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errors from missing blocks and buildings 5.203 in a mission


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Posted

I would like to check the content of some missing blocks and also mgm files found by a integrity check with a mission.

Any one knows in which GTP file you can find them?

 

PS i hate to reinstall all again 😏. Thanks.

Posted

Scripts.gtp and the graphics ones?

Posted (edited)

Thanks, could not find them in the current gtp files sofar.

 

i got errors on missing mgm blocks, default (ungtp-ed) mission breguet 14 b2.zip:

Object(16723:Block) >> no model file! : graphics\blocks\town_eu_med_det_01_02.mgm

Object(55843:Block) >> no model file! : graphics\buildings\bf_n_mgpos.mgm

Object(55865:Block) >> no model file! : graphics\buildings\shed2.mgm

 

I guess the mission is from an older game version, and with the current 5.203 "update" they were omitted.

5.203-Breguet MissionIntegrityErrors.txt.zip

example:

5.203-townblockmissing01-02.jpg.582229f8d6426a05408d86d4c040e7c0.jpg

 

I tried to find those mgm files and their additional files for a quick fix.

PS i tested a fres 5.203, same errors and those mgm files seems missing still.

 

I'll post this on the bugs department ...

 

 

Edited by jollyjack
AEthelraedUnraed
Posted
8 hours ago, jollyjack said:

Thanks, could not find them in the current gtp files sofar.

 

i got errors on missing mgm blocks, default (ungtp-ed) mission breguet 14 b2.zip:

Object(16723:Block) >> no model file! : graphics\blocks\town_eu_med_det_01_02.mgm

Object(55843:Block) >> no model file! : graphics\buildings\bf_n_mgpos.mgm

Object(55865:Block) >> no model file! : graphics\buildings\shed2.mgm

 

I guess the mission is from an older game version, and with the current 5.203 "update" they were omitted.

5.203-Breguet MissionIntegrityErrors.txt.zip 775 B · 0 downloads

example:

5.203-townblockmissing01-02.jpg.582229f8d6426a05408d86d4c040e7c0.jpg

 

I tried to find those mgm files and their additional files for a quick fix.

PS i tested a fres 5.203, same errors and those mgm files seems missing still.

 

I'll post this on the bugs department ...

 

 

Just delete all custom blocks. All blocks are packed in the various .mgm files. Anything you unpacked and kept separately in the luascripts directory (or graphics or wherever they're placed) is basically a mod and can screw up anything in the game.

  • Thanks 1
Posted (edited)

Thanks, don't think that's it. I tried a fresh installation (and mine) both with no mods ...

 

=========================================

 

Added, checked some graphics GTP files.

 

Missing blocks town_eu_med_det_01_02, and  shed2 are not in older game versions 4.008 nor 5.004b, nor in current 5.203.

in 5.203 is only town_eu_med_det_01_02.txt present in ...luascripts\worldobjects\blocks

 

The bf_n_mgpos.mgm, *.col and *.txt files are present tn 5.203; seems not to be working?

 

Edited by jollyjack
Posted

Just looking at the list I do not see in blocks town_eu_med_det_01_02. There is the town....01_01 and town....01_03.

Same for shed2 in buildings. There is no shed at all i mean shed, or shed0 or shed1.

 

But the question is, where they in some older version?. I cannot say for the blocks as I never used the town_eu_med......, series but I am quite sure there was a shedX at a given moment.

 

Regarding the bf_n_mgmpos I have it in two variants, where there is a single and multiple positions. So that one is ok.

AEthelraedUnraed
Posted (edited)
On 4/23/2024 at 6:43 PM, jollyjack said:

Thanks, don't think that's it. I tried a fresh installation (and mine) both with no mods ...

 

=========================================

 

Added, checked some graphics GTP files.

 

Missing blocks town_eu_med_det_01_02, and  shed2 are not in older game versions 4.008 nor 5.004b, nor in current 5.203.

in 5.203 is only town_eu_med_det_01_02.txt present in ...luascripts\worldobjects\blocks

 

The bf_n_mgpos.mgm, *.col and *.txt files are present tn 5.203; seems not to be working?

 

I don't think there ever was a shed*.mgm file. Maybe it's a custom 3d model distributed with some mission? There likewise is no town_eu_med_det_01_02 model, as you already noted. Which also kinda gives away the solution: delete them, or replace them with different models.

 

Bf_n_mgpos should definitely work. I just tested, and it has no issues whatsoever on my install. Delete and replace them in the mission file and see if that helps.

Edited by AEthelraedUnraed
Posted (edited)

Thanks all, will do, BTW there is a shed01.

This Bf_n_gunpos was also not loaded with the bare fresh installation test of 5.203.

But i got this one fixed by deleting and reimporting on the same spot.

 

Guess there must be some error in the mission file itself then indeed.

for town_eu_med_det_01_02, can this be some damage block missing from the game files?

The town_eu_med_block_01_02 is there present on the same place (Roubaix town on the FC westernfront map).

I removed the block that was marked as error, one error fixed now on integrity check.

 

ADDED: just checked the wfront_full_scene.group from the template folder: the town_eu_med_det_01_02 error is there when imported on a bare western front map, so there for one is a default bug from a these omitted block files?

(no player etc:) Western Front default scenery 5.203.zip

 

Well, was good sports & puzzle solving, i give up for now 🤑 .. (thus bf_n_mgmpos stuff was only fixed by re-importing default map items)

 

Edited by jollyjack
Posted

Just open the template group file in the Notepad and cancel all the blocks that use the reference to unexisting mgm files.

Then use that corrected file and all should be ok.

 

 

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