KurtHeinrich1917 Posted March 30, 2024 Posted March 30, 2024 (edited) Hi All! I have been flying "Rise of Flight" since it came out. Same for IL-2 Sturmovik. Pretty much only WWI in Flying Circus I, II, and III. I am having trouble with shooting down enemy planes. I can put 1,000, 2,000, 3,000 rounds into engines, pilots, control surfaces at range and close-up and they do not get shot down. I was used to 3-4 second short bursts for years. Also I cannot fly in formation and keep up even with the throttle maxed. Did my settings go crazy, or what do I need to adjust or reset to get back to normal? Thanks for your help. Edited March 30, 2024 by KurtHeinrich1917
SYN_Vander Posted March 30, 2024 Posted March 30, 2024 25 minutes ago, KurtHeinrich1917 said: Hi All! I have been flying "Rise of Flight" since it came out. Same for IL-2 Sturmovik. Pretty much only WWI in Flying Circus I, II, and III. I am having trouble with shooting down enemy planes. I can put 1,000, 2,000, 3,000 rounds into engines, pilots, control surfaces at range and close-up and they do not get shot down. I was used to 3-4 second short bursts for years. Also I cannot fly in formation and keep up even with the throttle maxed. Did my settings go crazy, or what do I need to adjust or reset to get back to normal? Thanks for your help. Last year the damage model for Flying Circus aircraft has been tuned. Before that some/most planes would disintegrate if you would spray the target with bullets which was not very realistic. On the other hand, the 'durability' of the pilot has been decreased. So now you really have to get close and aim for the pilot or engine if you want a quick kill. This is more in line with the experiences of the real pilots. You will find that if you practice this it (again) feels almost too easy to bring a plane down, specially if the AI plane doesn't do his best to get you off his tail... 1
Jaegermeister Posted March 31, 2024 Posted March 31, 2024 What Vander said is correct. I have been flying some missions recently in a biplane with a single .303 Vickers machine gun. I have not had any trouble taking down Albatros DIIs and Halberstadt DIIs when I get within 30 to 40 meters and fire at the pilot's back. What seems like they should be head shots don't do much, but hits a little lower and into the engine if they turn while I am firing will take one out relatively quickly from close up. The only trouble I have is staying in this position for long. 1 hour ago, KurtHeinrich1917 said: Also I cannot fly in formation and keep up even with the throttle maxed. What plane are you flying? You may have to adjust the mixture to get the best rpm out of many of the planes. 1
RNAS10_Mitchell Posted March 31, 2024 Posted March 31, 2024 (edited) Turbulence can effect your gunnery as well. Good call above on double checking your mixture setting. Yearly eye exam never hurts either.? Edited March 31, 2024 by RNAS10_Mitchell
KurtHeinrich1917 Posted March 31, 2024 Author Posted March 31, 2024 Thanks for the tips! No matter what the range, even down to 10-20 meters, I can put 1,000-2,000-3,000 rounds... point blank into the engine or pilot with zero effect. I feel I am weighing the enemy plane down with lead until it slowly sinks to the ground. There are times at random where the same 3-4 second burst causes the engine to burst into flame, or the pilot jump out, or the plane catches fire, or sections of the plane fall off. But, most times this does not happen. I will play with the mixture, thanks! It is hard to fly missions when one's flight takes off and leaves one behind out of sight.. even on max throttle. Thanks again!
Dr1falcon500 Posted March 31, 2024 Posted March 31, 2024 It may be a glitch in FC data. I had a similar situation where I fired 4 Lewis drums into a Albatros DII from very close range. The pilot should have been killed 5 or 6 times. Eventually I ran out of ammo. The only damage seemed to be to the radiator. Albatros crashed when the engine stopped and the pilot survived the crash. I redid the mission after defragging the HD and the problem was gone. It's may be worthwhile reinstalling Flying Circus to see if that solves your problems.
