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Posted

You'd think they would of started with making the game that was in the original Kickstarter first. A modern successor to Wing Commander...build and finish that up...then move on to the other stuff. But they seemed to just see $$$ and move on to everything all at once full steam ahead and not finish any particular thing.

 

Like in the last update they added an eating and drinking mechanic. Is that really necessary right now? There weren't more important things to add first before that?

 

I'm a $40 backer right away but this came won't see my PC any time soon. Not until Squadron 41 is in a playable form.

  • Upvote 1
Posted
6 minutes ago, kestrel79 said:

You'd think they would of started with making the game that was in the original Kickstarter first. A modern successor to Wing Commander...build and finish that up...then move on to the other stuff. But they seemed to just see $$$ and move on to everything all at once full steam ahead and not finish any particular thing.

 

Like in the last update they added an eating and drinking mechanic. Is that really necessary right now? There weren't more important things to add first before that?

 

I'm a $40 backer right away but this came won't see my PC any time soon. Not until Squadron 41 is in a playable form.

Scope creep is a real bugger, especially when you have tons of money and no deadlines. Then things that are terrible ideas look good because to hell with it, we have more money than god, whats the worst that could happen? No one focuses on any one thing because you can do all the things. Nothing is ever finished because you are always going back and hacking something else into the game.

Eight years later, you have no space game and a bunch of tedious game mechanics that make it unfun.


 

  • Upvote 2
Posted
2 hours ago, RedKestrel said:

Eight years later, you have no space game and a bunch of tedious game mechanics that make it unfun.

 

Eight years from now it will likely be the same story.

  • Upvote 1
Posted

Yeah it's feature creep to entice new players. The other problem is the existing player wanting a lot role play elements. 

 

To compare the cost though, the game started with like 10 ppl making it. It now has 300 employees and cost 250mil. Where as rockstar made red dead redemption 2 for 1 billion with 1000 working on the game.

 

But agreed they should stick with core mechanics and add the role play stuff later

  • Upvote 1
Posted

I love that their roadmap is “in development” lol - that’s just poetic.

Insult to injury.

 

So maybe sometime this decade the roadmap will hit beta.

  • 4 months later...
Posted

If anyone is on the fence about getting into Star Citizen the for the next four weeks you will get a free Dragonfly hoverbike with lifetime insurance 

 

https://robertsspaceindustries.com/enlist?referral=STAR-YDYV-56JM

 

I am not inviting comments from the usual haters. This purely for anyone who was considering getting it anyway so may be glad to know that if they sign up now they get a bonus gift as well.

Posted

Sorry but no. Possible 10 years in and its still in beta and I doubt it will ever be released as a game. Even Sqd 42 which was due to be beta by now.

1PL-Husar-1Esk
Posted (edited)

Yea it is finanse piramide, but look nice and like to play it for my litte share in this piramide which others put so much money, thanks to you true faith and sorry I'm just doubting Thomas!

This game has awesome atmosphere ! 

Edited by 1PL-Husar-1Esk
Posted
On 10/27/2019 at 5:38 PM, Gambit21 said:

Where is Squadron 42?

 

Yeah. It must be out by now, surely? 

Posted
14 hours ago, 56RAF_Roblex said:

I am not inviting comments from the usual haters. 

 

 

Yes you are.

If you want positive comments post about any other game - not this horrible, joke of a rip-off.

 

 

2 hours ago, AndyJWest said:

 

Yeah. It must be out by now, surely? 

 

I was going to do my usual 5 year check-in - but then Roblex had to post.

 

 

I feel bad for people that invested in a new, bleeding edge system to run Squadron 42...8 years ago.

Posted
On 7/24/2020 at 6:39 PM, Gambit21 said:

 

Eight years from now it will likely be the same story.

 

Aren't you the optimistic one? ?

  • Upvote 1
Posted
9 minutes ago, Gambit21 said:

I feel bad for people that invested in a new, bleeding edge system to run Squadron 42...8 years ago.

 

The way things are going with the world in general, I wouldn't count on any technology more advanced than an abacus being available by the time Star Citizen comes out. Even if it comes out within the next few years... 

