71st_AH_Mastiff Posted February 13, 2016 Posted February 13, 2016 mostly ED's, as I cant wrap my head around to using SC's input customizations for my Gear. 1
I/JG27_Rollo Posted February 16, 2016 Posted February 16, 2016 Now also SC, I guess. Took the plunge just before they detached (purchase-wise) the SP-campaign from the persistent universe. Once the download is finished (sometime in 2017) I'll be able to check it out. Hopefully they make TrackIR work again by then... 1
Trooper117 Posted February 20, 2016 Posted February 20, 2016 Does the control setup recognise different hotas yet? 1
AndyJWest Posted February 20, 2016 Posted February 20, 2016 Does the control setup recognise different hotas yet? ED or SC? 1
6./ZG26_Custard Posted February 20, 2016 Posted February 20, 2016 For the amount of funding they have for SC ($108,843,061) I still don't think they have a lot to show for it. I'm not sure if this is ever going to live up to the expectation that many have for this title, myself included. 1
Trooper117 Posted February 20, 2016 Posted February 20, 2016 (edited) ED or SC? For SC.... I'm sick of having to remap everything! And Custard, you are right... although I invested in it, (mainly because of Sqn 42... I liked the look of the lead in vid to the campaign) I still think it will have to go a lot further to beat ED's efforts. Edited February 20, 2016 by Trooper117 1
AndyJWest Posted February 20, 2016 Posted February 20, 2016 Sadly, recent history with sims/games I've been enthusiastic about has led me to being a lot more cynical, and as far as I'm concerned, SC can wait until there is something more substantive to demonstrate it is worth the hype. If I buy anything in early access or the like it will be because the developer has a proven history with the genre in question, or because it is so cheap that I don't really care whether it gets further development (e.g. Besiege - buggy as heck, and every new patch breaks the mods, but the most entertainment I've ever had for the price). Meanwhile I'll stick with Elite, which for all its flaws at least gives the appearance of being developed by people who understand how to construct a working game, rather than a disconnected set of demos and a collection of (vastly overpriced) 3D models serving no useful purpose. 1
Blooddawn1942 Posted March 16, 2016 Posted March 16, 2016 (edited) I haven't fired up SC since months. I just updated it yesterday, hopping in every half year or so, to see what's going on. But I realized,that my Track IR is not working anymore within SC. Did I missed a new option where I have to enable it, in order to use it within the game? Edited March 17, 2016 by Blooddawn1942 1
Boomerang Posted March 17, 2016 Posted March 17, 2016 Still no trackIr, as far as I'm aware, (net here has been unstable). Think waiting a while is a good idea, the updates are huge and fairly regular. 1
Blooddawn1942 Posted March 17, 2016 Posted March 17, 2016 But track IR worked fine, despite that I always moved my eyesight within the helmet which was kind of annoying. But it worked. Until the recent update. Strange though... 1
Boomerang Posted March 18, 2016 Posted March 18, 2016 Yes Trackir used to work okay, (in the past), not sure if it's working in the more recent 2.2.1 patch tho. It hasn't worked for the past few patches now, it should get sorted at some point. 1
Feathered_IV Posted July 20, 2019 Posted July 20, 2019 Sorry to bring this one back from the dead. Is anyone here still following SC these days? They seemed to get a huge amount of money up front on the promise of a host of immersive features but they seem to be very much out of the news of late.
AndyJWest Posted July 20, 2019 Posted July 20, 2019 The last report from a reputable independent source - Forbes Magazine - described the current state of SC development as "incompetence and mismanagement on a galactic scale". Says it all, really. Maybe the $242 million or whatever it is the 'citizens' have coughed up so far will result in an actual game one day, but I wouldn't get your hopes up for it being worth the money spent. https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play/amp/ 1
Gambit21 Posted July 20, 2019 Posted July 20, 2019 I refuse to spend another dime (after my $45 buy in I think it was) no matter what (if anything) is eventually released at this point. It's difficult to think of as anything less than a scam. They should get their asses sued off, but the last person that tried lost due to disclaimers etc.
