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1PL-Husar-1Esk
Posted

I use  both VD and oculus airlink, oculus debug tools do have options which do not  VD have and vice versa.

Posted (edited)
8 hours ago, DBCOOPER011 said:

 

Is vsync off in the nvidia control panel for IL2? cant think of anything else why your being limited with the 4070S..

The vsync is off. This issue seems to be something that is affecting my VR specifically as you can see with the non-VR tests appear as they should be while the VR tests are half what they should be. It's almost as if my computer thinks that the card is still the 1080 in vr but thinks that it is the 4070S in non VR applications.

Edited by HazMatt
Posted (edited)
6 hours ago, giftgruen said:

I own no Quest 2 - instead using a Quest pro, but maybe my experiences might help nevertheless.

 

First: Do you use cable solution or WLAN ?

 

If WLAN connected: Use Virtual Desktop App ( Quest Store ) and not the native Quest Tools.

Way easier to configure imho - and therefore better to find the "sweet spot" for your configuration.

Also use a dedicated router. 

 

In general, your hardware config should be at least good enough to drive a Quest2 to have an acceptable game eperience.

 

I use a USB 3.0 link cable that works fine on the 1080ti computer.

 

My 1080ti runs my Quest 2 fine. I bought the 4070S to run the Quest 3 in the future.

 

The issue is only on the 4070 computer using all the same equipment and only in VR on that computer so it really seems to me that it's a VR related setting.

Edited by HazMatt
Posted

Unfortunately I cant help with the strange 4070S lack of performance. I was all set to upgrade from my 1660 to the 4070S,but now I am on hold.Seems like the solution may be something fairly simple like a game re-install or GPU re-install,but there are so many variables going on with VR etc. It is interesting however,that you can get acceptable gameplay with the 1080TI.... all I get is 65 FPM and a shimmering,blurry, almost unplayable mess.

Posted
1 hour ago, jimmycooper said:

Unfortunately I cant help with the strange 4070S lack of performance. I was all set to upgrade from my 1660 to the 4070S,but now I am on hold.Seems like the solution may be something fairly simple like a game re-install or GPU re-install,but there are so many variables going on with VR etc. It is interesting however,that you can get acceptable gameplay with the 1080TI.... all I get is 65 FPM and a shimmering,blurry, almost unplayable mess.

the 4070S benches at twice the speed of the 1080ti on the monitor. The issue I have is strictly VR related.  Not sure if this has anything with it but for some reason the Oculus software says that "your system doesn't meet minimum requirements"

Posted

How is the 4070S on other VR games? I can max-out my 1660 on Asgard's Wrath 2 VR with Quest 3....but not IL2 VR....

Posted

The only other VR game I play is Aces High offline and the 1080ti was enough to run it at max frame rate with everything maxed out so I can't tell a difference with the 4070S with that one so I can't really help with that.

Posted

Ok.... It would be interesting to see if your 4070S shows a significant increase in performance compared to the 1080TI,in another demanding VR game....or just repeats the IL2 lack of improvement.DCS maybe.... Weird that the Oculus software has the insufficient hardware message....

Posted (edited)

good idea to compare FPS in Il2 just for some simple track (or just on AF) with both cards .

 

I expect that your card (4070) shows more than 200 fps in FHD. If not -  first try to get this FPS in FHD. Seems to be some FPS limit in the game.

 

 

 

 

 

 

Edited by Cheesage
354thFG_Drewm3i-VR
Posted
On 3/6/2024 at 6:44 AM, DD_Crash said:

Thanks, I am going to need this.

 

19 hours ago, HazMatt said:

And now for another wrinkle. I did the straight up 3d mark test, non vr. Here are the results for both systems. These are not at all the same as the VR test.

 

This test shows the 4070S to be twice as fast. That's where it should be. I think the issue has something to do with the VR setting on the 4070 computer as the cpus are the same and I'm using the same quest 2 and cable on both.

 

overall score: 9247

1080ti: 10077

12100: 6307

 

overall score:: 15649

4070S: 20968

12100: 6310

I'm not sure it's the CPU RAM or BUS. (see non VR test results above)

 

I think there's something else going on.

As promised, here is the realeased Quest 3 Oculus Link setup guide: 

 

  • Like 2
chiliwili69
Posted (edited)
On 3/7/2024 at 6:50 AM, HazMatt said:

I'm not sure it's the CPU RAM or BUS. (see non VR test results above)

 

Your monitor (non VR) tests are in agreement with all the other 3DMark test done by others.

