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Pico4. What is the best graphic quality settings?


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III/JG52_Supongo
Posted

Hello everyone.

I have Pico 4 with virtual desktop + OpenXR and I am not convinced by the graphic quality it offers in IL2.

 

Can someone tell me the settings I should use to have maximum graphic quality?

 

Thanks for the answers.

 

Supongo

Posted
3 hours ago, III/JG52_Supongo said:

Pico 4 with virtual desktop + OpenXR

??? AFAIK IL-2 GB does not work with OpenXR VDXR at all ... I tried.

DCS does work with it though.

IL-2 GB ... only OpenVR or somehow I am doing something wrong !?

Settings ... IL-2 GB is not demanding at all ... max settings, VD Godlike ... even withan RTX 3xxx graphics card. 

III/JG52_Supongo
Posted
4 hours ago, Charger_ said:

What are your PC specs?

 

 

 

RAM 32,0 GB

VGA RTX 4070Ti

13th Gen Intel(R) Core(TM) i9-13900K   3.00 GHz

W11

 

Any idea?

 

Thx

Posted (edited)
8 hours ago, III/JG52_Supongo said:

 

RAM 32,0 GB

VGA RTX 4070Ti

13th Gen Intel(R) Core(TM) i9-13900K   3.00 GHz

W11

 

Any idea?

 

Thx

 

Yes, here are mine. I have a 5800X3D / 4080 combo and use OpenXR (via Open Composite) / Virtual Desktop. These setting net me 65fps roughly in multiplayer. And these are about as good as i can get IL2 to look with my Pico and are the results of 6 months of ownership and tweaks. I still get some ghosting / and jitters from other fast moving objects when they pass close - ive never been able to avoid this, but i do attempt to reduce it. Thats why i use HEVC 10 codec in VD and not the higher bitrate capable H.264+ - HVEC for me is smoother. And looks good. Also, another forum member posts good videos that include NVIDIA control panel settings which i also use.  

 

The settings with the biggest impact are MSAA in the config file and Display resolution in Open XR.

 

startup.cfg settings:

 

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    canopy_ref = 0
    desktop_center = 1
    detail_rt_res = 3056
    draw_distance = 1.00000
    far_blocks = 1
    fps_counter = 0
    fps_limit = 0
    full_height = 2160
    full_width = 4320
    fullscreen = 0
    gamma = 1.00000
    grass_distance = 100.00000
    hdr_enable = 0
    land_anisotropy = 1
    land_detail = 3
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 0
    mgpu_compatible = 0
    mirrors = 3
    msaa = 1
    multisampling = 1
    or_ca = 0.00000
    or_dummy = 0
    or_enable = 1
    or_height = 3820
    or_hud_rad = .30000
    or_hud_size = 0.50000
    or_ipd = 0.05730
    or_render_eye = 1
    or_sipdc = 0.00000
    or_width = 3820
    post_sharpen = 0
    preset = 3
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 4
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1440
    win_width = 2560

 


 

 

 

 

Pico VR settings 1.jpg

Pico VR settings 2.jpg

Pico VR settings 3.jpg

Pico VR settings 4.jpg

Pico VR settings 5.jpg

Edited by Charger_
  • Like 1
III/JG52_Supongo
Posted
12 hours ago, Charger_ said:

 

Sí, aquí están los míos. Tengo un combo 5800X3D/4080 y uso OpenXR (a través de Open Composite)/Virtual Desktop. Esta configuración me genera aproximadamente 65 fps en el modo multijugador. Y estos son lo mejor que puedo hacer para que IL2 se vea con mi Pico y son el resultado de 6 meses de propiedad y ajustes. Todavía tengo algunas imágenes fantasma y nerviosismo de otros objetos que se mueven rápidamente cuando pasan cerca; nunca he podido evitar esto, pero intento reducirlo. Es por eso que uso el códec HEVC 10 en VD y no el H.264+ con mayor velocidad de bits; para mí, HVEC es más fluido. Y se ve bien. Además, otro miembro del foro publica buenos vídeos que incluyen la configuración del panel de control de NVIDIA que yo también uso.  

 

Las configuraciones con mayor impacto son MSAA en el archivo de configuración y Resolución de pantalla en Open XR.

 

configuración de inicio.cfg:

 

[CLAVE = gráficos]
    3dhud = 0
    adaptador = 0
    Bloom_enable = 0
    canopy_ref = 0
    escritorio_center = 1
    detalle_rt_res = 3056
    draw_distance = 1.00000
    far_blocks = 1
    fps_counter = 0
    fps_limit = 0
    altura_completa = 2160
    ancho_completo = 4320
    pantalla completa = 0
    gamma = 1.00000
    hierba_di postura = 100.00000
    hdr_enable = 0
    land_anisotropy = 1
    land_detail = 3
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 0
    mgpu_compatible = 0
    mirrors = 3
    msaa = 1
    multisampling = 1
    or_ca = 0.00000
    or_dummy = 0
    or_enable = 1
    or_height = 3820
    or_hud_rad = .30 000
    or_hud_size = 0.50000
    or_ipd = 0.05730
    or_render_eye = 1
    or_sipdc = 0.00000
    or_width = 3820
    post_sharpen = 0
    preset = 3
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 4
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    altura_ganancia = 1440
    ancho_ganancia = 2560

 


 

 

 

 

Configuración de Pico VR 1.jpg

Configuración de Pico VR 2.jpg

Configuración de Pico VR 3.jpg

Configuración de Pico VR 4.jpg

Configuración de Pico VR 5.jpg

 

Thank you very much for your help.
I'll try your configuration.
You've been very kind.

 

Supongo

  • 1 year later...
Posted

At this point in the game (2024) Pico released a very stable and native streaming option with Pico Connect. WIth your graphics card you should have no problem streaming at Godlike or Ultra. In IL2, I lowered bump terrain mapping to medium, and antialiasing to medium but only because I have a 2080, you should be fine with Pico Connect's better settings. If your wireless is not stable, that may lower the quality. Watch the 'bitrate', if it is stuttering you have to lower it. It may have more to do with your wireless connection.

Charger_
Posted

Yes Pico Connect app is capable of a higher resolution than Virtual Desktop. It's awesome.

 

I'm using Ultra HD+ and steam resolution override 150%. Getting 50-60 FPS, but the clarity is excellent.

 

Further I also have had some good results using a wired Pico Connect connection, and the AVC codec. It can push the bitrate to 1000mb. This does require a proper USB 3.2 10mb/s data transfer cable. The result is a reduction in ghosting of fast moving objects. The downside is being tethered and losing the wireless freedom.

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