Herne Posted July 20, 2019 Posted July 20, 2019 Been a long while since I followed what was going on over at CIG, but i've seen some vids of people trying to play the latest build and just randomly dieing and having to respawn. It amazes me that people are still pledging money after all these years and with the poor, bug ridden quality of what has been delivered so far. Saw this the other day which had me in stitches :- 1 3
OrLoK Posted July 20, 2019 Posted July 20, 2019 Controversial opinion alert: I think everything is going well. I bought in a few years ago and expect to get a solid game at the end of it. As its still Alpha, I expect nothing from the game expect issues. So, I leave it on my virtual shelf. Once released I will again expect issues after launch, Ill wait until the first major patches hit before I dive in fully. As to the length of development, Im cool with that, especially with a game of Sc's scale and scope. I feel "we" as a userbase are too quick to condemn and *expect* too much way too soon of all devs. Almost every forum Ive been on where a game has an open Alpha (and even completed games), I hear accusations of "lazy devs", "scam", "broken promises", "slap in the face" etc etc ad nauseum. And 99.99 times out of 100 its simply not the case. SC is a trendy "pile on" and its easy to draw false conclusions/naraives especially as we dont have all the insider knowledge of whats behind the scenes. I think, everyone should cut the SC (and indeed most devs) some slack
Trooper117 Posted July 20, 2019 Posted July 20, 2019 Bought into it as well... until a full release comes I'll not put another penny towards it. 1
Herne Posted July 20, 2019 Posted July 20, 2019 5 hours ago, OrLoK said: I feel "we" as a userbase are too quick to condemn and *expect* too much way too soon of all devs. I agree to an extent, but Chris Roberts doesn't really help himself. It is he after all who set those early expectations. On the Kickstarter Squadron 42 was scheduled to be released in 2014, then 2015. We had the "Answer the Call" Video coming 2016, now in recent articles it is 2020. When expectations are set by the guy in charge in this way, you can't really blame the backers for taking him at his word. Those expectations were either outright lies, or gross mismanagement, either way I do not think it bodes well for the game. If CIG do pull it off though and manage to make something special I'll buy it (again) I'm taking everything that CIG say now with a large pinch of salt until then. 1
Gambit21 Posted July 20, 2019 Posted July 20, 2019 9 hours ago, OrLoK said: Controversial opinion alert: I feel "we" as a userbase are too quick to condemn and *expect* too much way too soon of all devs. No disrespect...but what?
sevenless Posted July 20, 2019 Posted July 20, 2019 16 hours ago, AndyJWest said: The last report from a reputable independent source - Forbes Magazine - described the current state of SC development as "incompetence and mismanagement on a galactic scale". Says it all, really. Maybe the $242 million or whatever it is the 'citizens' have coughed up so far will result in an actual game one day, but I wouldn't get your hopes up for it being worth the money spent. https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play/amp/ I really wonder if that game(s) ever get released. As far as I have understood those are 2 games? Squadron 42 and Star Citizen ?
Thad Posted July 20, 2019 Posted July 20, 2019 Salutations, This coming from a kickstarter backer way back in (cough) 2012, Squadron 42 is going to be a separate Single Player game and Star Citizen is going to be a Multiplayer Online Universe. ? 1 1
OrLoK Posted July 22, 2019 Posted July 22, 2019 On 7/20/2019 at 8:37 PM, Gambit21 said: No disrespect...but what? *we* (as users) are often very harsh to devs. Im not really sure how else to say it
Gambit21 Posted July 22, 2019 Posted July 22, 2019 We can be, but Squadron 42/Star Citizen is a whole other ball of wax.