SYN_Vander Posted March 31, 2024 Posted March 31, 2024 (edited) 3 hours ago, KurtHeinrich1917 said: Thanks for the tips! No matter what the range, even down to 10-20 meters, I can put 1,000-2,000-3,000 rounds... point blank into the engine or pilot with zero effect. I feel I am weighing the enemy plane down with lead until it slowly sinks to the ground. There are times at random where the same 3-4 second burst causes the engine to burst into flame, or the pilot jump out, or the plane catches fire, or sections of the plane fall off. But, most times this does not happen. I will play with the mixture, thanks! It is hard to fly missions when one's flight takes off and leaves one behind out of sight.. even on max throttle. Thanks again! Make a recording and we can judge your marksmanship , You have to be really accurate to actually hit the pilot. You can also make a recording and watch where your bullets hit in slow-motion.... Edited March 31, 2024 by SYN_Vander
Dr1falcon500 Posted April 1, 2024 Posted April 1, 2024 If you want to look at a video, I uploaded on to MediaFire. It shows several hits on the cockpit of an Albatros DII as above screenshot. Programme files can get corrupted sometimes. https://www.mediafire.com/file/5icgs8901rk6g6s/Zombie+Pilot.7z/file
76SQN-FatherTed Posted April 3, 2024 Posted April 3, 2024 On 3/31/2024 at 9:20 PM, SYN_Vander said: Make a recording and we can judge your marksmanship , You have to be really accurate to actually hit the pilot. You can also make a recording and watch where your bullets hit in slow-motion.... This, to be fair. It's extremely unlikely that you're hitting with thousands of rounds (apart from anything else most load-outs are only a few hundred rounds) and not causing fatal damage. 1
SYN_Vander Posted April 4, 2024 Posted April 4, 2024 On 4/1/2024 at 1:03 PM, Dr1falcon500 said: If you want to look at a video, I uploaded on to MediaFire. It shows several hits on the cockpit of an Albatros DII as above screenshot. Programme files can get corrupted sometimes. https://www.mediafire.com/file/5icgs8901rk6g6s/Zombie+Pilot.7z/file I have watched the video and to be honest, it's not conclusive proof of a bug. You are landing lots of hits near the cockpit sure, but no hits on the pilot. Although, there is one known bug I think: the aircraft body or seat seems to be bullet proof, so only the exposed part of the pilot (shoulders and head) are vulnerable. In reality the bullets would go straight through the canvas or wooden panels. I'll try to make a video where I hit the pilot for comparison.
Dr1falcon500 Posted April 4, 2024 Posted April 4, 2024 13 hours ago, SYN_Vander said: I have watched the video and to be honest, it's not conclusive proof of a bug. You are landing lots of hits near the cockpit sure, but no hits on the pilot. Although, there is one known bug I think: the aircraft body or seat seems to be bullet proof, so only the exposed part of the pilot (shoulders and head) are vulnerable. In reality the bullets would go straight through the canvas or wooden panels. I'll try to make a video where I hit the pilot for comparison. Really? How can you tell there are no hits on the pilot? Usually the pilot would be have been dead after a few bursts, not flying merrily along and still alive after his plane crashes.
SYN_Vander Posted April 5, 2024 Posted April 5, 2024 15 hours ago, Dr1falcon500 said: Really? How can you tell there are no hits on the pilot? Usually the pilot would be have been dead after a few bursts, not flying merrily along and still alive after his plane crashes. Because if you hit the pilot he will slump in his seat. Sometimes temporarily (wounded) or permanently (death) in which case the aircraft will actually be deleted not long after. None of which is happening in your video. Another explanation is that the aircraft was set to "indestructible" in the mission, but then you would not see damage on the aircraft itself.
Dr1falcon500 Posted April 5, 2024 Posted April 5, 2024 6 hours ago, SYN_Vander said: Because if you hit the pilot he will slump in his seat. Sometimes temporarily (wounded) or permanently (death) in which case the aircraft will actually be deleted not long after. None of which is happening in your video. Another explanation is that the aircraft was set to "indestructible" in the mission, but then you would not see damage on the aircraft itself. That was the point of the video man, the pilot is clearly getting hitting but isn't slumping in his seat.
SYN_Vander Posted April 5, 2024 Posted April 5, 2024 50 minutes ago, Dr1falcon500 said: That was the point of the video man, the pilot is clearly getting hitting but isn't slumping in his seat. Example pilot kill N17 vs Albatros DII: 1
Dr1falcon500 Posted April 7, 2024 Posted April 7, 2024 (edited) Well here's an example flying the same plane as original video, Nieuport N11 against same enemy Albatros DII. 2 of them go down after a few bursts not still flying after 4 drums. I know where to shoot. https://www.mediafire.com/file/exblo0aw4mib6p5/Quick+kill.zip/file Edited April 8, 2024 by Dr1falcon500
Barkhorn1x Posted April 8, 2024 Posted April 8, 2024 On 4/7/2024 at 10:56 AM, Dr1falcon500 said: Well here's an example flying the same plane as original video, Nieuport N11 against same enemy Albatros DII. 2 of them go down after a bursts not still flying after 4 drums. I know where to shoot. https://www.mediafire.com/file/exblo0aw4mib6p5/Quick+kill.zip/file I've seen many of your videos. You ARE a very good shooter!
czech693 Posted April 8, 2024 Posted April 8, 2024 I've noticed the same thing in FC. Close range pilot kills is my usual attack and they seem to take more rounds now.
Dr1falcon500 Posted April 8, 2024 Posted April 8, 2024 1 hour ago, czech693 said: I've noticed the same thing in FC. Close range pilot kills is my usual attack and they seem to take more rounds now. This was a one off glitch that I managed to get rid of. Perhaps the pilots and gunners do seem a bit harder to kill.
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