1CGS LukeFF Posted February 23, 2024 Author 1CGS Posted February 23, 2024 8 hours ago, Bussard* said: It seems that the Nieuport 28 is missing in the aircraft selection of the ACQM (Westfront Map). Thanks, I'll report it. ? 1
Mtnbiker1998 Posted February 23, 2024 Posted February 23, 2024 25 minutes ago, LukeFF said: Thanks, I'll report it. ? I didn't see the Spad 13 either 1
Blitzen Posted February 23, 2024 Posted February 23, 2024 I am very pleased the Flying Circus now has its on Advanced Mission Generator, We've waited a long time for this splendid utility ( but I have just found that attacking airfields in a Sopwith Dolphin is a very risky proposition!) While on the subject of Mission Generator, may I ask why German heavy fighters ( Bf-110's and Me-410's specifically,) don't have any "Intercept Bomber " missions among their choices -it would be a kind of mission they might be assigned to mid-war. I think it would be great to line up on formations of Pe-2's, B-25's , or B-26's and perhaps eventually ( & I know I'm dreaming B-17's and B-24's...)
Koziolek Posted February 23, 2024 Posted February 23, 2024 2 minutes ago, Blitzen said: I am very pleased the Flying Circus now has its on Advanced Mission Generator, We've waited a long time for this splendid utility ( but I have just found that attacking airfields in a Sopwith Dolphin is a very risky proposition!) While on the subject of Mission Generator, may I ask why German heavy fighters ( Bf-110's and Me-410's specifically,) don't have any "Intercept Bomber " missions among their choices -it would be a kind of mission they might be assigned to mid-war. I think it would be great to line up on formations of Pe-2's, B-25's , or B-26's and perhaps eventually ( & I know I'm dreaming B-17's and B-24's...) Strange, I remember flying Me-410 against bombers on Normandy map in AQMB a few months ago. Something changed?
Koziolek Posted February 23, 2024 Posted February 23, 2024 51 minutes ago, Koziolek said: Strange, I remember flying Me-410 against bombers on Normandy map in AQMB a few months ago. Something changed? yep, still possible
Geleitzug Posted February 23, 2024 Posted February 23, 2024 Will it be now possible to create real night missions with dark conditions when using the Advanced Quick Mission Generator ? For the Normandy map e.g. the time frame one can select is currently only from early morning to early night, which leads to still quite bright conditions due to summer 5
jojy47jojyrocks Posted February 23, 2024 Posted February 23, 2024 With the current AI enemy assets, it is almost unplayable...they keep zooming up... The AI in Offline just do a big zoom up and zoom down, and just keep doing that, rinse and repeat. It was ok before all this, they did not constantly go zoom up. I thought the AI improved, it seemed to get worse... 2
RNAS10_Mitchell Posted February 24, 2024 Posted February 24, 2024 First impression, AI seems more aggressive.
BlitzPig_EL Posted February 24, 2024 Posted February 24, 2024 I've noted in the missions I have made that the head on sniping ability of the AI is even more accurate than before, and they were snipers before the update. Hard to believe that they can land shots in head on attacks so accurately and repeatedly. 1
jojy47jojyrocks Posted February 24, 2024 Posted February 24, 2024 1 hour ago, RNAS10_Mitchell said: First impression, AI seems more aggressive. Aggressive, yes, and zoom climbing a lot. Campaigns and career is a bit unplayable at this point. 3
rvgls49 Posted February 24, 2024 Posted February 24, 2024 (edited) 4 hours ago, jojy47jojyrocks said: Aggressive, yes, and zoom climbing a lot. Campaigns and career is a bit unplayable at this point. As usual before, 6 plus AI's on my tail (MIG-3) going 560 km. hour on the deck, chasing my poor FW190A3 going slightly slower all over the Stalingrad winter map. Edited February 24, 2024 by rvgls49 3
jojy47jojyrocks Posted February 24, 2024 Posted February 24, 2024 (edited) The developers really need to do something just to tweak the AI, focus only on AI for just one whole update. Campaigns and career is almost unplayable like this and it remains a dud until this is rectified. A year ago, it was the AI just went all the way up until it stalled, some even just crashed after doing constant tight turns. I mostly only play single player and now due this this, I have to keep it in a pause. Edited February 24, 2024 by jojy47jojyrocks 5
Koziolek Posted February 24, 2024 Posted February 24, 2024 (edited) 3 hours ago, Bando said: I hope the new sim will implement this better. Do you mean they will be better at chasing us ? ? Edited February 24, 2024 by Koziolek 1 1
cellinsky Posted February 24, 2024 Posted February 24, 2024 Since this update, I get very blurry ground textures after about 300 m height and there are no enemy flights generated in either in quick-mission or career. Never had anything like this happen. Should I go for a fresh install?