  • Upvote 1
Posted
16 minutes ago, AndyJWest said:

 

The way things are going with the world in general, I wouldn't count on any technology more advanced than an abacus being available by the time Star Citizen comes out. Even if it comes out within the next few years... 

 

We’re on the same page

Posted
3 hours ago, AndyJWest said:

 

Yeah. It must be out by now, surely? 


I was amused to see there was a media release back in June or July, saying that Squadron 42 was going through some rigorous quality testing and would be put forward to something like august 2021.  If all goes according to plan the next delay should be a move to a new or updated game engine.  

Posted
3 minutes ago, Feathered_IV said:

 If all goes according to plan

 Nothing SC related ever goes to plan...

Posted

Apart from Chris Roberts bank balance :)

Posted

I don't think that Roberts actually expected the humongous-piles-of-dosh thing to start with. He doesn't appear the sort of person who could think that far ahead.

  • 1 month later...
Posted

Maybe English subtitles would work better here ?

  • 6 months later...
56RAF_Roblex
Posted

Don't listen to the naysayers that played once 5 years ago. watch some pure in-game footage and make up your own mind.    The first is from a girl who was once a dedicated Elite player of many years but has recently switched to SC instead and she makes some really nice videos.  The second is a 3 minute fan made trailer.  

 

 

 

From now until 27th August you can try it out for free and borrow six ships.

 

If you like it and join up using code STAR-YDYV-56JM then you get 5000 in-game credits to buy equipment and also, for this week only, a free Dragonfly which is a kind of maglev motorbike.

Posted

Thank you for these video-links ... SC does look as impressive as ... always (on Youtube, don't yet have it)  !

I have ED, but stopped playing it.

Not for the reasons other (expert-)players mention but because it is/has become so much ... IMHO too much. 

If I don't play that game each and everyday I feel lost.

What about SC ... is that also so difficult (according to me that is) to get into !???

Or is it even worse ?

I, personally, don't like a 'mess' ... each ship, vehicle ... almost having 200+ different key combo's / menues etc. with controls that can not be automated to some degree.

How do those games compare in that respect and do you prefer the visuals of SC over those of ED ?

Thanks.  

Posted

Mining is good so I have read. No VR yet (if ever) still missing 109 star systems, so exploration is limited. Some people are helpful and some will shoot at everybody. Lifts and floors can still kill,  but the AI no longer stand on chairs holding their arms out. I will give it a try when VR is included but I might be dead by then as I am over 70 years old.

Posted (edited)

It always feels (to me) that games like SC -and now also ED with Odisee, a.o.- are trying to be and do too much and that because of that ... might only get worse instead of better !?

109 star systems !??? ... how many SSDs are we going to need to store those ???

But we have ourselves to blame for this ... it is same same with DCS and yes maybe in the future ... IL-2 might one day suffer from it too (hopefully not) ... since player demands are way over the top and then games get far too complicated and buggy ... 

Edited by simfan2015
Posted
1 hour ago, DD_Crash said:

Mining is good so I have read. No VR yet (if ever) still missing 109 star systems, so exploration is limited. Some people are helpful and some will shoot at everybody. Lifts and floors can still kill,  but the AI no longer stand on chairs holding their arms out. I will give it a try when VR is included but I might be dead by then as I am over 70 years old.

 

No VR yet? I'm pretty sure I played it in VR some 2 years ago (or longer!). Has it been taken out?

Posted

There is a bodge using a paid software thing but the results are dire, so I have read on the tinterwebz

Posted

Salutations,

 

Star Citizen has always looked pretty but the gameplay has always left a lot to be desired. It's been in development for nine years and is still in a alpha stage.

 

Go ahead.. take a look, it is pretty to look at, complicated to learn to play and requires very capable equipment to get the best out of. 

 

Still, I have been associated with it since 2012 and wish the project well. :coffee:

Posted (edited)
11 hours ago, SYN_Vander said:

 

No VR yet? I'm pretty sure I played it in VR some 2 years ago (or longer!). Has it been taken out?

 

11 hours ago, DD_Crash said:

There is a bodge using a paid software thing but the results are dire, so I have read on the tinterwebz


I first backed Star Citizen in 2013, played it in VR a year ago, using vorpX. It’s obviously a kludge that allows you to experience rudimentary VR in one of the most gorgeous games that involves a sense of flight. But it has been more than a year since I last played because for me there isn’t much game play after initial exploration of the few planets and space stations that were then available. Plus, while I can do four hours of VR in IL-2, I could only handle about 45 mins at a time of SC in VR.

