TheEditor Posted August 1, 2013 Posted August 1, 2013 (edited) For those of you that remember what a space-sim is (Wing Commander, freelancer, X-Wing vs Tie Fighter) you need to check this out! It wouldn't be full on roll rates(full space sim) but it's not going to be a arcade game either. https://robertsspaceindustries.com/ $15,000,000 just off of croud funding! It's still early days for this game, like BoS, but you take what you can get in the PC sim world. www.youtube.com/embed/JrQ0qMRZ_1Q?list=PLVct2QDhDrB0QRjv9oN02f8mGsml8tcK9 Edited August 1, 2013 by TheEditor
LG1.Farber Posted August 17, 2013 Posted August 17, 2013 I think I am in the beta, I signed up for it and I get emails all the time about. I have fond memories of sleeping over at my friends house play Wing commander all night and all day (the one with Marc Hamil and the movie scenes!) I logged into RSI Star Citizen and had to build a new account as they have moved. It all looked nice but I couldn't tell what the heel was going on...
kestrel79 Posted August 18, 2013 Posted August 18, 2013 I'll probably get into this. I'm a big space sim fan, loved the x wing and tie fighter series. 1
AX2 Posted August 18, 2013 Posted August 18, 2013 I'll probably get into this. I'm a big space sim fan, loved the x wing and tie fighter series. +1
[TWB]80hd Posted August 19, 2013 Posted August 19, 2013 Bronze Citizen here, can't wait to get hold of this!
crossfade Posted August 21, 2013 Posted August 21, 2013 looks great but will it support the oculus rift?
Tektolnes Posted August 22, 2013 Posted August 22, 2013 looks great but will it support the oculus rift? Yup.
FlatSpinMan Posted August 24, 2013 Posted August 24, 2013 This does look amazing. I haven't played a non-flight sim game in years, but just yesterday I started on Mass Effect 2 (never played no 1). I'm hopeless at shooters (and flight sims, if we're being honest) but so far I am really enjoying the graphics and the universe the game has created. But the options in Star Citizen make this pale by comparison.
ATAG_Slipstream Posted August 24, 2013 Posted August 24, 2013 Nearly up to 16 million dollars funding now...
crossfade Posted August 29, 2013 Posted August 29, 2013 Hanger module is out today probably around 2100 gmt
SvAF/F16_Goblin Posted September 6, 2013 Posted September 6, 2013 Hits $18 000 000 in a matter of hours! Just this week it's been $1000 000 in funding. Amazing.
kestrel79 Posted September 6, 2013 Posted September 6, 2013 I know pretty crazy. I just pledged last week for 40 bucks.
Lord_Haw-Haw Posted September 6, 2013 Posted September 6, 2013 imagine that kind of funding in the flightsim sector! 1
Wolger Posted September 14, 2013 Posted September 14, 2013 I'd spent close to $1000 accumulated not in one shot in that still yet unreleased game and I think the world is going nuts! I love space sim too. My callsign is still the same. A member of a large guild called Imperium.
Feathered_IV Posted September 15, 2013 Posted September 15, 2013 I wonder if it can possibly live up to the degree of expectation.
BlitzPig_EL Posted September 15, 2013 Posted September 15, 2013 I wonder if it can possibly live up to the degree of expectation. My thoughts as well. Quite a few of our guys are already into it for a few bucks. I'm going to wait for release and see if the hype justifies the expenditure.
ATAG_Slipstream Posted September 15, 2013 Posted September 15, 2013 I'm in for $125, crazy really, some are in for $15000!
Uufflakke Posted September 15, 2013 Posted September 15, 2013 I feel a bit embarassed. I've never ever heard of this game. And some plegded $ 15.000. For that amount of money I would have done many other things. 1
Wolger Posted September 15, 2013 Posted September 15, 2013 Yes one of my guild mates spent $5000 to get the Space Marshall pledge and another close to $2000. Most of us spent in the range of hundreds, and me myself spent close to $1000. Expectations are high, people are desperate for a good decent enough PC game.
Matt Posted September 15, 2013 Posted September 15, 2013 Just imagine what he could've done with the money he wasted on that Wing Commander movie. I just can't believe that you have to spend 180 EUR to fly that big ship. And then, when you're not happy with it, you have to spend money on a different ship. And of course, you can buy the ingame currency with real money (which usually means, that you probably have to spend a lot of time and effort to get money in the game, without spending real money). I've been a huge fan of Wing Commander, X-Wing/Tie-Fighter, Freespace etc., but i'll wait for the release and then eventually buy it (or pledge/pre-order it, if i see something really fascinating, which quite frankly didn't happen so far). The graphics certainly look good, but that's not enough for me to spend money on. I wish them all the best though and hope the actual game will eventually become worth all this hype.
ATAG_Slipstream Posted September 15, 2013 Posted September 15, 2013 Well, you don't have to buy any big ship, $40 will get you the base game, and one small ship.From there you can earn any other ship in game, if you want to put the time in. People are paying in to support the game, and make it as good as it can be with stretch goals.Seems to be the way things are done these days!
Matt Posted September 16, 2013 Posted September 16, 2013 Ok, so you can unlock ships in game? Did not know that. Then it's OK I guess. Still, not enough actual info for me to send them money yet. If it is a worthy Freelancer and/or Wing Commander successor, then I will buy it.
kestrel79 Posted September 16, 2013 Posted September 16, 2013 Yes everything that is being sold for real cash right now is to fund the game, and will be available to purchase in game. It may take more time to buy the stuff in game but it will be possible. That's the road I'm taking. Starting with a basic ship and will work my way up in game.
