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Posted

 

$400 USD for a simulated spaceship? That's too steep even for me. I'll stick with the cheaper and probably more fun:

 

Karthu-AI or Gladius

 

attachicon.gif6z0UkJy.jpgattachicon.gif1403605738419.jpg

 

 

 

They charge that much for a single ship? 

 

That sounds insanely expensive to me or is this just what you pay for the EA?

Posted

Yep, if you want one of the big ones. But it's just a donation to the game to support the devs. When the game comes out you can purchase the ships with in game money.

 

So far I have one ship for 30 bucks and that's all they are getting from me.

6./ZG26_Custard
Posted

You can always spend $18,000 dollars on the completionist set! :o:  And people think BOM is expensive.

Posted

Just shows you how the world has gone mad over games...

When a developer gets millions of dollars for not even producing a proper game something is very wrong.

  • Upvote 2
Posted

Just shows you how the world has gone mad over games...

When a developer gets millions of dollars for not even producing a proper game something is very wrong.

 

Total War is available for pre-order 6 months in advance and they've already announced DLC....it's unbelievable but gamers are to blame for encouraging this.

 

As far as Star Citizen goes it does look nice, I can accept paying 50 quid for a game since things have changed but I want to see a finished product before ordering (IL2 is the only exception) and I wont be someone elses cash cow....it's hard enough to earn money without throwing it at devs who are selling us dreams they probably can't deliver on.

 

If the ships are purchasable with in game money it seems reasonable but isn't it encouraging pay to win? It reminds me of eve online where you could grind hundreds of hours for money or buy it off ebay....that spoiled what was an amazing MMO many years ago.

 

Anyway I'm looking forward to seeing reviews for the game when it is released, I wont want to play it online so hopefully Squadron 42 will have a good single player experience.

  • Upvote 1
Posted

 

 

You can always spend $18,000 dollars on the completionist set! And people think BOM is expensive.

True, and crazy!!

But $30.00 isn't so bad.. :salute:

  • Upvote 1
VR-DriftaholiC
Posted

Silly. Just buy the $40 package and be done. You can earn everything in game shy a few cosmetics. 

  • Upvote 1
  • 1 month later...
Posted

Here is a brief look, (with some, but not all of available game play features), within 2.0.

Posted

Pretty cool  :)

 

I haven't played this in a good while, been getting my space fix with E/D... I will have to give it a go again.

  • Upvote 1
Posted

https://www.youtube.com/watch?v=YbrlYTtMAkQ

 

3D, lighting, and effects do look nice. I probably would've left out that DM part though. There seems to be a huge void between the scripted PoV animations and actual player controlled PoV movement, it looks awfully swively and glitchy. And the ships don't seem to have any mass to them, but that could be the PoV too. Hope they succeed though. 

  • Upvote 1
Posted

Hey Trooper, I like the look of E/D also, to be honest I haven't purchased Elite Dangerous yet, but I will eventually :salute:

Hi Steppenwolf, I nearly left the D/M out in this footage, but decided to leave it in, as It's good to see how development progresses, (it will improve, I think this is "D" within the 2.0 Alpha stage).

Saw this yesterday:

Posted

This WIP damage model dates back from March of this year. I don't think it's implemented yet, but will be for all ships, afaik:

 

  • Upvote 1
  • 1 month later...
-NW-ChiefRedCloud
Posted

 

I'm not playing either yet BUT they are on my watch list .... I thought this latest video was rather interesting ...

 

Chief

  • Upvote 3
-NW-ChiefRedCloud
Posted

 

Chief

Posted

That looks promising.

 

I hope Sq 42 gets off really well. MP is a nogo for me on a satellite internet connexion, so all my hopes are on SQ 42.

6./ZG26_Gielow
Posted (edited)

I have a aurora legionnaire and right now after 2.10 version the game is playable.

 

You wake up on you room in a space station and pick a mission on your journal, go walking around and request your ship on flight control center. Go to airlock chamber to access outer space landing pad. Board your ship or another player multi crew ship and take off.

 

Jump to light speed and reach your destination. Intercept pirates or leave your ship cockpit to repair some arrays. Draw your pistol and check the space port for raiders.

 

Every thing with no loading screens. Really impressive!!

Edited by 6./ZG26_Gielow
Posted

Looks like it's finally starting to come together.

Might need to resume thinking about getting it... :mda:

Posted

Ive been playing the game since Christmas, and it's already cool ! :D Yet to invite people it's actually not that good, I hope they'll fix it soon !

And I'm really looking forward for the tracking sytem to be back in the game too ! But the game actually looks and is awesome !

Posted

I try to play Star Citizen but I usually end up playing "fix Star Citizen because it's broken again".

