jollyjack Posted January 20, 2024 Posted January 20, 2024 (edited) Game v 5.201b Has something changed in general with the Fokker Dr1 axis controls for pitch and ailerons? Even after setting an extreme s -curve it's hard to aim at a boogieman. I really thought it was an easy one to 'fly'. PS i used an old campaign from Haash, kaiserschlacht. I The way it's built it looks a lot like a EMG generated mission with it's grouping, and it seems not updated with all the none-loop old smoke effects. UnGTP-ed and set so single mission. Maybe the wind set to 2 plays a roll, but with no wind in custom settings it behaves the same: 04-artillery spotter.zip NOW FIXED: i set the wind to 1 instead of 2 in the ME. --------------------------------------------------------------------------------------------------------------- BTW It seems that aileron and elevator trim functions don't work with this Fokker Dr1? Edited January 21, 2024 by jollyjack
Panzerlang Posted January 21, 2024 Posted January 21, 2024 Did any WW1 planes have trim surfaces/controls?
AndyJWest Posted January 21, 2024 Posted January 21, 2024 55 minutes ago, Hetzer-JG52 said: Did any WW1 planes have trim surfaces/controls? Quite a few on the Entente side at least had movable stabilisers.
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