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Ta-152 Info?


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  • 1CGS
Posted
32 minutes ago, marcobona said:

A question about this beautiful plane. What are the selector switches highlighted in the cockpit picture and what are they for?

 

Immagine2024-06-18215035.thumb.jpg.14b57a503736d2a2be69609110920348.jpg

 

It's the flare launcher system.

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Posted (edited)
3 hours ago, LukeFF said:

It's the flare launcher system.

 

Ok. Thanks for the answer, but why the selectors are two and numbered form 0 to 4? And it is correct that they don't work in sim ?

Edited by marcobona
Posted (edited)
16 minutes ago, marcobona said:

 

Ok. Thanks for the answer, but why the selectors are two and numbered form 0 to 4? And it is correct that they don't work in sim ?

 

The Ta 152 had one on each side with 4 flares each

 

image.png.7e858025ca7521b98d7e682738a4c7d7.png

image.thumb.png.b41f744e3b59db269945ca11c640bbc3.png

Edited by sevenless
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  • 1CGS
Regingrave-
Posted
2 часа назад, marcobona сказал:

Ok. Thanks for the answer, but why the selectors are two and numbered form 0 to 4? And it is correct that they don't work in sim ?

The system is a feature yet to be implemented for Ta 152 and Me 262. The current solution using existing logic of hand-held launcher that fits other planes.
Probably later we'll add it.

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  • 3 weeks later...
Posted

Don't want to open another 152-thread for this, so here goes with my first impressions of the plane after I took her out for a spin last night:

 

1. This thing just loves to climb - for most of my climb from "parked" to 11 to 12k, I had to use full nose-heavy trim to keep her from pitching up too much. Performance seems quite unreal for a piston-engined fighter... 😄

 

2. Despite of what I've read and/or heard about MW-50 and GM-1 implementation, it seems that in this sim, it's "either / or". According to the way the controls for the systems are presented in-game, there doesn't seem to be any other way for this, either. There's one, unlabelled, switch on/near the left cockpit-wall that activates the boosting/spraying system and there's another one that's labelled "GM-1 / MW-50" on the left console which can only ever be set to one of the systems at a time (toggle-switch). I did take the plane up in real-time from parked to "GM-1-alt" to see what would happen and it seems that the game automatically toggles the selector switch from MW-50 to GM-1 at around 11k. This does seem to contradict some of the anecdotes I've read about the plane where the author would state that the plane was run with *both* systems active. I think Kurt Tank's escape from a flight of Mustangs is described like that, but I guess that could be just the author getting things wrong. Since I've never even seen a Ta 152 in real life, let alone sat in one or flown it (lol), I couldn't tell.

One thing I will say is that I should probably repeat the flight with that official "alt over speed"-chart from Focke Wulf on my lap. Manifold pressure switches back and forth a bit as you pass through certain altitudes, probably at the points where the SC switches from one gear/speed to the next. Top manifold pressure I've seen is quite insane when you're used to less "SWOTL" Luftwaffe planes - the needle will be pegged at the top end of the gauge for most of the time (2.2 ata? IIRC). Nuts! 😄 

It's also worth mentioning that I never overheated (with thermostat set to zero percent according to techno-chat) and AFAIK, MW-50 was spraying the whole time during my climb-out. Since there doesn't seem to be an MW-50 pressure gauge, just the "MW-50 not spraying!"-idiot-light, it's kinda hard to tell what's going on with that, but suffice it to say that the engine never once overheated during the climb. Which seems to contradict what the info-screen says but seems to fit with what I've been reading about the Ta 152's setup: Namely that it could sustain MW-50 operation for 30 minutes straight, not just the 10 minutes that you get on, say, the Dora. But perhaps I'm wrong.

Speaking of radiator controls: As on the Dora, the thermostat-wheel turns towards "Auf"/open when I reduce the setting as presented in techno-chat. So "0 percent" in chat is the in-cockpit wheel turned all the way to "open". The cowl flaps do close all the way in the "0 percent" position however, so I guess the labels in the cockpit (or the behavior of the in-cockpit wheel) is wrong?

 

 

3. Since I had read comments about how twitchy she can get with too much control input, I did fly the plane pretty gingerly and things seemed totally fine. I was also worried about losing parts (I mean... we're talking about a flightmodel whose never exceed speed (750 kph) is *lower* than the plane's absolute top-speed), but I did manage to get her back down from 12k without anything ripping off. The twichy-ness however did rear its ugly head when I tried a quick mission. I tried flying her like I would an Anton or the Dora and, man she did not like that at all. Any kind of quicker/harsher control input seemed to make her want to drop a wing and it's quite easy to enter a spin like that, too. Recovery was pretty easy though. However: This seems to contradict Willy Reschke's comments about the plane (interview is up on YT), in which he specifically stated that the Ta handled and turned better than the Dora. He also remarked that the plane didn't seem to be getting anywhere close to departing when he was turnfighting in it near tree-top level.

 

4. Gun package performed to expectations - you can easily cripple or even insta-flame a B-25 with a short burst from close range. Seeing how closure speed is probably always quite high in these circumstances, I suppose using the gyro-sight on non-fighter targets and being able to open fire from further out would be advisable. I don't really like the added complexity of the gyro-sight, so I was using the regular Revi.

 

5. Default seating position seems quite odd. Perhaps it's just me having adjusted my default seating position in all the other 190s or perhaps this is a different position we're put in in the 152, but it seems to me that the pilot is positioned too far forward and too low in the cockpit. Since I fly in VR, all it takes is some fiddling around with my real life head and then pressing the "reset view"-button to change that, but while the new position I found worked for flying and aiming, it didn't look "right" to me when I checked my head-position as it relates to objects in the cockpit like the seat-pan, control-stick or throttle-lever. 6-view is pretty excellent and seems about the same as in the Dora-9 with bubble canopy, but I do have to mention again that I'm using VR and I do also use VRNecksafer and I wasn't flying with restrictive cockpit. Meaning I could stick my virtual head right through the cockpit's plexiglass-hood if I wanted to. Not 100 % sure I did push through the glass - guess I'd have to re-check 6-view with restrictive cockpits on.

 

S.

 

 

Posted
On 7/7/2024 at 9:33 AM, 1Sascha said:

2. Despite of what I've read and/or heard about MW-50 and GM-1 implementation, it seems that in this sim, it's "either / or". According to the way the controls for the systems are presented in-game, there doesn't seem to be any other way for this, either. T

 

GM1 only kicks in above 11.000metres. So in game terms, apart from user designed special scenarios, that basically means never.

 

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Posted
2 hours ago, sevenless said:

GM1 only kicks in above 11.000metres.

Yeah, I had seen that performance chart before (mostly in Greg's Dora/Ta videos, I guess) .. hence my remarks about those dubiously presented anecdotes about both systems running at the same time.. :)

 

S.

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