Flying_Anchor Posted February 24, 2024 Posted February 24, 2024 4 часа назад, jojy47jojyrocks сказал: The developers really need to do something just to tweak the AI, focus only on AI for just one whole update. Dont you think all programmers are same and universal? AI programmer is a discrete and special branch. If IL-2's team has 20 programmers it doesnt mean all 20 can drop their specialization and focus on AI. I heartly support AI improving and agree that for now its on of the weakest spots, but dont be infantile, they really try as hard as they can. 7 часов назад, jojy47jojyrocks сказал: Campaigns and career is a bit unplayable at this point. Playing very much since 5.202 single player career and AQMG. Didnt notice any changes in AI efficiency, all is playable with mediocre difficulty (all aces): if you're not attentive, you'll be quickly bamboozed from behind. But in a duel bots dont have a chance. Flying circus AI still being turkey shooting simulator. 1 1
1CGS LukeFF Posted February 24, 2024 Author 1CGS Posted February 24, 2024 8 hours ago, rvgls49 said: As usual before, 6 plus AI's on my tail (MIG-3) going 560 km. hour on the deck, chasing my poor FW190A3 going slightly slower all over the Stalingrad winter map. Please post track files showing this behavior. ? 8 hours ago, jojy47jojyrocks said: The developers really need to do something just to tweak the AI, focus only on AI for just one whole update. Campaigns and career is almost unplayable like this and it remains a dud until this is rectified. A year ago, it was the AI just went all the way up until it stalled, some even just crashed after doing constant tight turns. I mostly only play single player and now due this this, I have to keep it in a pause. As Han and VikS stated in the recent Q&A video, they are well aware of the need for deep AI updates but without a full-time person to work on this issue, improvements are going to be slow in coming. I wish I could tell you all something different right now but that's the reality of the situation. 1 2
RNAS10_Mitchell Posted February 24, 2024 Posted February 24, 2024 A little more time flying in FC against AI. My takeaway is the AI marksmanship is improved. A change that was not imo necessary. It was very good before, and in fact a little too good on Ace settings. Now it's insanely accurate at long range. Even on Veteran settings. Please change it back. Imo, work was needed on the AI flying and tactical maneuvering, but not on it's marksmanship. 20 minutes ago, LukeFF said: Please post track files showing this behavior. ? As Han and VikS stated in the recent Q&A video, they are well aware of the need for deep AI updates but without a full-time person to work on this issue, improvements are going to be slow in coming. I wish I could tell you all something different right now but that's the reality of the situation. Please dial back the AI marksmanship. It's ridiculously accurate at long range. 1 5
BlitzPig_EL Posted February 24, 2024 Posted February 24, 2024 54 minutes ago, RNAS10_Mitchell said: Please dial back the AI marksmanship. It's ridiculously accurate at long range. This X1000. 1
Blitzen Posted February 24, 2024 Posted February 24, 2024 On 2/23/2024 at 8:52 AM, Koziolek said: Strange, I remember flying Me-410 against bombers on Normandy map in AQMB a few months ago. Something changed? Any for any the variants of the Bf-110 that you've found?
[CPT]Crunch Posted February 24, 2024 Posted February 24, 2024 What hurts the AI more than anything is the inability to load the skies with volume, you end up having to compensate cramming way too much action into to few planes trying to disguise the vacant skies.
Sky_Wolf Posted February 24, 2024 Posted February 24, 2024 (edited) As Han and VikS stated in the recent Q&A video, they are well aware of the need for deep AI updates but without a full-time person to work on this issue, improvements are going to be slow in coming. I wish I could tell you all something different right now but that's the reality of the situation. Fascinating. It’s as if the team doesn’t have enough money to hire a full time AI programmer. This has been a major problem for well over 5 years. Edited February 24, 2024 by Sky_Wolf 3
Gambit21 Posted February 24, 2024 Posted February 24, 2024 2 hours ago, [CPT]Crunch said: What hurts the AI more than anything is the inability to load the skies with volume, you end up having to compensate cramming way too much action into to few planes trying to disguise the vacant skies. That’s one of the problems. I have some decent sized fights in Havoc and Hawks, but AI issues of one sort or another tend to hamper them. How AI shoots at a player is one thing, but how AI shoots at AI has also long been an issue. For a while AI couldn’t shoot at other AI very well at all, and what should be a 5 minute fur ball took 20 minutes to resolve. So essentially AI has been, and continues to be one of the downfalls of this sim, and hamstrings the single player aspect to an unfortunate degree. Even more unfortunate is that this problem shows no signs of going away any time soon. 3 2
Vendigo Posted February 24, 2024 Posted February 24, 2024 On 2/22/2024 at 1:42 AM, AEthelraedUnraed said: Maps -> Enable Editing. Then in the leftmost box in the toolbar that just appeared, it should say either "water", "forest_map" or "forest_cut". Click this box to change what you're editing. Could you please point to what box exactly is supposed to say "water", "forest_map" etc, because my menu of "enable editing" doesn't have this box: Spoiler Thank you!