In fact the most interesting test for IL-2 in monitor is the "Fire Strike" which is DX11 like IL-2 right now.

The three variants of the FireStrike 3DMark test for monitor (FullHD, 2.5K, 4K) for the GPU score shows the following (for all CPUs, taking Graphics Score and 1 GPU):

 

https://www.3dmark.com/search#advanced?test=fs P&cpuId=&gpuId=1127&gpuCount=1&gpuType=ALL&deviceType=ALL&storageModel=ALL&memoryChannels=0&country=&scoreType=graphicsScore&hofMode=false&showInvalidResults=false&freeParams=&minGpuCoreClock=&maxGpuCoreClock=&minGpuMemClock=&maxGpuMemClock=&minCpuClock=&maxCpuClock=

 

image.thumb.png.e59f47a9baaada723d370071b70315da.png

 

FireStrike (FullHD): 29251 vs 50415  (so, 4070S is 72% faster than 1080Ti)

FireStrike Extreme (2.5K): 14365 vs 25192 (so, 4070S (so, 4070S is 75% faster than 1080Ti)

FireStrike Ultra (4K): 7115 vs 12342 (so, 4070S is 73% faster than 1080Ti)

 

So your monitor tests are fine, and they are what you should expect from your cards.

 

So, in the IL-2 4K monitor benchmark (in theory not bottlenecked by CPU) you should see a similar gain.

 

Edited by chiliwili69
chiliwili69
Posted

Now if you search for your CPU i3-12100F and the VR Orange Room you will see this for the 4070S:

image.png.3203584238714d4d461c8f8a788ec413.png

 

and this for the 1080Ti:

image.png.bc4e49aacf6cd47828beb56b85505c55.png

 

So almost same performance for both cards, so your Orange VR test are also aligned with the other VR test for you CPU&GPU combo.

 

But What I say is that in the Orange VR tests, if you are around 300fps, then you (and all other test of other people with that CPU) could be bottlenecked by the CPU and that´s why the results are similar.

On 3/7/2024 at 7:59 AM, DBCOOPER011 said:

cant think of anything else why your being limited with the 4070S..

 memory bus in 4070S is 192bits, and in the 1080Ti the memory bus is 352bits.

This could play a more important role when managing high resolutions twice (today VR)

1PL-Husar-1Esk
Posted

Memory bus , saw different results, sometimes I does matter sometimes not , but for sure higher the resolution it should matter more. That's why raw power is bottlenecking by reduced bus width. 

354thFG_Drewm3i-VR
Posted (edited)

He needs to follow my guide and then use openxr toolkit to view his cpu/gpu frame times in real-time with the advanced option to see if its a cpu/gpu bottleneck.

 

But Chili is right: could absolutely be a cpu bottleneck.

Edited by =DW=_Drewm3i-VR
1PL-Husar-1Esk
Posted (edited)

Yep, but in higher resolution  GPU is almost always bottlenecking. Thats why no one do test CPU with 4k gameplay. This doesn't mean that he shouldn't be able to play VR game by choosing/ adjusting right settings with lower tier PC.

Edited by 1PL-Husar-1Esk
Posted

I am almost 100% sure that there's a setting somewhere that is VR/steam related that is causing this problem.  All the things that run slow are on steam.

 

If it was cpu/bus/memory limited it would be the same in all games and tests. The 3DVR test that runs slow runs on steam and it runs at half speed, the same as IL2 (runs at half speed) I reinstalled steamVR but nothing changed.

 

Something I've noticed in IL2 is that the frame rate seems to drop to 35 but it does not go under 35. When the frame rate is at 35 the CPU GPU usage is low. The GPU usage seems to bounce all around but never gets more then 50%.

 

I updated my bios and all my chipset drivers as well but it didn't change anything.

 

I ran another VR test. I think it was called Open VR. In this test my GPU ran at 96% and my numbers were much better. Both the CPU and GPU utilization were higher during these tests.

 

The issue I've noticed is that in IL2 and in tests that the card runs slow that it appears that the card and the CPU are not running at anything near capacity. The CPU and the GPU are both running less then 50%. If I could figure out what is keeping the card from running at full speed I think I could fix the problem.

