WWCephas Posted June 19, 2024 Posted June 19, 2024 (edited) Our WingWalker's WWII Dogfight server which relies heavily on AI opponents has become unplayable after the latest update due to greatly increased tick rates. Anytime a plane spawns it creates a 20+ spike for a few seconds and even when the average tick rate is low there is a constant stream of spikes in the background over 20. Missions that used to run nice and smooth at a tick rate of 5 now spike over 20 constantly with the associated warping and error messages on screen. Edited June 19, 2024 by WWCephas
1CGS LukeFF Posted June 19, 2024 1CGS Posted June 19, 2024 I responded in the other topic but in case you didn't see it, I will reply here as well: if you have any mission files, please attach them here so the team can debug them. Thanks!
1CGS Regingrave- Posted June 20, 2024 1CGS Posted June 20, 2024 @WWCephas We need .mission files to run tests on our side.
WWGeezer Posted June 20, 2024 Posted June 20, 2024 Sounds like this got resolved, was an issue with our server not the game software.
WWCephas Posted June 20, 2024 Author Posted June 20, 2024 We incurred a DDOS attack on the server at around the same time as the update. We apologize fore any inconvenience this caused.
1CGS LukeFF Posted June 21, 2024 1CGS Posted June 21, 2024 No problem, it happens. 🙂 Glad to hear it's been resolved.
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