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New patch causing severe server tick rate problems.


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Posted (edited)

Our WingWalker's WWII Dogfight server which relies heavily on AI opponents has become unplayable after the latest update due to greatly increased tick rates.  Anytime a plane spawns it creates a 20+ spike for a few seconds and even when the average tick rate is low there is a constant stream of spikes in the background over 20.  Missions that used to run nice and smooth at a tick rate of 5 now spike over 20 constantly with the associated warping and error messages on screen.

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Edited by WWCephas
  • 1CGS
Posted

I responded in the other topic but in case you didn't see it, I will reply here as well: if you have any mission files, please attach them here so the team can debug them. Thanks!

Posted

Sounds like this got resolved, was an issue with our server not the game software. 

Posted

We incurred a DDOS attack on the server at around the same time as the update.  We apologize fore any inconvenience this caused.

 

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  • 1CGS
Posted

No problem, it happens. 🙂 Glad to hear it's been resolved.

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