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How do I setup fires as Runway lights/markers?


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Posted (edited)

Hi - I'm trying to set-up a city fire as a runway marker/lights for night flying but I'm struggling.  I can see it's an effect, so I've linked it to mission begin>timer>command effect.  After that I can't target link from command effect to the effects (city fires) to trigger them.  I've made the events linked entities a well but it doesn't seem to make a difference.

 

I'm new to using the ME so just finding my away about.  Any advice on how to make these work please would be appreciated.

 

P.S. I f anyone knows where an active link to the ME manual is please can you add it to the thread.  The link I found on the forum is unavailable.

 

Thanks all.

Edited by shaven37il2
Missed words in sentance.
Jaegermeister
Posted (edited)

You need to object link the CommandEffect to the Effect. Right mouse click and "Find Object"

 

 

Edited by Jaegermeister
  • Like 1
Posted

Thanks Jaegermeister - it works ☺️

 

It was quite funny when I spawned in; I'd used 'city fire' and it was like someone had ignited 2 fuel bowsers either side of me ?!  I've adjusted and static or land fires work well.

 

So for anyone else it's:

1. Target link - begin>timer>command effect

2. Choose the effect you want and make it a linked entity.

3. Object link the command effect>effect.

 

Note - some effects are a one off i.e. last for a pre-determined number of seconds then vanish.  Static and land fires stay in situ, a city fire will disappear after a short time unless you select the cityfire_loop.

 

Happy night flying all, next up land lights for RW illumination.

Thank you Monty_Thrud for sorting the ME manual download ?

E69_Falke_Wolf
Posted (edited)

That's what I was looking for. Thanks!

Edited by E69_Falke_Wolf

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