 

By all means try out the game, you’ll be awed by the visuals once you figure out how to get your character out of the space station. But you will be constantly reminded of the alpha state the game is still in. 

Edited by Charlo-VR
Posted (edited)

So SC is complicated too! (like ED etc. ) 

I am into too many 'complex' sims already ? so I won't even try SC, free to play or not

. But maybe, one fine day, in a distant future when it may get released (!???) 

SC can have VR, but not in game itself but VORPX (according to what I read) . 

Edited by simfan2015
Posted

What a joke.

Where’s Squadron 42?

 

Posted
9 minutes ago, Gambit21 said:

Where’s Squadron 42?

 

 

Chris Roberts' dog ate it.

  • Haha 2
  • Confused 1
Feathered_IV
Posted
On 12/19/2020 at 12:25 PM, Feathered_IV said:


I was amused to see there was a media release back in June or July, saying that Squadron 42 was going through some rigorous quality testing and would be put forward to something like august 2021.  If all goes according to plan the next delay should be a move to a new or updated game engine.  

 

1 hour ago, Gambit21 said:

What a joke.

Where’s Squadron 42?

 


Must be any day now.  Maybe early next week at the latest. 

Posted
On 7/24/2020 at 6:39 PM, Gambit21 said:

 

Eight years from now it will likely be the same story.

 

:"Eight years from now"? You are an optimist. ?

56RAF_Roblex
Posted
On 8/22/2021 at 3:40 PM, Thad said:

requires very capable equipment to get the best out of. 

 

I play it on a 1050Ti with 16Gb RAM.   I will admit that on HIGH settings I only get between 20-30 fps but IL2  only gets 30-40 on HIGH ?

 

On 8/22/2021 at 2:04 PM, DD_Crash said:

still missing 109 star systems, so exploration is limited.

 

There is more 'exploration' in one system than Elite has in in its thousands of procedurally generated systems though.  Many ex ED players have said this.     This is because they don't procedurally generate them.  They do start by getting a program to generate the terrain based on a chosen design unique to that planet but then they go in and finish it by hand.  Each city is designed and made by hand as well as well as other points of interest such as crash sites and cave systems and outposts and there are no 'instances' so everyone sees exactly the same things even when they go away and return months later.  There are also no cuts so if you see a mountain range from space you can fly right down and land there in real time with any particular point in sight and seamlessly getting bigger for the whole journey.  Imagine sewing together every map from IL2 and DCS into a single map and that is just a fraction of what SC has for a single moon and every inch can be landed on and explored.

 

This is basically why it has taken so long to finish one system but with the lessons and tools developed along the way they can now build each new one much faster and the next system should be released within the next 6-12 months and another is being developed alongside it for release around the same time or soon after.

  • Like 1
Posted
18 minutes ago, 56RAF_Roblex said:

There is more 'exploration' in one system than Elite has in in its thousands of procedurally generated systems though.  Many ex ED players have said this.     This is because they don't procedurally generate them.  They do start by getting a program to generate the terrain based on a chosen design unique to that planet but then they go in and finish it by hand.  Each city is designed and made by hand as well as well as other points of interest such as crash sites and cave systems and outposts and there are no 'instances' so everyone sees exactly the same things even when they go away and return months later.  There are also no cuts so if you see a mountain range from space you can fly right down and land there in real time with any particular point in sight and seamlessly getting bigger for the whole journey.  Imagine sewing together every map from IL2 and DCS into a single map and that is just a fraction of what SC has for a single moon and every inch can be landed on and explored.

 

This is basically why it has taken so long to finish one system but with the lessons and tools developed along the way they can now build each new one much faster and the next system should be released within the next 6-12 months and another is being developed alongside it for release around the same time or soon after.

 

So, two systems in 6-12 months. The remaining hundred-odd aren't going to take long then...

  • Confused 1
Posted (edited)
6 hours ago, 56RAF_Roblex said:

 

I play it on a 1050Ti with 16Gb RAM.   I will admit that on HIGH settings I only get between 20-30 fps but IL2  only gets 30-40 on HIGH ?

