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OpenXR and Quad Views for VR Please


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Posted

Anyone who has used quad views (with or without eye tracked foveated rendering) in DCS knows how transformative for VR it is. Trust me, it's like magic and I am not exaggerating! With the shift to DirectX 12 and a new engine, I really hope that 1C-777 steals a page from DCS's playbook here.

 

 

  • Upvote 4
  • 2 weeks later...
Posted

I was about to ask a similar question but checked first for previous ones.

To the point...can it be integrated natively into the game? After the current DCS clusterfk (they broke quad) and Mbucchia both having dropped it AND no longer having his certification (over $800 now to renew that) it occurs to me that the IL2 devs might profit from hiring him to do the job. DFR has to be a future-proofing no-brainer, no?

Posted

The proper solution is to transition from SteamVR to OpenXR 1.1, which standardizes (quad view) foveated rendering. Then the headset makers should support this standard in their headset. At that point, Mbucchia's software is no longer needed.

  • Upvote 1
Jaegermeister
Posted
16 hours ago, Aapje said:

The proper solution is to transition from SteamVR to OpenXR 1.1, which standardizes (quad view) foveated rendering. Then the headset makers should support this standard in their headset. At that point, Mbucchia's software is no longer needed.

 

I really hope we can do away with Steam VR. It is terrible.

  • Upvote 1
1PL-Husar-1Esk
Posted

I tested static quad view in Quest 3 ( DCS ), this is fantastic technology.

  • Upvote 1
Posted

Yes please! We need all the performance help we can get in VR, seeing how it will take many years before we have good enough hardware to run the necessary high-fidelity detail needed for VR. My RTX 4090 with i9 13900k CPU still struggles a lot with these simulators in VR in many scenarios. Sure we can run the content at 90fps with certain settings, and medium resolutions, but it's not sufficient in VR.

Posted (edited)

Hi there! I totally agree, incorporating OpenXR and quad views for VR would be a great addition to the simulator. I hope the developers take note of these suggestions and consider implementing them in the future updates. Thanks for bringing this up!

Edited by alexken123
Posted

If openxr and quadview, then it must be native to the sim and easy to use and setup. The current situation in the vr-world is confusing with no clear standart. Since Steamvr supports openxr native, its my way to go for now (getting excellent results by the way with DCS, NMS etc.). One place to tweak and one click for flying.

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