Yogiflight Posted February 25, 2024 Posted February 25, 2024 2 hours ago, Gambit21 said: How AI shoots at a player is one thing, but how AI shoots at AI has also long been an issue. For a while AI couldn’t shoot at other AI very well at all, Yes, they didn't hit anything, although the AI, they were shooting at, was flying almost straight, no trying to evade. But for me the biggest issue is the way my squadmates are flying in formation. It already starts with the first turn after takeoff. You fly a right turn and they turn right, left, right, left again, until they recognize right might be the correct direction. Then the flightleader waits at 250km/h for the flight to join formation, but he isn't able to keep the altitude of 500m. He loses altitude, climbs back to 500m, loses altitude again, climbs again... All that stuff wants you to shoot your squadmates down and fly alone. 3
Gambit21 Posted February 25, 2024 Posted February 25, 2024 39 minutes ago, Yogiflight said: Yes, they didn't hit anything, although the AI, they were shooting at, was flying almost straight, no trying to evade. But for me the biggest issue is the way my squadmates are flying in formation. It already starts with the first turn after takeoff. You fly a right turn and they turn right, left, right, left again, until they recognize right might be the correct direction. Then the flightleader waits at 250km/h for the flight to join formation, but he isn't able to keep the altitude of 500m. He loses altitude, climbs back to 500m, loses altitude again, climbs again... All that stuff wants you to shoot your squadmates down and fly alone. Interesting. So absolutely zero change/improvement in what has now become years. Been 4 years since I built hawks and reported these issues. I’m sure they were present years before that.
Aapje Posted February 25, 2024 Posted February 25, 2024 9 hours ago, LukeFF said: As Han and VikS stated in the recent Q&A video, they are well aware of the need for deep AI updates but without a full-time person to work on this issue, improvements are going to be slow in coming. I wish I could tell you all something different right now but that's the reality of the situation. Perhaps someone can be hired on a contract-basis to set up a new system.
Bilbo_Baggins Posted February 25, 2024 Posted February 25, 2024 Can they please fix the AI Ju88C6 level bombing on quick missions? That machine doesn't have a bombsight but they level bomb from 4000m.
kendo Posted February 25, 2024 Posted February 25, 2024 (edited) 10 hours ago, Yogiflight said: Yes, they didn't hit anything, although the AI, they were shooting at, was flying almost straight, no trying to evade. But for me the biggest issue is the way my squadmates are flying in formation. It already starts with the first turn after takeoff. You fly a right turn and they turn right, left, right, left again, until they recognize right might be the correct direction. Then the flightleader waits at 250km/h for the flight to join formation, but he isn't able to keep the altitude of 500m. He loses altitude, climbs back to 500m, loses altitude again, climbs again... All that stuff wants you to shoot your squadmates down and fly alone. Have only played the new update briefly, so nothing conclusive here, but will say my Halberstadt AI gunner took out an attacking Spad very effectively in a AQMB airfield attack mission. Was a lot of fun actually. Big thank you to the devs for adding it to FC. Edited February 25, 2024 by kendo 1
FeuerFliegen Posted February 25, 2024 Posted February 25, 2024 I can't tell you guys how much I appreciate the long awaited updates to the P-40. That being said; the P-39 has the same engine correct? Shouldn't it, at a minimum, have equal boost/time limits? 3 4
ICDP Posted February 25, 2024 Posted February 25, 2024 1 hour ago, FeuerFliegen said: I can't tell you guys how much I appreciate the long awaited updates to the P-40. That being said; the P-39 has the same engine correct? Shouldn't it, at a minimum, have equal boost/time limits? Didn’t they already confirm it will be looked at?
Noisemaker Posted February 25, 2024 Posted February 25, 2024 I can't confirm myself, since my rig is in storage, but I assume that since the P40 engine mod is a 1942 upgrade, that it won't be available in the BOM time frame. Can anyone confirm?