 

 

There is more 'exploration' in one system than Elite has in in its thousands of procedurally generated systems though.  Many ex ED players have said this.     This is because they don't procedurally generate them.  They do start by getting a program to generate the terrain based on a chosen design unique to that planet but then they go in and finish it by hand.  Each city is designed and made by hand as well as well as other points of interest such as crash sites and cave systems and outposts and there are no 'instances' so everyone sees exactly the same things even when they go away and return months later.  There are also no cuts so if you see a mountain range from space you can fly right down and land there in real time with any particular point in sight and seamlessly getting bigger for the whole journey.  Imagine sewing together every map from IL2 and DCS into a single map and that is just a fraction of what SC has for a single moon and every inch can be landed on and explored.

 

This is basically why it has taken so long to finish one system but with the lessons and tools developed along the way they can now build each new one much faster and the next system should be released within the next 6-12 months and another is being developed alongside it for release around the same time or soon after.

 

I no longer make 'excuses' for Star Citizen. I deleted if from my computer over four years ago. I kept my account and check their forums once or twice a year just to see if and how things may have improved. I looks nice but that is about it. I wonder how many more YEARS it will take to get out of their alpha stage of development? Nine years and they can't even finish the single player based Squadron 42.

 

Finally, I've supported since 2012 and it's now become sad and embarrassing. The development team(s) are clearly incompetent. Unfortunately, thousands keep pouring funds into this RSI mess. If it wasn't so pathetic it would be laughable. 

Edited by Thad
  • Upvote 1
Posted
1 hour ago, 56RAF_Roblex said:

 

I play it on a 1050Ti with 16Gb RAM.   I will admit that on HIGH settings I only get between 20-30 fps but IL2  only gets 30-40 on HIGH ?

 

 

There is more 'exploration' in one system than Elite has in in its thousands of procedurally generated systems though.  Many ex ED players have said this.     This is because they don't procedurally generate them.  They do start by getting a program to generate the terrain based on a chosen design unique to that planet but then they go in and finish it by hand.  Each city is designed and made by hand as well as well as other points of interest such as crash sites and cave systems and outposts and there are no 'instances' so everyone sees exactly the same things even when they go away and return months later.  There are also no cuts so if you see a mountain range from space you can fly right down and land there in real time with any particular point in sight and seamlessly getting bigger for the whole journey.  Imagine sewing together every map from IL2 and DCS into a single map and that is just a fraction of what SC has for a single moon and every inch can be landed on and explored.

 

This is basically why it has taken so long to finish one system but with the lessons and tools developed along the way they can now build each new one much faster and the next system should be released within the next 6-12 months and another is being developed alongside it for release around the same time or soon after.

 

Dude - just stop.

You're embarrassing yourself.

 

A few years fine...9 years and still in Alpha...umm no.

 

  • Upvote 2
Posted

I've had some fun hours with it. It's very nice tech demo. Eventually after couple of hours elevator locks you out or ground swallows you or something similar. Then it is time to move on. For example to Elite, where I have about 10 weeks procedurally generated playtime. And I don't even grind.

  • Upvote 1
Posted
6 hours ago, Thad said:

I no longer make 'excuses' for Star Citizen. I deleted if from my computer over four years ago. I kept my account and check their forums once or twice a year just to see if and how things may have improved. I looks nice but that is about it. I wonder how many more YEARS it will take to get out of their alpha stage of development? Nine years and they can't even finish the single player based Squadron 42.

 

Finally, I've supported since 2012 and it's now become sad and embarrassing. The development team(s) are clearly incompetent. Unfortunately, thousands keep pouring funds into this RSI mess. If it wasn't so pathetic it would be laughable. 

 

Totally agree with everything you said except for the part about the team being incompetent - I think the assembled team has done some incredible things, but they have no control over the scope creep that been present since the beginning of Star Citizen. Freelancer was the same story. Roberts does not know where to draw the line, and the crowdfunding scheme allows him to get away with it far longer than any publisher would allow. It will be interesting to see how much longer people continue to throw good money after bad before they wake up and realize that a polished game will never be delivered.

  • Upvote 1

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