Jump to content

Recommended Posts

Posted

I do not find a way to detect when a pilot has bailed out.

When you bail out there are two possibilities:

  • Either you are killed if you are too low, or if you end up in water
  • You are alive if you land on the ground

I do not find any way to detect bailing out and to detect when the pilot is killed due to parachute landing in water.

 

Bu the system does indeed detect when the pilot bails out, as the system detects that you parachute land safely, as at the end of mission you have the message that you bailed out safely.

The system also detects that you are killed when you parachute land in water because you get displayed the message that the pilot is killed.

 

My question here is how can we detect this ingame. I already tried the Complex Trigger, the Plane events but to no avail.

For example the plane event OnPilotKilled will not fire if you parachute land in water and the system displays you are killed, bu the event does not fire. probably a bug in this case.

 

With the Complex Trigger it will consider that if you bail out (the moment you hit (Cntrl E key) you are killed (the fact that you do not die in the game because you landed safely is not relevant) and it will indeed fire in that way.

 

Has someone been able to control these kind of events?

 

 

 

Posted
7 hours ago, IckyATLAS said:
  • Either you are killed if you are too low, or if you end up in water
  • You are alive if you land on the ground

Has someone been able to control these kind of events?

 

 

 

Sorry, no.

But additionally I have been killed when I hit trees in a forrest. To be considered too.

Posted
39 minutes ago, kraut1 said:

Sorry, no.

But additionally I have been killed when I hit trees in a forrest. To be considered too.

You are right I forgot that case.

  • Either you are killed if you are too low, or if you end up in water, or you hit trees in the forest
  • You are alive if you land on the bare ground

But the problem is that when you bail out you are not yet dead. So the bailing out to my knowledge is not detected or considered an immediate death.

Posted
24 minutes ago, IckyATLAS said:

You are right I forgot that case.

  • Either you are killed if you are too low, or if you end up in water, or you hit trees in the forest
  • You are alive if you land on the bare ground

But the problem is that when you bail out you are not yet dead. So the bailing out to my knowledge is not detected or considered an immediate death.

and sometimes you want to bail out, you press Crtl E, you are still alive but you are not able to bale out due to high speed, centrifugal forces or a wound.

Is this for you relevant or not because it will result in pilot killed?

 

Jaegermeister
Posted
18 hours ago, IckyATLAS said:

 

Has someone been able to control these kind of events?

 


It is hard coded into the AI behavior just like the landing routine. Once a pilot has bailed out, the AI takes over and the linked entity is deleted. MCUs no longer have any effect on their behavior but they are still tracked in the stats.

Posted (edited)
3 hours ago, Jaegermeister said:


It is hard coded into the AI behavior just like the landing routine. Once a pilot has bailed out, the AI takes over and the linked entity is deleted. MCUs no longer have any effect on their behavior but they are still tracked in the stats.

When I asked 1 year ago how to change planes during a sp mission I was told that I could create a coop mission instead of a sp mission and play it alone with the possibilty to change planes.

Would it be possible to use a coop mission too to activate some special events / triggers after pilot bailed out?

(coop mission played only by one player similar as a sp mission)

Edited by kraut1
Jaegermeister
Posted
13 hours ago, kraut1 said:

When I asked 1 year ago how to change planes during a sp mission I was told that I could create a coop mission instead of a sp mission and play it alone with the possibilty to change planes.

Would it be possible to use a coop mission too to activate some special events / triggers after pilot bailed out?

(coop mission played only by one player similar as a sp mission)

 

I don't see how it would make any difference what plane you are in. Once the pilot bails out, the plane entity is all AI with a coded behavior.

  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...