AndyJWest Posted July 22, 2019 Posted July 22, 2019 1 hour ago, OrLoK said: *we* (as users) are often very harsh to devs. Im not really sure how else to say it And in this case, such 'harshness' is amply deserved. The entire history of SC is one of wild claims about things which have 'never been done before' and clearly aren't going to be done at all, of unfulfilled (and often contradictory) promises, of missed deadlines, and of 'alpha'/'beta' releases which don't contain the features that were listed as being due only months before. Other developers miss deadlines, certainly. They also frequently have to revise their plans as to included features. This is normal. What isn't normal however is the developer taking $200,000,000+ from paying customers, many years in advance of any delivery. If an established developer tried to pull such a stunt, the gaming community would be up in arms, and I very much suspect that law enforcement would become involved. For some strange reason however, Chris Roberts seems to have been given a free pass by sections of the Star Citizen backers, who not only ignore the missed deadlines and broken promises, but then try to rewrite history in order to hide the evidence. 3
Gambit21 Posted July 22, 2019 Posted July 22, 2019 18 minutes ago, Brano said: It's a cult, Andy ? Apparently so. No offense to OrLock who I’m sure is just new and ignorant of the history.
simfan2015 Posted July 22, 2019 Posted July 22, 2019 (edited) The effort that is needed to create what is promised can IMHO almost be compared to a moon landing ! But I don't really care to pay for the effort and in my case that would be Squadron 42. It would be worth much more to me than the, say 60 USD, that is normally asked for any game, but surely not thousands of USD. I paid quite a lot for DCS, much less for all IL-2 modules in fact. But much more for any game or sim ? ... I would most probably not be willing to pay. But that's quite personal and if other people feel good/better to pay up for whatever may be delivered ... why not !? I, again personally, can wait for Squadron 42 ... don t care how long it takes ... it's going to be quite unique I'm sure ! Most important I still feel good because I was able to get IL-2 for around 250 USD (sale) ... quite a bargain ... IMHO. Creating this kind of software is incredibly time and resource consuming. OTOH if what I read about Star Citizen contributions is true then, even I, am truly ... amazed. Edited July 22, 2019 by simfan2015
Brano Posted July 22, 2019 Posted July 22, 2019 Blessed are those who have not seen and yet have believed. 1
Gambit21 Posted July 22, 2019 Posted July 22, 2019 48 minutes ago, Brano said: Blessed are those who have not seen and yet have believed. ...but do not place your trust in RSI, for verily I say unto you that If thou so doest you have your reward in full.
AndyJWest Posted July 22, 2019 Posted July 22, 2019 1 hour ago, Brano said: It's a cult, Andy ? There is certainly cult-like behaviour from some of the 'citizens', though they only represent a minority of the backers - the majority of which I suspect have written off their 'investment' as a dead loss. 1
OrLoK Posted July 22, 2019 Posted July 22, 2019 I must admit, im just expecting 40 quids worth of game at the end of the day. If the devs spend cash on fluffy lamborghinis and pepsi and gardening hoes, im not fussed just as long as at somepoint I *do* get my game. Then again I only spent 20 quid. Its true that I dont follow the news of the game all that closely, nor am I a cultist or a hater. I do wonder though whether all the hate to the dev team is truly justified and if so, why the police are not involved if it is a *scam* etc etc I do think it wont end up being what many folk have imagined theyll get, and there may be many who are dissapointed on initial release. Having been involved on the periphery of other *popular* game development, I do tend to see both sides
AndyJWest Posted July 22, 2019 Posted July 22, 2019 2 hours ago, OrLoK said: I do wonder though whether all the hate to the dev team is truly justified and if so, why the police are not involved if it is a *scam* etc etc Criticism of questionable business practices is not 'hate'. As for why the police or other law enforcement agencies haven't become involved so far, crowdfunding is something of a legal grey area at present and clarification will probably only come when legislative bodies decide to take action. Which will probably happen sooner or later, given the way many other over-hyped Kickstarters etc have attracted huge sums of money for products which cannot possibly be delivered (e.g. Triton, Waterseer, and other devices that ignore the laws of physics, for a start ). For now, as far as I'm aware, CIG's only legal disputes have been matters of civil law (e.g. the ongoing dispute with CryTek, along with a couple of cases regarding refunds which have proven inconclusive), though that may change. And even if it doesn't, this over-hyped scope-creep money-pit trainwreck of a 'development' process is hardly the sort of example people in the video games industry should be holding up as an example of how to do anything. Chris Roberts claims to be doing things that have 'never been done before'. I sincerely hope they are never done again... 2
Lusekofte Posted July 23, 2019 Posted July 23, 2019 (edited) Is it true people selling their starship for a lot of money. I bought the most expencive one in the beginning of kickstarter. I remember it had two saitek 52? Joysticks inside wonder what I can get for it. Those sticks are ancient by now Edited July 23, 2019 by LuseKofte
simfan2015 Posted July 23, 2019 Posted July 23, 2019 I really wonder what they are going to ask for Squadron 42 !?? 60 USD ? I paid on Steam (SALE) about 30 USD for (the terrific) arcade-star-shooter ... Eve Valkyrie : Warzone. If Squadron 42 proves as good or better of course then I sure am willing to pay full price for it, but +1.000 USD or so .... no way ! What are you willing to pay ?
