III/JG52_Supongo Posted December 27, 2023 Posted December 27, 2023 Hello everyone. I have Pico 4 with virtual desktop + OpenXR and I am not convinced by the graphic quality it offers in IL2. Can someone tell me the settings I should use to have maximum graphic quality? Thanks for the answers. Supongo
simfan2015 Posted December 27, 2023 Posted December 27, 2023 3 hours ago, III/JG52_Supongo said: Pico 4 with virtual desktop + OpenXR ??? AFAIK IL-2 GB does not work with OpenXR VDXR at all ... I tried. DCS does work with it though. IL-2 GB ... only OpenVR or somehow I am doing something wrong !? Settings ... IL-2 GB is not demanding at all ... max settings, VD Godlike ... even withan RTX 3xxx graphics card.
III/JG52_Supongo Posted December 27, 2023 Author Posted December 27, 2023 4 hours ago, Charger_ said: What are your PC specs? RAM 32,0 GB VGA RTX 4070Ti 13th Gen Intel(R) Core(TM) i9-13900K 3.00 GHz W11 Any idea? Thx
Charger_ Posted December 27, 2023 Posted December 27, 2023 (edited) 8 hours ago, III/JG52_Supongo said: RAM 32,0 GB VGA RTX 4070Ti 13th Gen Intel(R) Core(TM) i9-13900K 3.00 GHz W11 Any idea? Thx Yes, here are mine. I have a 5800X3D / 4080 combo and use OpenXR (via Open Composite) / Virtual Desktop. These setting net me 65fps roughly in multiplayer. And these are about as good as i can get IL2 to look with my Pico and are the results of 6 months of ownership and tweaks. I still get some ghosting / and jitters from other fast moving objects when they pass close - ive never been able to avoid this, but i do attempt to reduce it. Thats why i use HEVC 10 codec in VD and not the higher bitrate capable H.264+ - HVEC for me is smoother. And looks good. Also, another forum member posts good videos that include NVIDIA control panel settings which i also use. The settings with the biggest impact are MSAA in the config file and Display resolution in Open XR. startup.cfg settings: [KEY = graphics] 3dhud = 0 adapter = 0 bloom_enable = 0 canopy_ref = 0 desktop_center = 1 detail_rt_res = 3056 draw_distance = 1.00000 far_blocks = 1 fps_counter = 0 fps_limit = 0 full_height = 2160 full_width = 4320 fullscreen = 0 gamma = 1.00000 grass_distance = 100.00000 hdr_enable = 0 land_anisotropy = 1 land_detail = 3 land_tex_lods = 3 max_cache_res = 1 max_clouds_quality = 0 mgpu_compatible = 0 mirrors = 3 msaa = 1 multisampling = 1 or_ca = 0.00000 or_dummy = 0 or_enable = 1 or_height = 3820 or_hud_rad = .30000 or_hud_size = 0.50000 or_ipd = 0.05730 or_render_eye = 1 or_sipdc = 0.00000 or_width = 3820 post_sharpen = 0 preset = 3 prop_blur_max_rpm_for_vr = 155 rescale_target = 1.00000 shadows_quality = 4 ssao_enable = 0 stereo_dof = 5.00000 vsync = 0 win_height = 1440 win_width = 2560 Edited December 27, 2023 by Charger_ 1
III/JG52_Supongo Posted December 28, 2023 Author Posted December 28, 2023 12 hours ago, Charger_ said: Sí, aquí están los míos. Tengo un combo 5800X3D/4080 y uso OpenXR (a través de Open Composite)/Virtual Desktop. Esta configuración me genera aproximadamente 65 fps en el modo multijugador. Y estos son lo mejor que puedo hacer para que IL2 se vea con mi Pico y son el resultado de 6 meses de propiedad y ajustes. Todavía tengo algunas imágenes fantasma y nerviosismo de otros objetos que se mueven rápidamente cuando pasan cerca; nunca he podido evitar esto, pero intento reducirlo. Es por eso que uso el códec HEVC 10 en VD y no el H.264+ con mayor velocidad de bits; para mí, HVEC es más fluido. Y se ve bien. Además, otro miembro del foro publica buenos vídeos que incluyen la configuración del panel de control de NVIDIA que yo también uso. Las configuraciones con mayor impacto son MSAA en el archivo de configuración y Resolución de pantalla en Open XR. configuración de inicio.cfg: [CLAVE = gráficos] 3dhud = 0 adaptador = 0 Bloom_enable = 0 canopy_ref = 0 escritorio_center = 1 detalle_rt_res = 3056 draw_distance = 1.00000 far_blocks = 1 fps_counter = 0 fps_limit = 0 altura_completa = 2160 ancho_completo = 4320 pantalla completa = 0 gamma = 1.00000 hierba_di postura = 100.00000 hdr_enable = 0 land_anisotropy = 1 land_detail = 3 land_tex_lods = 3 max_cache_res = 1 max_clouds_quality = 0 mgpu_compatible = 0 mirrors = 3 msaa = 1 multisampling = 1 or_ca = 0.00000 or_dummy = 0 or_enable = 1 or_height = 3820 or_hud_rad = .30 000 or_hud_size = 0.50000 or_ipd = 0.05730 or_render_eye = 1 or_sipdc = 0.00000 or_width = 3820 post_sharpen = 0 preset = 3 prop_blur_max_rpm_for_vr = 155 rescale_target = 1.00000 shadows_quality = 4 ssao_enable = 0 stereo_dof = 5.00000 vsync = 0 altura_ganancia = 1440 ancho_ganancia = 2560 Thank you very much for your help. I'll try your configuration. You've been very kind. Supongo
Havana Posted March 2 Posted March 2 At this point in the game (2024) Pico released a very stable and native streaming option with Pico Connect. WIth your graphics card you should have no problem streaming at Godlike or Ultra. In IL2, I lowered bump terrain mapping to medium, and antialiasing to medium but only because I have a 2080, you should be fine with Pico Connect's better settings. If your wireless is not stable, that may lower the quality. Watch the 'bitrate', if it is stuttering you have to lower it. It may have more to do with your wireless connection.
Charger_ Posted March 4 Posted March 4 Yes Pico Connect app is capable of a higher resolution than Virtual Desktop. It's awesome. I'm using Ultra HD+ and steam resolution override 150%. Getting 50-60 FPS, but the clarity is excellent. Further I also have had some good results using a wired Pico Connect connection, and the AVC codec. It can push the bitrate to 1000mb. This does require a proper USB 3.2 10mb/s data transfer cable. The result is a reduction in ghosting of fast moving objects. The downside is being tethered and losing the wireless freedom.
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