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2/JG26_rudidlo
Posted

I have noticed multiple visual bugs.
Some of them have been reported several months/years ago, but still not fixed.
 

  1. Bad ATA value markings on Bf 110 G-2
    Bf 110 G-2 has an ATA pressure value of nominal 1,15, but the red markings show completely different (bad) values.
  2. Flames going from the radiator instead of exhaust pipes
    When starting Bf 110 G-2 engines, flames go out of the cooling system instead of exhaust pipes.
  3. Missing fuel glass tube section
    Bf 109 G-6 doesn't have a glass tube connecting two parts of the fuel tube.
  4. Double digit marking on german planes is not working
    When you try to put double-digit markings on your german plane, it doesn't work. You will get 12 from one side, but 21 from the other one.
  5. Cable moving through metal plate Bf 109 E 7
    There is an oil radiator lever cable going through the metal plate in Bf 109 E-7 since 2014.
  6. Cockpit lights are set for "L" key by default.
    Landing lights have "RShift + L" key by default.
    When you press "RShift + L", cockpit lights are switched too.
  • 1CGS
Posted
19 hours ago, 2/JG26_rudidlo said:

Double digit marking on german planes is not working
When you try to put double-digit markings on your german plane, it doesn't work. You will get 12 from one side, but 21 from the other one.

 

I've explained this multiple times recently - that's because there's no other way to have tactical symbols in the correct position on both sides of the plane. Not a bug.

 

The other issues have been reported and logged, thanks.

2/JG26_rudidlo
Posted (edited)
23 hours ago, LukeFF said:

I've explained this multiple times recently - that's because there's no other way to have tactical symbols in the correct position on both sides of the plane

I'm sorry  - I don't understand.
There is no other way means developers don't know how to do it?
Why it is possible on Bf 110, but not on Bf 109?
Please explain it to me that I could be able to understand. You can describe it in technical way - I work as software developer too.

Bf109historical.png

Edited by 2/JG26_rudidlo
swastikas
  • 1CGS
Posted
7 hours ago, 2/JG26_rudidlo said:

I'm sorry  - I don't understand.
There is no other way means developers don't know how to do it?
Why it is possible on Bf 110, but not on Bf 109?
Please explain it to me that I could be able to understand. You can describe it in technical way - I work as software developer too.

 

For the commander chevrons and other special symbols to show up properly on both sides of the fuselage, they have to occupy "slot 1" on both sides of the plane, that is, the forward-most part of the fuselage. As a consequence of that, other symbols like numbers also occupy that same slot, so unless you use numbers like 11 or 22, they are going to be mirrored on the right-hand side of the plane. < 1 works because that chevron will always be in the first position. 16 would not, because the 1 is going to be the symbol in the forward-most position and the 6 in the second position. 

 

Bf 110s and the other bombers are different because the codes are read from nose to tail on the left-hand side but tail to nose on the right-hand side.

  • Thanks 1
Posted
7 hours ago, LukeFF said:

Bf 110s and the other bombers are different because the codes are read from nose to tail on the left-hand side but tail to nose on the right-hand side.

So, it's technically possible but would require a re-write of the code for fighters which would cascade into other problems?

  • Upvote 1
2/JG26_rudidlo
Posted
15 hours ago, LukeFF said:

 

For the commander chevrons and other special symbols to show up properly on both sides of the fuselage, they have to occupy "slot 1" on both sides of the plane, that is, the forward-most part of the fuselage. As a consequence of that, other symbols like numbers also occupy that same slot, so unless you use numbers like 11 or 22, they are going to be mirrored on the right-hand side of the plane. < 1 works because that chevron will always be in the first position. 16 would not, because the 1 is going to be the symbol in the forward-most position and the 6 in the second position. 

 

Bf 110s and the other bombers are different because the codes are read from nose to tail on the left-hand side but tail to nose on the right-hand side.

In that case, it is unusable for us players and we are forced to use custom skins.

  • 1CGS
Posted
16 hours ago, JG1_Vonrd said:

So, it's technically possible but would require a re-write of the code for fighters which would cascade into other problems?

 

Most likely, yes. This was discussed a lot when the feature was first tested in beta but the bottom line is there is no good solution to this limitation right now. You can cheat the system a bit and have double-digit numbers like 11 and 22, but you have to manually edit the mission/config files for this. It is a feature for all German fighters in QM mode. 

 

8 hours ago, 2/JG26_rudidlo said:

In that case, it is unusable for us players and we are forced to use custom skins.

 

It's usable if you understand the limitations of it. 

2/JG26_rudidlo
Posted
18 hours ago, LukeFF said:

It's usable if you understand the limitations of it. 

It's unusable for our virtual squadron flying in multiplayer because we are using two-digit markings.?‍♂️

19 hours ago, LukeFF said:

This was discussed a lot when the feature was first tested in beta but the bottom line is there is no good solution to this limitation right now.

Is it so difficult to implement it in the following way?

Allow numbers to be put at position one, where is chevron used now

  • When there is a chevron at the first position, keep behaviour it as it is
  • When there is the number at the first position, swap numbers at the first and second position on the right side of the plane.
  • 1CGS
Posted

I'm sure solutions like that were considered back then, yes. ?

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Posted
5 часов назад, 2/JG26_rudidlo сказал:

Is it so difficult to implement it in the following way?

It is a matter of network optimization where every single bit of data counts. The amount of data per one tactical code is strictly limited by that, thus there is no way to represent all vast variety of the historical markings, and we have to make compromises that covers most of the needs for generic usages.

 

We're mostly satisfied with the result and there is no intention to change the overall system for the few rare exceptions it unfortunately does not cover, because more complex system that would cover these exceptions will also hinder overall multiplayer expirience for everyone.


Also, AI group cannot consist more than of nine planes, so for single player expirience the current numbers on 109s are enough.

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