jollyjack Posted January 28, 2024 Posted January 28, 2024 (edited) CFGPool.log; luascripts/worldobjects/weapons/mg_rus_shkas.txt: Invalid arguments number (4 instead of 5) of var: bulletmisfiredata luascripts/worldobjects/weapons/mg_rus_shkascowl.txt: Invalid arguments number (4 instead of 5) of var: bulletmisfiredata luascripts/worldobjects/weapons/mg_ger_mg15.txt: Invalid arguments number (4 instead of 5) of var: bulletmisfiredata luascripts/worldobjects/weapons/mg_ger_mg17.txt: Invalid arguments number (4 instead of 5) of var: bulletmisfiredata luascripts/worldobjects/weapons/mg_ita_breda-12.txt: Invalid arguments number (4 instead of 5) of var: bulletmisfiredata luascripts/worldobjects/weapons/mg_usa_m2-50.txt: Invalid arguments number (4 instead of 5) of var: bulletmisfiredata Anyone with a fix? happens with this old re-saved coconut mission: 20bridgeescort.zip Edited February 6, 2024 by jollyjack
Stonehouse Posted January 29, 2024 Posted January 29, 2024 Sound like aircraft guns - could the aircraft definitions (which includes calls to weapons definitions passing parameters) be saved somehow in the mission? perhaps selected loadouts on aircraft? So if you went to each aircraft and updated the loadout choice it might work? 1
jollyjack Posted January 29, 2024 Author Posted January 29, 2024 (edited) Will try that, thnx. ADDED: I figured it out i think. the cause was this MOD being active: 'Realistic Weapons Dispersion' Edited February 6, 2024 by jollyjack
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