 

 

 

 

6 hours ago, =DW=_Drewm3i-VR said:

He needs to follow my guide and then use openxr toolkit to view his cpu/gpu frame times in real-time with the advanced option to see if its a cpu/gpu bottleneck.

 

But Chili is right: could absolutely be a cpu bottleneck.

I think the openxr might fix this problem if it would bypass steam because steam is the only place where my card runs slow.

Could you please point me at the guide again as I'm not very good at searching for things on here.

Thanks.==

Posted

@HazMatt

 

The CPU statistics are very unreliable, since the CPU has multiple cores and especially games won't use all of them fully. One core may be maxed out and then the CPU will be the issue, but you won't be anywhere near 100% CPU usage, because other cores are not doing that much.

 

Having 50% GPU suggests that you have a major CPU bottleneck or other bottleneck.

 

As for the Steam issues, can you post a screenshot of the SteamVR Video settings page? Like this:

 

steamvr_video.PNG

Posted

How do I get that screen? I don't recall seeing all those options in my settings.

 

I'll bet money it's that motion smoothing setting as I've read that it can cause these issues.

Posted

@HazMatt I've not read all the posts above so sorry if repeating anything already said. I see your CPU is an i3, the below is from the Steam page for IL2 and it seems the minimum needed is an i5, - I don't know enough about whether an i3 can be equal to an i5, others here will be far more knowledgeable than me on that score. Good luck in getting things running the way you want.

 

 

image.png.01d73fba8c68715959ab49bf9b5d8ca7.png

354thFG_Drewm3i-VR
Posted (edited)
2 hours ago, HazMatt said:

I am almost 100% sure that there's a setting somewhere that is VR/steam related that is causing this problem.  All the things that run slow are on steam.

 

If it was cpu/bus/memory limited it would be the same in all games and tests. The 3DVR test that runs slow runs on steam and it runs at half speed, the same as IL2 (runs at half speed) I reinstalled steamVR but nothing changed.

 

Something I've noticed in IL2 is that the frame rate seems to drop to 35 but it does not go under 35. When the frame rate is at 35 the CPU GPU usage is low. The GPU usage seems to bounce all around but never gets more then 50%.

 

I updated my bios and all my chipset drivers as well but it didn't change anything.

 

I ran another VR test. I think it was called Open VR. In this test my GPU ran at 96% and my numbers were much better. Both the CPU and GPU utilization were higher during these tests.

 

The issue I've noticed is that in IL2 and in tests that the card runs slow that it appears that the card and the CPU are not running at anything near capacity. The CPU and the GPU are both running less then 50%. If I could figure out what is keeping the card from running at full speed I think I could fix the problem.

 

 

 

 

I think the openxr might fix this problem if it would bypass steam because steam is the only place where my card runs slow.

Could you please point me at the guide again as I'm not very good at searching for things on here.

Thanks.==

Sounds like your issue is you're entering reprojection/asw territory. You need to disable via Oculus Debug Tool. Here's the guide:

 

https://youtu.be/XIkHuioIlkY

Edited by =DW=_Drewm3i-VR
DBCOOPER011
Posted
11 hours ago, chiliwili69 said:

 memory bus in 4070S is 192bits, and in the 1080Ti the memory bus is 352bits.

This could play a more important role when managing high resolutions twice (today VR)

 

Thats interesting and make sense. But I have a 4070 and it runs pretty well with my pico 4 in godlike mode at 72hz. I believe it runs better then a 1080ti, but I havent had a 1080ti in quite a while. The settings I used are on the pico thread...

 

 

Posted
3 hours ago, Monksilver said:

@HazMatt I've not read all the posts above so sorry if repeating anything already said. I see your CPU is an i3, the below is from the Steam page for IL2 and it seems the minimum needed is an i5, - I don't know enough about whether an i3 can be equal to an i5, others here will be far more knowledgeable than me on that score. Good luck in getting things running the way you want.

 

 

image.png.01d73fba8c68715959ab49bf9b5d8ca7.png

I appreciate all of you guys that are trying to help. However there are some things that keep coming up over and over that are not helpful.

You do not need a 14th gen I9 to keep a 4070 super from bottlenecking.