 

It will be pretty badass when they finish it though.

TheBlackPenguin
Posted

Elite Dangerous usually, also have Star Citizen, but going to wait until its much further along.

Posted (edited)

I play ED Jason (backed kickstarter). Also backed SC, but I'm waiting for it being an actual game before putting a lot of hours in. You know where to find me! :)

Edited by SYN_Vander
Posted

they both look really weak and just compensate with production quality.

 

i'm sticking with infinity battlescape, it looks like they actually care about having a coherent design and grounded, realistic look about that game and aren't just sticking in every gimmick under the sun and throwing some big names around.

Posted

I have Elite Dangerous and it is more complicated than I would of thought.

 

You fly alone a lot.It is a very nice game and not for impatient people.

 

My brother and law is in Star Citizen and is testing alien ships at the moment.

 

I did not buy my AURORA CL or AURORA LN yet I have not decided.

 

I find the game is not advanced enough to my liking.

 

I will be surprised if Star Citizen is not GOTY when it is released from what I have seen

ingame so far and for what is coming,

Posted

I have both. Elite right now is very cool. Runs good on my PC, although it is a bit barren with stuff to do. But if you are a hardcore flight simmer you like me probably like this fact. The sound in Elite is amazing.

 

Star Citizen to me still has a long way to go. Runs pretty poor on my PC and is buggy. But I have only dropped $30 on it so far for the basic ship, unlike some people who have dropped thousands. I feel like I'll get my moneys worth for sure when it's all done in a few years.

Posted

I have Elite.

 

It looks and sounds great, runs really well.

 

But,.. I struggle to find a reason to do anything in it. I don't chase credits or rankings so that does take two ' drivers' away. The Powerplay feature doesn't have a faction of interest for me. I just want the feeling that I can be a low key trader smuggler etc.

 

 

Ever thought of exploring?

Posted

Here's my little planet hopper 

 

maxresdefault.jpg

Posted (edited)

Ever thought of exploring?

 

I had the same issue with Elite, think I uninstalled it around March of last year. I was in the beta too. The issue for me is I find it incredibly shallow. The graphics and sounds are great and very immersive. I really love how changing systems moving and around within a system system works. They really nailed that. The problem is, that's all it has. The spacecraft themselves are terribly boring to fly and it seems like none of them were actually built for combat. Even ones like the eagle don't make a whole lot of sense if you give them a moment's thought. And flying a virtual ship from point A to B and back to A for hours on end to magically print virtual money strikes me as frighteningly close to the dictionary definition of insanity. I didn't find exploration any better. Jump system, press system scan button, wait 10 seconds, fly to each valuable rock, point ship at said rock and wait for 30 seconds to detail scan and then start over again in the next system. Continue doing so for 3000 hours so you can buy the next bigger ship and do it all again, only twice as far from "known" space. It's the only "game" I've played where I felt that the developers should be paying me rather than the other way around.

 

Edit: this thread was necroed from last July, hopefully Jason got his answer long ago.

Edited by King_Hrothgar
Posted

 

 

I'm not a PVP person, although I woudn't mind being in open and have 'real' encounters, but the tales of 'griefers' put me off.

Chief, if you want to encounter other players without danger of being shot at by them, you could give the private group MOBIUS a try.

With almost 15.000 players your chances of meeting someone from time to time (or all the time if you participate in community goals) are relatively high.

  • Upvote 1
Posted

I have ED but haven't played it for some time.  I'm thinking of uninstalling, as the gameplay feels rather akin to organising a filing cabinet. 

  • Upvote 1
Posted

I have ED but haven't played it for some time.  I'm thinking of uninstalling, as the gameplay feels rather akin to organising a filing cabinet. 

 

I felt like that playing Eve Online, bastards should have been paying me, not the other way around.

  • Upvote 1
TheBlackPenguin
Posted

I had the same issue with Elite, think I uninstalled it around March of last year. I was in the beta too. The issue for me is I find it incredibly shallow. The graphics and sounds are great and very immersive. I really love how changing systems moving and around within a system system works. They really nailed that. The problem is, that's all it has. The spacecraft themselves are terribly boring to fly and it seems like none of them were actually built for combat. Even ones like the eagle don't make a whole lot of sense if you give them a moment's thought. And flying a virtual ship from point A to B and back to A for hours on end to magically print virtual money strikes me as frighteningly close to the dictionary definition of insanity. I didn't find exploration any better. Jump system, press system scan button, wait 10 seconds, fly to each valuable rock, point ship at said rock and wait for 30 seconds to detail scan and then start over again in the next system. Continue doing so for 3000 hours so you can buy the next bigger ship and do it all again, only twice as far from "known" space. It's the only "game" I've played where I felt that the developers should be paying me rather than the other way around.

