Maximum_G Posted June 30, 2024 Posted June 30, 2024 Just bought Cliffs of Dover Blitz and Desert Wings and had a short test of the aerodynamics last night. Similar to the original IL-2, the air in the game appears to be completely motionless. I can fly the airplane hands-free after setting up proper trimming. In real life, control surfaces on an airplane are subject to small deviations caused by air moving around them, which the pilot needs to detect and correct constantly. I was already using the Realistic realism settings. Is it because wind is turned off in quick missions? Is there a way to enable this effect?
SCG_motoadve Posted June 30, 2024 Posted June 30, 2024 That is the same for me, does not feel realistic IMHO compared to real flying, IL2 and DCS feel more real.
AtomicP Posted June 30, 2024 Posted June 30, 2024 10 hours ago, Maximum_G said: Just bought Cliffs of Dover Blitz and Desert Wings and had a short test of the aerodynamics last night. Similar to the original IL-2, the air in the game appears to be completely motionless. I can fly the airplane hands-free after setting up proper trimming. In real life, control surfaces on an airplane are subject to small deviations caused by air moving around them, which the pilot needs to detect and correct constantly. I was already using the Realistic realism settings. Is it because wind is turned off in quick missions? Is there a way to enable this effect? Theoretically, it's realistic in that if there is no wind and your plane is travelling at a set speed with trim set then it should fly straight. I recall one of the devs saying that winds had to be set up though. Unlike BoX where you can set the winds in the quick mission generator, CloD doesn't set them by default unless you tweak in the full mission builder.
Dagwoodyt Posted June 30, 2024 Posted June 30, 2024 27 minutes ago, AtomicP said: Unlike BoX where you can set the winds in the quick mission generator, CloD doesn't set them by default unless you tweak in the full mission builder. Winds are not editable in the WIP VR/VU QM Builder either?
Team Fusion Buzzsaw Posted June 30, 2024 Team Fusion Posted June 30, 2024 13 hours ago, Maximum_G said: Just bought Cliffs of Dover Blitz and Desert Wings and had a short test of the aerodynamics last night. Similar to the original IL-2, the air in the game appears to be completely motionless. I can fly the airplane hands-free after setting up proper trimming. In real life, control surfaces on an airplane are subject to small deviations caused by air moving around them, which the pilot needs to detect and correct constantly. I was already using the Realistic realism settings. Is it because wind is turned off in quick missions? Is there a way to enable this effect? You need to build a mission in the Full Mission Builder to get wind effects. Then you will get deviations in flight even after trimming. Most advanced Multiplayer servers have some wind levels... so you will get realistic behaviour there as well.
Maximum_G Posted July 1, 2024 Author Posted July 1, 2024 7 hours ago, Buzzsaw said: You need to build a mission in the Full Mission Builder to get wind effects. Then you will get deviations in flight even after trimming. Most advanced Multiplayer servers have some wind levels... so you will get realistic behaviour there as well. Is there a video showcasing how flying with wind effects or a tutorial how to set up wind conditions in the FMB? 1
Team Fusion Buzzsaw Posted July 1, 2024 Team Fusion Posted July 1, 2024 47 minutes ago, Maximum_G said: Is there a video showcasing how flying with wind effects or a tutorial how to set up wind conditions in the FMB? I would recommend you do a search on the ATAG forum. But it is not that complicated... winds are in layers... you can set the winds at different altitudes. Suggest you avoid high winds... most aircraft did not fly in those conditions.
BENKOE Posted July 1, 2024 Posted July 1, 2024 (edited) Hello @Maximum_G, the following links will lead you to a fantastic work about adding weather. Thanks for doing this ACG-Bonkin, a lot of work has gone into it. Adding Weather to Missions - Part 1 by Bonkin » Wed Jul 26, 2017 https://pam.aircombatgroup.co.uk/forum/viewtopic.php?f=48&t=8360 Adding Weather to Missions - Part 2 by Bonkin » Sat Jul 29, 2017 https://pam.aircombatgroup.co.uk/forum/viewtopic.php?f=48&t=8373&p=112083 Adding Weather to Missions - Part 3 by Bonkin » Sat Dec 30, 2017 https://pam.aircombatgroup.co.uk/forum/viewtopic.php?f=48&t=9085&p=123816 Edited July 1, 2024 by BENKOE 1
BENKOE Posted July 3, 2024 Posted July 3, 2024 Concerning Indicated Airspeed vs. Wind In German WWII single seat fighters the dynamic pressure was the only directly measurable quantity that relates to the aircraft's speed with respect to the air. German WWII airspeed indicators depend on a pitot-static tube for its operation. The pitot-static tube is utilized to measure the total combined pressures that are present when an aircraft moves through the air: total pressure = static pessure plus dynamic pressure. Static pressure is simply the barometric pressure in the local area. Dynamic pressure is present only when an aircraft is in motion; therefore, it can be thought of as a pressure due to motion. Wind also generates dynamic pressure. It does not matter if the aircraft is moving through still air at 200 km/h indicated airspeed or if the aircraft is facing a wind with a speed of 200 km/h indicated airspeed, the same dynamic pressure is generated. On 6/30/2024 at 8:23 AM, Maximum_G said: ... Just bought Cliffs of Dover Blitz and Desert Wings and had a short test of the aerodynamics last night. Similar to the original IL-2, the air in the game appears to be completely motionless. ...
Maximum_G Posted July 3, 2024 Author Posted July 3, 2024 I had a test in DCS. Turbulence is also poorly modeled there. It feels like it is scripted. And you have to enable it in mission settings, too. I have to say this might be a compromise we need to accept in combat flight sims for now.
SCG_motoadve Posted July 4, 2024 Posted July 4, 2024 20 hours ago, Maximum_G said: I had a test in DCS. Turbulence is also poorly modeled there. It feels like it is scripted. And you have to enable it in mission settings, too. I have to say this might be a compromise we need to accept in combat flight sims for now. Agree in DCS is poorly modeled also, but wind at very low altitude is well modeled, no turbulence though. IL2 models turbulence better than the other two sims, but low alt wind not as good as DCS.
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