 

I5/I7 of what generation? My 12100 benchmarks faster over all then a 10th generation I7 and it benchmarks more then 25% faster then a 10700 in single core performance and more then 15% faster then a 10th generation I9 in single core performance. From all indications I've read IL2 is a single threaded app. This means that my 12100 will run the app faster then a 10th gen I9

 

IF THE CPU WAS THE BOTTLENECK IT WOULD BOTTLENECK IN NON-STEAM GAMES.

This problem is on on STEAMVR related applications.

 

This issue is ONLY in stuff that runs on STEAMVR. A 14900 is not going to fix the problem of STEAMVR games running slow and other games running fine.

4 minutes ago, Cheesage said:

35(6) fps is 72/2. 

 

Seems to be ASW,

 

please check the topic below

 

https://forum.dcs.world/topic/342534-disabling-asw-in-quest-3/

 

Thanks for this. I will give it a shot.

  • Upvote 1
Posted (edited)
8 minutes ago, HazMatt said:

I5/I7 of what generation? My 12100 benchmarks faster over all then a 10th generation I7 and it benchmarks more then 25% faster then a 10700 in single core performance and more then 15% faster then a 10th generation I9 in single core performance. From all indications I've read IL2 is a single threaded app. This means that my 12100 will run the app faster then a 10th gen I9

 

About 12100. I am not sure that your suggestions are correct. I upgraded my 10600k (without OC) to i3 12100 and was really disappointed with performance. That is the reason why I upgraded just one week after that to 13100 (was not better at all...) and one week after that to 12600k (without OC). Now it is OK.

 

P.S: Maybe you have DDR5 and it works better ...I have DDR4 Mobo. 

 

P.S2: FPS/$ for i3 12100 is absolutely brilliant. True.... But I prefer to play with 160..200 fps and i3 12100 cannot deliver it...:(

Edited by Cheesage
  • Upvote 1
354thFG_Drewm3i-VR
Posted (edited)
21 minutes ago, HazMatt said:

I appreciate all of you guys that are trying to help. However there are some things that keep coming up over and over that are not helpful.

You do not need a 14th gen I9 to keep a 4070 super from bottlenecking.

 

I5/I7 of what generation? My 12100 benchmarks faster over all then a 10th generation I7 and it benchmarks more then 25% faster then a 10700 in single core performance and more then 15% faster then a 10th generation I9 in single core performance. From all indications I've read IL2 is a single threaded app. This means that my 12100 will run the app faster then a 10th gen I9

 

IF THE CPU WAS THE BOTTLENECK IT WOULD BOTTLENECK IN NON-STEAM GAMES.

This problem is on on STEAMVR related applications.

 

This issue is ONLY in stuff that runs on STEAMVR. A 14900 is not going to fix the problem of STEAMVR games running slow and other games running fine.

 

Thanks for this. I will give it a shot.

Did you follow the guide yet? I assure you it will greatly improve your experience if you just follow it to the "t." You are experiencing ASW kicking in.

 

Also, set your encode resolution width in ODT for the Quest 2 to: 3664 not 4128. You also don't need to override the resolution in OpenXR Toolkit with the Quest 2, simply max out the slider in Oculus Link to 1.5 at 72 hertz. Those two are the only changes to make to the guide for the Quest 2.

Edited by =DW=_Drewm3i-VR
Posted
54 minutes ago, Cheesage said:

 

About 12100. I am not sure that your suggestions are correct. I upgraded my 10600k (without OC) to i3 12100 and was really disappointed with performance. That is the reason why I upgraded just one week after that to 13100 (was not better at all...) and one week after that to 12600k (without OC). Now it is OK.

 

P.S: Maybe you have DDR5 and it works better ...I have DDR4 Mobo. 

 

P.S2: FPS/$ for i3 12100 is absolutely brilliant. True.... But I prefer to play with 160..200 fps and i3 12100 cannot deliver it...:(

 

I would agree with you if I was running those kind of fps. My monitor refresh is 60 and my VR is 72 so there's no need for a faster CPU for me.

Even though this is the case it seems ever 3rd reply says I need a CPU lolz.

 

The issue I'm having is SteamVR related as I run max FPS in any game that is not related to steam.

 

 

Posted
6 hours ago, Aapje said:

@HazMatt

 

The CPU statistics are very unreliable, since the CPU has multiple cores and especially games won't use all of them fully. One core may be maxed out and then the CPU will be the issue, but you won't be anywhere near 100% CPU usage, because other cores are not doing that much.