1CGS LukeFF Posted February 25, 2024 Author 1CGS Posted February 25, 2024 21 hours ago, Sky_Wolf said: Fascinating. It’s as if the team doesn’t have enough money to hire a full time AI programmer. This has been a major problem for well over 5 years. Nope, that's not what was said. They have had an opening for an AI programmer position for a while now but haven't found anyone to fill the position. It's not a matter of money. 4 hours ago, ICDP said: Didn’t they already confirm it will be looked at? It's on the to-do list, yes. 28 minutes ago, Noisemaker said: I can't confirm myself, since my rig is in storage, but I assume that since the P40 engine mod is a 1942 upgrade, that it won't be available in the BOM time frame. Can anyone confirm? I think I have it enabled for the player but for flights flown only by the AI, it is not, on the Moscow map. 1
TRRA15 Posted February 25, 2024 Posted February 25, 2024 I'm surprised at how little mention in the post replies ( relatively so ) was given to what seems like the handiest feature of the upgrade, the joystick/key mapping search feature. Thank you, thank you, thank you. With the gazillion keys, buttons, sliders, knobs, toggles, it's a genuine PIA to remember them and keep them all straight when assigning/reassigning/modifying them without excruciatingly tedious cross-referencing. Thanks to this new feature,I was able to set things straight in 15 minutes what would have taken me hours. Fantastic. 2 1 4
Charlo-VRde Posted February 25, 2024 Posted February 25, 2024 Per the release notes for this update: "IAR 80/81: its unique bomb control system has been improved to better match the historical prototype - in the bomb drop mode the bombs are released by the main trigger (command "fire all guns");. a feature of the IAR for the flaps to extend as an airbrake for dive bombing." It appears with my very brief testing that while in bombs mode for any IAR version carrying bombs that none of the guns fire until bombs mode is turned off. Is that correct and a reflection of how the dive bomber versions worked?
Ghost666 Posted February 26, 2024 Posted February 26, 2024 (edited) Yes, that's how it worked IRL. When you hit bomb mode the trigger becomes the bomb release and the dive brakes deploy. Releasing the bomb or returning to gun mode, raises the dive brakes and returns the trigger to gun control. IIRC. Edited February 26, 2024 by Ghost666 2
Lusekofte Posted February 26, 2024 Posted February 26, 2024 Well I use bomb drop trigger. And it work
1CGS LukeFF Posted February 26, 2024 Author 1CGS Posted February 26, 2024 4 hours ago, Ghost666 said: Yes, that's how it worked IRL. When you hit bomb mode the trigger becomes the bomb release and the dive brakes deploy. Releasing the bomb or returning to gun mode, raises the dive brakes and returns the trigger to gun control. IIRC. Yes, you still have to flip the bomb "door" switch a second time after releasing the bombs, as that will reopen the bomb release circuits and thus allow the machine guns to be fired again. On a side note, that's how it worked in US planes like the P-47 and P-51 when firing rockets - the pilot flipped a switch on the rocket control panel that opened the circuits to the machine guns and closed the ones to the rocket launch tubes. 2 hours ago, Lusekofte said: Well I use bomb drop trigger. And it work Yes, you have the option to use either command.
Mtnbiker1998 Posted February 26, 2024 Posted February 26, 2024 1 hour ago, LukeFF said: On a side note, that's how it worked in US planes like the P-47 and P-51 when firing rockets - the pilot flipped a switch on the rocket control panel that opened the circuits to the machine guns and closed the ones to the rocket launch tubes While I'm generally not an advocate for adding complexity without implementing clickable pits (remembering more keybinds and making more voiceattack commands is annoying, just let me click it!) This is something I would love to see implemented in the game. Would save me a button if I could just use my gun trigger for rockets!
Youtch Posted February 26, 2024 Posted February 26, 2024 (edited) 8 hours ago, LukeFF said: On a side note, that's how it worked in US planes like the P-47 and P-51 when firing rockets - the pilot flipped a switch on the rocket control panel that opened the circuits to the machine guns and closed the ones to the rocket launch tubes. So, if I understand correctly, does this mean that rockets and guns were both fired using the same physical trigger, the switch dictating if it would be gun or rockets? Edited February 26, 2024 by Youtch Typos
AEthelraedUnraed Posted February 26, 2024 Posted February 26, 2024 On 2/24/2024 at 10:36 PM, Vendigo said: Could you please point to what box exactly is supposed to say "water", "forest_map" etc, because my menu of "enable editing" doesn't have this box: Hide contents Thank you! You've clicked "Surface Edit->Enable editing" instead of "Maps->Enable editing" 1
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