 

Edit: this thread was necroed from last July, hopefully Jason got his answer long ago.

 

Elite was released in a shallow state last year with some core features, notably mining, being the worst as they were merely a skeleton needing to be fleshed out. However in this example mining did receive a lot of attention and is now quite relaxing and fun, unless you're in a hazardous extraction site (yields are greater, but so is pirate activity). I would recommend waiting another 6+ months though, unless you like to follow Galnet and partake in the various community goals as they'll be expanding the game over the season (including adding crafting), although if you didn't get premium beta with the lifetime expansions you won't be able to land on airless worlds. Anyway, you're picking a gripe on one thing you can do and have left out bounty hunting, missions, community goals, smuggling etc, but then you've not played in almost a year.

  • Upvote 1
Posted (edited)

I was principally a pirate in the open beta, that's been there from day 1. The problem is "pirating" AI transports for toxic waste is neither fun nor lucrative. Bounty hunting was the same last time I played. The problem is the combat itself is boring. It was too slow and too simple compared to IL2 or DCS for me to enjoy. The most fun I had in ED was actually very early on in the beta when switching off the traction control or whatever it's called allowed the player to fly backwards/sideways at 500m/s without bleeding speed. That was fun, especially with the hard to aim but monstrously powerful quad cannon setup. It would have been even more fun with no speed caps at all for some proper newtonian fights. But they got rid of that in the first update to the beta I think. I lost most of my interest shortly there after even though I would play each new update for a day or two until shortly after the official release. I came back a few months later after some major updates to see if it was any different. Though they made a ton of additions for the better and made numerous fixes, that core combat system was still the same and that's what drove me away in the first place. Has that part changed?

Edited by King_Hrothgar
  • Upvote 1
TheBlackPenguin
Posted

I was principally a pirate in the open beta, that's been there from day 1. The problem is "pirating" AI transports for toxic waste is neither fun nor lucrative. Bounty hunting was the same last time I played. The problem is the combat itself is boring. It was too slow and too simple compared to IL2 or DCS for me to enjoy. The most fun I had in ED was actually very early on in the beta when switching off the traction control or whatever it's called allowed the player to fly backwards/sideways at 500m/s without bleeding speed. That was fun, especially with the hard to aim but monstrously powerful quad cannon setup. It would have been even more fun with no speed caps at all for some proper newtonian fights. But they got rid of that in the first update to the beta I think. I lost most of my interest shortly there after even though I would play each new update for a day or two until shortly after the official release. I came back a few months later after some major updates to see if it was any different. Though they made a ton of additions for the better and made numerous fixes, that core combat system was still the same and that's what drove me away in the first place. Has that part changed?

 

I doubt they'll change the core flying as they're aiming for general wider audience rather than us :) and supposedly most of the speed restrictions are due to multiplayer. I am OK with it as it is relaxing and I wasn't after or expecting DCS level,a lthough the AI is still not so great, but that will be changing in 2.1:

 

https://forums.frontier.co.uk/showthread.php?t=228271

 

With the core flight models being your biggest issue I doubt we'll see much change there, so I don't think I see enough for you based on your reply.

  • Upvote 1
Posted

post-23608-0-66611400-1454737943_thumb.jpg

Flew this Vanduul "Scythe" in the recent past, and tried a little hitch hiking on other ships, (within latest 2.1.2 PU).

The sound of the systems start up within this Scythe sounded great! Had a Blast!

 

 

 

1./ZG1_ElHadji
Posted

I have both ED and SC. I get bored pretty fast when playing ED eventhough it is pretty nice. Can't really put my finger on what it is. It lacks immersion somehow. SC and Squadron 42 looks very promising but in it's current state the playable part of SC is pretty broken. Disconnects and graphics bugs galore. I have no doubt it will be great whenever it is released though.

  • Upvote 1
Posted

I play once in awhile. I'll start back up when I buy the new expansion. I really want the Cobra Mk.IV and Viper Mk.IV. In fact I need to do some mining today.

  • Upvote 1
Posted (edited)

I finally bought a AURORA MR and the ship is nice the joystick functions are a bit airy but it is still alpha.

 

It will be great.

 

DECENT Freespace got me interested in space games I loved it.

Edited by WTornado
  • Upvote 1
Posted

I'm still waiting to see what will become of SC, too early to tell. Huge budget, but also huge ambitions.

 

Elite is (per Massively OP's review) "A mile wide but an inch thick", and No Man's Sky is another possible "space" hit, also quite ambitious but also not launched yet. It looks quite nice on first glance, but I wonder about the depth of the gameplay and replayability!?

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