 

Having 50% GPU suggests that you have a major CPU bottleneck or other bottleneck.

 

As for the Steam issues, can you post a screenshot of the SteamVR Video settings page? Like this:

 

steamvr_video.PNG

Mine doesn't show Motion Smoothing option and some of the others. Any idea why? I'm showing advanced settings.

Posted
2 hours ago, Cheesage said:

35(6) fps is 72/2. 

 

Seems to be ASW,

 

please check the topic below

 

https://forum.dcs.world/topic/342534-disabling-asw-in-quest-3/

 

PROGRESS! NOW GETTING MAX FPS IN VR WITH ULTRA SETTINGS!

 

I checked the ASW and somehow that got turned back on. I KNOW I turned it off.

 

Now my VR FPS is staying maxed in ultra and the GPU is now running double what it was before into the 60% usage area.

 

However. VRmark is still running slow and the GPU usage is under 50% so Steam is still not at full steam.

 

Great news on the IL2 side cause it's keeping pegged at max fps on ultra.

 

I will continue messing around with it and update if there is anything of note.

 

Thanks to all that helped me with this!

 

 

2 hours ago, Cheesage said:

 

About 12100. I am not sure that your suggestions are correct. I upgraded my 10600k (without OC) to i3 12100 and was really disappointed with performance. That is the reason why I upgraded just one week after that to 13100 (was not better at all...) and one week after that to 12600k (without OC). Now it is OK.

 

P.S: Maybe you have DDR5 and it works better ...I have DDR4 Mobo. 

 

P.S2: FPS/$ for i3 12100 is absolutely brilliant. True.... But I prefer to play with 160..200 fps and i3 12100 cannot deliver it...:(

True. The 12100 is only like 2% faster then the 10600 and 25% faster on single thread so I think you would have only seen a performance increase in single threaded apps.

The reason I use the 12100 is almost all the games I play are single threaded apps.

My board is DDR4 too. I did some research before I bought it and the performance difference didn't justify the price difference to me.

chiliwili69
Posted
7 hours ago, HazMatt said:

However. VRmark is still running slow and the GPU usage is under 50% so Steam is still not at full steam.

 

Congrats for your progress. 

 

Regarding the VRMark (Orange Room) , as I said in a previous post, you obtained the same score with both cards (13732 with 4070S and 13847 with 1080Ti).

The Orange Room is a low VR Mark thought for low resolution VR headsets.

That´s why your CPU&GPUs are reaching the same 300fps in both cases because in both cases you reach the CPU bottleneck first.

 

BUT, this DOES NOT MEAN your CPU is weak for VR games, it only means that in this particular VRMark you reach the CPU limit before reaching GPUs limits (and thats why your GPUs are not at full steam for this particular VRMark Orange room bench).

 

In fact, I have been always behind the Core i3 and Core i5 product lines, not only because the price but also because they have less cores (but enough) and generate the heat, so the cooling system is more effective can keep lower temperatures at the CPU (so more Turbo/OC can be achieved).

 

But on the other hand the Core i3, Core i5 product lines from Intel have a lower Turbo frequencies than their big brothers (i7, i9) and less L3/L2 cache.

 

intel core

 

Ideally Intel could produce CPUs with just 4 cores but also higher frequencies and larger caches. Many games (including IL-2) don´t benefit from having more than 4 cores since they are mainly single-threaded.

 

In any case, just for the records,  you could run the IL-2 benchmark to contribute to the forum knowledge about CPUs/GPUs for IL-2:

 

  • Upvote 1
Posted (edited)

 

1 hour ago, chiliwili69 said:

Ideally Intel could produce CPUs with just 4 cores but also higher frequencies and larger caches. Many games (including IL-2) don´t benefit from having more than 4 cores since they are mainly single-threaded

 

 

Agree....Last i3 that way was i3 9350kf and it was really good.

Edited by Cheesage
Posted
10 hours ago, HazMatt said:

Mine doesn't show Motion Smoothing option and some of the others. Any idea why? I'm showing advanced settings.

I just got a screenshot from the Internet since I couldn't be bothered to make one myself. They probably just changed the available settings since then. The picture wqas just an illustration so you would recognize it.

 

Quote

The reason I use the 12100 is almost all the games I play are single threaded apps.

