IRRE_FlyPlatypus Posted April 28, 2024 Posted April 28, 2024 Hi everyone. I noticed that it is impossible to connect to an AI Waco if you spawn after him. I don't know why but the shift+D binding doesn't work in multiplayer when it work in solo mission. I don't know if I have miss something but after checking the forum I just do not see what I'm doing wrong, but I noticed that a freshly spawn Waco will automatically be towed by the nearest C47 aligned at 100m from the Waco. So I did a spawn system that make respawn the Waco when a flare is send by a C47 at the right distance to the Waco, making it connected to this one. I then realised that the bidding shift+D still wasn't working to release the Waco! So I have created a Proximity + Force complete logic to release the WACO when the C47 is at the correct distance from the landing zone ( around 2800m when at 800 ft alitude and 140mph). I did the same system with an airspawn. See the Zip attached WacoMultiplayer.zip 1
IRRE_FlyPlatypus Posted May 23, 2024 Author Posted May 23, 2024 I have done a video to present the mechanics for the player who will use this system in multiplayer: 1
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