Herne Posted July 23, 2019 Posted July 23, 2019 Yes, I don't see myself as a hater just very sceptical. I would still love to see a good game. I bought in during the early months after reading articles about the ship pipe system. Power, CPU, and cooling systems and how all were interlinked, damage to one would carry over to systems on the others and it sounded really great. So here we are 7 years after dev started, and they still haven't nailed down space flight and combat, MFD's are still largely place holders, and the things I hoped were coming from my interpretation of reading the ship pipe system are no where to be seen. In a game primarily about space flight and combat, it surely would have made sense to nail that down first and build the rest of the game around it ?
Cunctator Posted July 23, 2019 Posted July 23, 2019 I belonged to the first adapters, read about Chris Roberts new project even before there homepage was launched. Paid 60 $ for a mid tier package in autumn 2012, within the first month after the crowd funding went live. All I wanted to have was modern continuation of the old Wing Commander games, some epic space combat single player experience. Back then they promised the Squadron 42 campaign for 2014, which seemed like a reasonable time frame after the demo they could show. Also that players could get any ship in game through gameplay alone, without paying extra, as in the Privateer games of old. Once it looked like Star Citizen could revive the entire space sim genre, but at the end it became a victim of it’s own success. Now, 7 years later I am still waiting with nothing in sight. I doubt they have any incentive to actually finish Star Citizen and go back to the normal business model once promised. Why sell a complete game for 60 $ again, when your are accustomed to people paying hundreds of dollars for star ship add ons? They are selling dreams and hopes which I guess will always work. If only the initial crowd funding had been less successful Chris Roberts would have been force to accept money from actual investors that expect a return of investment some day and have some control over development. Star Citizen is the major reason why I don’t like to pre order stuff any more. It’s better to only spend money when the features I want are actually available. 1
simfan2015 Posted July 23, 2019 Posted July 23, 2019 I personally like to buy some EA games at Steam. Many of those never materialized, so what ? I think most Devs have the best intentions, but they simply over-estimated the efforts and skills needed to pull it off ! I am thrilled about the EA prospects of IL-BoBp, TC and FC. Being able to go thru the development process with the IL-devs alone is already worth it to me. Even if those new EA modules would never be finished (which I sincerely doubt will happen) then I would still accept the loss. SC and Squadron 42 will be published too ... in due time and I will buy it then for sure. Keep the faith. Stefaan 1 1
Herne Posted July 23, 2019 Posted July 23, 2019 37 minutes ago, simfan2015 said: I am thrilled about the EA prospects of IL-BoBp, TC and FC. Well this studio has a track record of releasing quality (at least in my opinion) work and in a timely fashion. Delays are measured in weeks. I far prefer the under promise then over deliver style that we tend to see here, rather than vice versa that we sometimes see elsewhere, so I feel comfortable pre purchasing IL2 content from here. "Rogue System" Looked like a really promising title. Kind of DCS in space, but the kickstarter barely made the threshold, so it was largely a one man show. He did some really amazing work, and I had hours of fun with what was on offer, but in the end, life gets in the way, the project is put on hold. I have no doubt that sc / sq42 will eventually be released in some form or other. I do think that both games will turn out to be vastly different to the ones I expected back in 2013. Different, but not necessarily better. CIG has in general made me very wary about kickstarting new projects or early access games in general.
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