 

The biggest downside of that CPU is that the boost clock is fairly low and that is has about half the cache of something like a 12600k. Both of those will hamper the performance in single threaded apps as well. And as the X3D-chips showed, games love cache.

 

Where I'm at, the CPU prices have dropped substantially and second hand CPU prices tend to be quite good since the chance of failure is low, so you can probably resell the 12100 fairly easily. So if you upgrade, you probably won't be worse off than if you had gotten a faster CPU right away.

 

I would consider the 12600K as an upgrade. It's a very strong CPU and the price is quite decent right now. You can then just keep your current motherboard and RAM.

Posted
13 hours ago, Aapje said:

I just got a screenshot from the Internet since I couldn't be bothered to make one myself. They probably just changed the available settings since then. The picture wqas just an illustration so you would recognize it.

 

 

The biggest downside of that CPU is that the boost clock is fairly low and that is has about half the cache of something like a 12600k. Both of those will hamper the performance in single threaded apps as well. And as the X3D-chips showed, games love cache.

 

Where I'm at, the CPU prices have dropped substantially and second hand CPU prices tend to be quite good since the chance of failure is low, so you can probably resell the 12100 fairly easily. So if you upgrade, you probably won't be worse off than if you had gotten a faster CPU right away.

 

I would consider the 12600K as an upgrade. It's a very strong CPU and the price is quite decent right now. You can then just keep your current motherboard and RAM.

 

That 12600k looks like a good deal and shows 22% faster overall and 13% single core improvement over my 12100. I was thinking to wait as I recently did a bios upgrade so my board now supports the 14th gen cpus. I'm thinking I might buy one of those when the price drops after the 15th gen comes out. Right now I'm getting all the performance I need from my 12100s as they can push everything I play to the max refresh rates that I have.

Posted

The Intel 14th gen parts are just a re-release of the 13th gen, mostly just with an overclock. You pay way too much extra for that.

 

Where I'm at you can get a 14600k for 311 euro and the 13600kf is 271 euro. They perform almost the same. A 12600k costs 205 euro over here. There is a bit more of a gap between the 12600k and the 13600k, so you can consider the latter, although the 12600k is better value.

 

The only 14th gen part I would consider is the 14700, which got 4 more e-cores than the 13700. But the e-cores don't work so well for gaming. For some games it is even better to disable them.

 

 

Posted (edited)

PS new driver out on NVIDIA site: 551.76 game ready .. some steam related fix.

Edited by jollyjack
Posted

Ugh. Something changed on my settings somewhere and now I'm running 20% CPU and GPU usage again with 35FPS. I checked the space warp and it's off but it appears something else has changed and is causing everything to run like crap again.

 

It's very frustrating when programs "help" you and make changes for you and screw things up and you have to try to figure out what happened.

 

I'm to the point of giving up on playing IL2.

 

Before you guys all start again with "it's my CPU" My VR works fine in other games. It's either a setting in IL2 or in Steam VR as that is the only place it is not working properly.

354thFG_Drewm3i-VR
Posted
1 hour ago, HazMatt said:

Ugh. Something changed on my settings somewhere and now I'm running 20% CPU and GPU usage again with 35FPS. I checked the space warp and it's off but it appears something else has changed and is causing everything to run like crap again.

 

It's very frustrating when programs "help" you and make changes for you and screw things up and you have to try to figure out what happened.

 

I'm to the point of giving up on playing IL2.

 

Before you guys all start again with "it's my CPU" My VR works fine in other games. It's either a setting in IL2 or in Steam VR as that is the only place it is not working properly.

Will you please follow the guide? It seems your ASW setting keeps resetting. You need to set your ODT settings EVERY TIME.

Posted
1 hour ago, =DW=_Drewm3i-VR said:

Will you please follow the guide? It seems your ASW setting keeps resetting. You need to set your ODT settings EVERY TIME.

What's ODT settings?

354thFG_Drewm3i-VR
Posted (edited)
21 minutes ago, HazMatt said:

What's ODT settings?

If you would watch the guide you'd know...?

 

I went through every setting in great detail. Take the guesswork out of this.

Edited by =DW=_Drewm3i-VR
  • Upvote 1
DBCOOPER011
Posted

I would do a full windows re-install at this point.

Posted
1 hour ago, DBCOOPER011 said:

I would do a full windows re-install at this point.

Why? it only affects SteamVR...

  • Upvote 1

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