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Mod load order


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Posted

Maybe a noob problem, but I want to try the mods in the attached pic. Never tried modding IL-2 before.

Is it possible at all to use these mods together? Regardless of load order some of them are always greyed out when activated.

What would be a working load order?

 

Thanks in advance.

 

Screenshot 2024-04-25 161800.png

Posted

IIRC "effects for great battles mod" is the same as "Dynamic Effects plus Units" just with out the units. So you only need one. Here the order I use.

1) Dynamic Effects plus Units/effects for great battles mod

2) Prolonged smoke and fire for crashed aircraft

3) Smoke and fire for destroyed static aircraft

4) AAAmod

5) AAA Heavy flack effects

6) AQMB_QMB and career AAAattack range

7) AI gunnery

😎 AI gunnery pilot despawn delay

9) Correct Awards

10) HAS - Complete

 

Yes, some of the Mods will turn gray. Don't worry, that just means they are working in the same folder/file.

Posted (edited)

I don`t think the two effects mods are the same mods. At least I don`t get an override warning when activating both. Not really sure what "effects for great battles mod" actually does, as the description is a bit vague. So I`ll skip that one anyway.

I`ll try your load order.

Thanks.

 

Edit: Seems the two effects mods really aren`t the same.

 

Edited by OSIW
Posted
16 hours ago, Ghost666 said:

IIRC "effects for great battles mod" is the same as "Dynamic Effects plus Units" just with out the units. So you only need one. 

 

Not true. They are completely different mods doing different things

Posted
5 hours ago, Koziolek said:

Not true. They are completely different mods doing different things

My mistake, thank you. I will have to look at these more closely. :salute:

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