Jump to content

Fokker DR1 wildness only in an old Kaiserschlacht Campaign- FIXED


Recommended Posts

Posted (edited)

Game v 5.201b

Has something changed in general with the Fokker Dr1 axis controls for pitch and ailerons? Even after setting an extreme s -curve it's hard to aim at a boogieman. I really thought it was an easy one to 'fly'. PS i used an old campaign from Haash, kaiserschlacht. I The way it's built it looks a lot like a EMG generated mission with it's grouping, and it seems not updated with all the none-loop old smoke effects. UnGTP-ed and set so single mission. Maybe the wind set to 2 plays a roll, but with no wind in custom settings it behaves the same:

04-artillery spotter.zip

 

NOW FIXED: i set the wind to 1 instead of 2 in the ME.

---------------------------------------------------------------------------------------------------------------

 

BTW It seems that aileron and elevator trim functions don't work with this Fokker Dr1?

Edited by jollyjack
Posted

Did any WW1 planes have trim surfaces/controls?

Posted
55 minutes ago, Hetzer-JG52 said:

Did any WW1 planes have trim surfaces/controls?

 

Quite a few on the Entente side at least had movable stabilisers.

  • jollyjack changed the title to Fokker DR1 wildness only in an old Kaiserschlacht Campaign- FIXED

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...