Mandoble Posted June 2, 2024 Posted June 2, 2024 This is my experience over and over and over. 100 FPS = click the trigger and your rounds are immediately flying. BUT 30 FPS = click the trigger, wait for a second, and your guns start firing. BTW, the same happens to plane's reaction times to any control input. I know that probably this is more related to CPU load than to frame generation, I'm just providing the FPS drop as a reference. I don't know if IL2 is actually MT or takes any advantage of multi-core, but processing player's input on-spot, no matter the good or bad overal performance of the game, is a must (actually a must for any game). In other words, even if the world around me moves at 1FPS, even if the AI plane close to me cannot take any decission for 5 seconds in a row, I want my input actions refected correctly on time, and doesn't matter if this impacts on the slice of time to resolve all the enemy/friendly AI, because perceiving my actions delayed is a way way worse effect. As a refence, I've never perceived that delay in processing player's input (and its effects) on DCS, WT nor MSFS (actually I could not name any game except this one), no matter the FPS.
FTC_ChilliBalls Posted June 5, 2024 Posted June 5, 2024 That just sounds like the more or less direct frametime to latency relationship that is applicable to all games.
Mandoble Posted June 30, 2024 Author Posted June 30, 2024 On 6/5/2024 at 7:56 PM, FTC_ChilliBalls said: That just sounds like the more or less direct frametime to latency relationship that is applicable to all games. I've not seen any game where dropping to 30fps means that you click and your weapon fires one second or more later.
FTC_ChilliBalls Posted June 30, 2024 Posted June 30, 2024 57 minutes ago, Mandoble said: I've not seen any game where dropping to 30fps means that you click and your weapon fires one second or more later. How do you measure frametime? Because your avg fps could just say 30 but in actuality in that moment your frametime could be much higher. Do you use a measuring tool with a frametime graph?
Mandoble Posted June 30, 2024 Author Posted June 30, 2024 59 minutes ago, FTC_ChilliBalls said: How do you measure frametime? Because your avg fps could just say 30 but in actuality in that moment your frametime could be much higher. Do you use a measuring tool with a frametime graph? I use the in-game FPS counter. Being CPU related or GPU related, what I notice is that the lower the FPS, the slower the game notices my input actions, that is the preceived result which becomes critical when you have a target perfectly centered, you click the trigger, and your guns fire one second later. Same situation with 110 FPS (no VSync) and the guns fire immediately.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now