Wolger Posted September 17, 2013 Posted September 17, 2013 (edited) Yes, you can work your way up from Aurora, the most basic ship and all the ships can be purchased in-game using in-game credits. There are perks for backing up the game early like getting a free pistol if the pledge reachs $16 million and LTI. For those who haven't bought the game package for game access, you can ask original or veteran backers to get the game package with LTI ships via gifting. For new backers, if they buy they will only get like 2 months of ship insurance. Every pledger who backs before $16 million will receive a laser pistol. Keep your ship safe from boarders with a pistol by your side. Is it getting outta hand? Now it reaches $20million . https://robertsspaceindustries.com/funding-goals I started to have little doubts when they said they're going to have FPS type of game. Just too ambitious and too many promises to be fulfilled. Edited September 17, 2013 by Wolger
HeavyCavalrySgt Posted September 17, 2013 Posted September 17, 2013 I am debating about this game. I'm not really into online multiplayer games, but it sounds like there is a good single player startup. However, it looks like if you lose your ship, you lose it. No going back to a save game to try it again - you either need to buy a new ship (and they can be expensive!) or fly as crew for someone else for awhile. I am not clear how you lose a ship in space combat or mishap, but don't lose yourself along with it. The gentleman that loses his ship in the trailer looks very much as though he will never need another. Everything seems to be an add-on, from insurance to new ships, but I think I know some things can be bought in game with in game money, or perhaps captured. Not clear on what a new ship costs, but I bet it won't be a couple missions as a gunner on a freighter. Still, like BoS, I love the "Yeah, sure the PC is Dead..." attitude.
ATAG_Slipstream Posted September 17, 2013 Posted September 17, 2013 (edited) Yes, you can work your way up from Aurora, the most basic ship and all the ships can be purchased in-game using in-game credits. There are perks for backing up the game early like getting a free pistol if the pledge reachs $16 million and LTI. For those who haven't bought the game package for game access, you can ask original or veteran backers to get the game package with LTI ships via gifting. For new backers, if they buy they will only get like 2 months of ship insurance. Is it getting outta hand? Now it reaches $20million . https://robertsspaceindustries.com/funding-goals I started to have little doubts when they said they're going to have FPS type of game. Just too ambitious and too many promises to be fulfilled. Yeah but they will have $20 million to play with, and I suspect that by the time of release they will have $30 million plus... Edited September 17, 2013 by JG4_Uther
BlitzPig_EL Posted September 17, 2013 Posted September 17, 2013 Pretty much shows how far down the pecking order flight simulation is, in terms of numbers.
Feathered_IV Posted September 17, 2013 Posted September 17, 2013 It's interesting to consider just how much people yearn for a narratively rich environment such as Star Citizen is promising. Surely there must be something the flight sim genre can learn from this? If the only thing SC offered was realistic physics and damage models, with just a rudimentary stab at what it means to be a part of that world (as we have come to accept from our titles) - could they possibly have achieved such record breaking support?
FlatSpinMan Posted September 17, 2013 Posted September 17, 2013 That's exactly what I was thinking last night, F_IV. Imagine those clips of Star Citizen with spacecraft coming in to land at empty generic runways, without people talking and waving them in. Nor pilots running to their ships, jumping in, and strapping themselves in. It really would so much in flight sims if the airfields were fleshed out a bit - even just with static crew. In modded IL2 it worked very well.
royraiden Posted September 17, 2013 Posted September 17, 2013 (edited) I also wasnt aware of this.To be honest it looks impressive.Im not so much a fan of sci-fi but Im pretty sure I will be getting this once it is released.The graphics alone convinced me. I wonder though what kind of PC specs would be required to run it on highest settings.Crysis 1 all over again ? Edited September 17, 2013 by royraiden
ATAG_Slipstream Posted September 17, 2013 Posted September 17, 2013 It is based on the crysis engine I believe, and current minimum specs graphics is GTX480. I wouldn't even attempt to run it with that though...
71st_AH_Hooves Posted September 17, 2013 Posted September 17, 2013 I put 40 in for this awhile back. However ill most likely checknit out again at release.
royraiden Posted September 17, 2013 Posted September 17, 2013 (edited) It is based on the crysis engine I believe, and current minimum specs graphics is GTX480. I wouldn't even attempt to run it with that though... Im sure the best PC specs available at this moment wont be able to max it out when it is released.Hopefully by then I would have a new rig for all these awesome games/sims Edited September 17, 2013 by royraiden
leitmotiv Posted September 17, 2013 Posted September 17, 2013 (edited) so they will just continue raising and adding goals until game release or there is some fix amount they are aiming for? Edited September 17, 2013 by Yaklover
tempered Posted September 18, 2013 Posted September 18, 2013 I signed up at their forums before they started their kickstarter because I thought that his focus was going to be on a good single player experience. Having followed the progression of the game, it seems like the major goal is to make a nice fat retirement fund for Roberts. The prices they are asking for some of the ships is insane. I think I donated $60 when they first started collecting, got the golden ticket, whatever that is for, and will probably play through the single player campaign and be done with the game. I think his overwhelming success is going to flood kickstarter with similar projects from other well known developers that probably don't need the initial investment, but are just wanting the added monetary gain and hype. I think it is detrimental to the smaller kickstarter projects that really do need the money to progress. A case in point would be the failed kickstarter for Rogue System, a flight sim quality space game. Their campaign started just before Star Citizen and in my opinion, would have been a more engaging game.
ATAG_Slipstream Posted September 18, 2013 Posted September 18, 2013 Never heard of Rogue System, that one seemed to fail hard! Strange how some kickstarters just go insane and others struggle so badly. I doubt Roberts thought he would be looking at $20 million now.
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