6.png

 

Happy Independence Day!

Posted
31 minutes ago, Ghost666 said:

What do you have your "Map scenery Distance" set to? Doesn't solve the problem, but it helps.

 

Mapscenerydistance.thumb.png.640f2c6d98310d4381ccc169a00068e6.png

 

Happy Independence Day!

Hi! 

Map scenary distance affects directly to the structures, objects etc of the map. That means the buble that is created around you. 

If you set to unlimited, all the map will be populated with towns, bridges, etc..

1PL-Husar-1Esk
Posted (edited)

Korea is better in WIP but still there are gaps. Improvement to GB. Unfortunately aliasing is there.

 

image.png.2e3c29f7ff80aee1862bbd607dd76eb7.png

image.png.949f7b0ac890ab09cf7e4362ca82ceb3.png

image.png.79b3e94e49290772f5475b719480c334.png

image.png.e51244a6c32f8f656046057676e4b26f.png

image.png.65290f50e1084a2f5528a66c055cd5c7.png

image.png.f19f8434e8bc31defbdc27267d818bfc.png

Edited by 1PL-Husar-1Esk

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