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Oil and fuel hydraulic damage model.


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Posted (edited)

Is it possible to rework the hydraulic lines damage model for fuel and oil? As it is now seems very arcade. Last days i hit several soviet and British planes with more than 5 20mm mg 151 shells leakin nearly from every surface. Nevertheless these planes were flying like nothing happened.  I have lost my patience.  There was even a flying torch (yak) following me in full speed for more than 30 seconds... Not to mention the almost null result in aerodynamic performance due to hits. I got sick of it. Does the il2 team do any effort to improve these issues? Its times that i consider old il2 series better in these aspects...

Edited by 335th_GRAlbatros74
  • Upvote 3
AEthelraedUnraed
Posted
On 3/17/2024 at 12:48 PM, 335th_GRAlbatros74 said:

Is it possible to rework the hydraulic lines damage model for fuel and oil? As it is now seems very arcade. Last days i hit several soviet and British planes with more than 5 20mm mg 151 shells leakin nearly from every surface. Nevertheless these planes were flying like nothing happened.

You need to have a bit of patience. A fuel/oil leak does absolutely nothing in the short term. In fact, a fuel leak temporarily makes the enemy more dangerous since it loses weight quickly. Depending on the severity of the leak, you should count on at least 5-10 minutes before anything happens.

 

On 3/17/2024 at 12:48 PM, 335th_GRAlbatros74 said:

Not to mention the almost null result in aerodynamic performance due to hits.

Ehm did you ever fly a severely damaged aircraft? There is definitely a result in aerodynamic performance, and it is very noticeable... Without much effort, you can find threads in this forum where the exact opposite is claimed, namely that some aircraft take a too large performance hit when damaged.

 

Also note that the visual damage doesn't necessarily correspond to the actual damage.

 

Nevertheless, it's absolutely possible that there are certain (edge) cases in which unrealistic performance happens. That's why it is stated on many places in this forum (including explicitly in the rules) that you should write a detailed description of the issue, add documentation and post tracks.

 

Honestly, what do you expect the Developers do based on your post? Start lobbing 20mm shells at every location on every Soviet and British aircraft in all possible flight conditions, then reference that to thousands of historical sources or computational fluid dynamics simulations to see if anything untoward happens? IL2 would cost a 1000 bucks per module. If it ever got finished in the first place.

1PL-Husar-1Esk
Posted (edited)

When a wing is hit there is unbalanced lift, the plane start to roll into one wing making it  very hard to fly. This same goes for tail surfaces. The holes in the fusuage are also affecting the drag but how this simulation is precise and accurate is hard to judge, because plane can fly straight with that type of damage and not all system onboard planes do  have damaged model or are modeled . The electric, pneumatic or even mechanic system are modeled in the way that can't be damaged.

 

Allied planes do suffer  from that kind of damage (wing dropping), many say too much compared to axis.

Edited by 1PL-Husar-1Esk
Posted
11 hours ago, 1PL-Husar-1Esk said:

The electric, pneumatic or even mechanic system are modeled in the way that can't be damaged.

If this is the reason why such a damage cannot be applied in the aircraft then i realize why it is what it is. Thank you.

11 hours ago, AEthelraedUnraed said:

You need to have a bit of patience. A fuel/oil leak does absolutely nothing in the short term. In fact, a fuel leak temporarily makes the enemy more dangerous since it loses weight quickly. Depending on the severity of the leak, you should count on at least 5-10 minutes before anything happens.

 

Ehm did you ever fly a severely damaged aircraft? There is definitely a result in aerodynamic performance, and it is very noticeable... Without much effort, you can find threads in this forum where the exact opposite is claimed, namely that some aircraft take a too large performance hit when damaged.

 

Also note that the visual damage doesn't necessarily correspond to the actual damage.

 

Nevertheless, it's absolutely possible that there are certain (edge) cases in which unrealistic performance happens. That's why it is stated on many places in this forum (including explicitly in the rules) that you should write a detailed description of the issue, add documentation and post tracks.

 

Honestly, what do you expect the Developers do based on your post? Start lobbing 20mm shells at every location on every Soviet and British aircraft in all possible flight conditions, then reference that to thousands of historical sources or computational fluid dynamics simulations to see if anything untoward happens? IL2 would cost a 1000 bucks per module. If it ever got finished in the first place.

Ok. When i save tracks how can i sent them in readable way?. I assume that the answer on  this question is somewhere in the forum but can you help me ?

1PL-Husar-1Esk
Posted
7 hours ago, 335th_GRAlbatros74 said:

If this is the reason why such a damage cannot be applied in the aircraft then i realize why it is what it is. Thank you.

Ok. When i save tracks how can i sent them in readable way?. I assume that the answer on  this question is somewhere in the forum but can you help me ?

You needed to compress track, if the file is above 5MB you need to upload it to free share web service, then link in the description.

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