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5.202 with new effect goodies? The missing previews?


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Posted (edited)

New effects? What do they do:

lightmax

missing mapemitters.

 

and them numbers 002, 030, 037, 041, 124, 144? 

always wondered about them ...

 

BTW city_fire_small and city_fire_loop still only show smoke, no fire!

 

And all the missing previews in 5.202 grouped: Missing previews 5-202 - group.zip

Who wants to help out and create 150x150 jpg files foe them for the game's  ..... data/GUI/preview folder?

Much appreciated! (i did this before, was quite a bit of work for me at least).

Edited by jollyjack
  • jollyjack changed the title to 5.202 with new effect goodies? The missing previews?
Jaegermeister
Posted (edited)

city_firesmall has always been just a black smoke column. city_firesmall_loop is what you should use since it only needs to be activated, unless you want it to go out after 16 seconds

city_fire and city_fire_loop still produce a 30 sq. m +/- fire and a smoke column as far as I know. I checked it about 2 weeks ago in the current release version.

 

Lightmax is a static light that illuminates a large area at night. You can adjust the altitude above ground level if you like. I have not found a use for it since it is extremely bright but you never know...

 

Edit... I recall I did use it once and put it on top of a water tower as a guide light in a Handley-Page 0-400 night mission

 

Edited by Jaegermeister
  • Thanks 1
Posted

I use Lightmax as light in hangars and also as additional light effect for large fires, because the fire effects in the game don't produce enough light.

 

In one of my Ju-88 C-6 missions I also used it to simulate target illumination from LC-50 bombs. This worked quite well, the only problem was that the effect is static and I did not find a way to make the light source slowly descend like a parachute illumination bomb.

  • Upvote 1
Posted

Could it be attached to a parachute load or jumper to get the decending effect?

Jaegermeister
Posted
9 hours ago, Juri_JS said:

I use Lightmax as light in hangars and also as additional light effect for large fires, because the fire effects in the game don't produce enough light.

 

In one of my Ju-88 C-6 missions I also used it to simulate target illumination from LC-50 bombs. This worked quite well, the only problem was that the effect is static and I did not find a way to make the light source slowly descend like a parachute illumination bomb.

 

You could start and stop new ones slightly lower every 5 seconds or so in a chain. You would also get a slightly flickering effect that way. You could also move them slightly so it looked like wind drift.

  • Upvote 1
Posted (edited)
2 hours ago, Jaegermeister said:

 

You could start and stop new ones slightly lower every 5 seconds or so in a chain. You would also get a slightly flickering effect that way. You could also move them slightly so it looked like wind drift.

That's what I've tried, but the result did not look good. What's needed would be an option to smoothly move the light source in a certain direction at a selectable speed. Basically a waypoint system for effects.

Edited by Juri_JS
  • Thanks 1
Posted
2 hours ago, Jaegermeister said:

 

You could start and stop new ones slightly lower every 5 seconds or so in a chain. You would also get a slightly flickering effect that way. You could also move them slightly so it looked like wind drift.

 

 Finally an UFO effect as seen by many pilots, especially WW2? Must try that! Create me a new recon mission on a Sunday, and skip church.

Posted
On 4/5/2024 at 7:30 AM, Juri_JS said:

I use Lightmax as light in hangars

That is very interesting. I have to try that. Thanks

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