TempestV Posted April 4, 2024 Posted April 4, 2024 I'd like to see what timers, groups et al work to accomplish this. I modified a mission I downloaded from here, added a C47. C47 takes of,f lands at a dirt strip... but it does not unload and just takes off after awhile back to home base.
Jaegermeister Posted April 4, 2024 Posted April 4, 2024 You can drop cargo, but not unload it. AI won't respond to any MCU commands after it lands. Once in the landing pattern, it ceases to exist as a linked entity. I guess you could make a vehicle come to the plane after it landed, stop and drive away and then respawn a new empty C-47 in the same place after the landed one despawns. 1
TempestV Posted April 5, 2024 Author Posted April 5, 2024 Thank you so much...saved me a lot of time screwing around with this. 1
IckyATLAS Posted April 13, 2024 Posted April 13, 2024 On 4/5/2024 at 1:04 AM, Jaegermeister said: I guess you could make a vehicle come to the plane after it landed, stop and drive away and then respawn a new empty C-47 in the same place after the landed one despawns. Yes I do use this. What I do is a check_zone 3mt wide or so at the point where the plane will stop taxiing. It is important that you plan well your taxiing path so that the plane will come moving straight at the end of the taxi path. In this way you know the exact orientation of the plane as it stops. You will use the check zone to delete the plane, and then spawn an identical one at that same place. In this way you do master orientation, position and the instant of delete/spawn. You have to be precise in the delete/spawn timings otherwise you may have a collision between the two planes. When well done it is nice. 1
Ulricus Posted April 13, 2024 Posted April 13, 2024 Possibly relevant to the problem mentioned here: 1
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