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JG13-hawax270
Posted

Hi creator! I'm new to GB and have been learning to design missions on the simulator for a few weeks now. However, I have a small question.


Is there a way in a "Dogfight" mission to spawn on a static aircraft? I like the aircraft limitation system in Dogfight, but I find it unfortunate that we can't spawn wherever we want...

 

This is the base game fakefield respawn system 
spawndebase.png.3bbef35f143d7c8f6c10b3024563d7fb.png

 

To be clearer, here's an example of what I have in mind:

Sanstitre-1.png.d9d8ee92c576061f1bf1699b9bf1bd24.png

 

Thank's for your help !

Posted

The only spawn options for Multiplayer are the two fakefield objects. 

 

One possibility would be to arrange some revetments or other decorations in such a way that all the fakefield spawn points fell inside them.

 

Another possibility would be to  have a fakefield set up with only 1 spawn, and place it in a revetment.  Then you could use a timer, or a complex trigger or something like that to trigger a behaviour command to cycle that fakefield object to an additional planeset with 1 spawn.  The downside here would be that you'd need to put a bunch of these on one airfield, which would look really messy on the map.

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