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Waco Weirdness or a genuine bug - FIXED


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Posted (edited)

Normandy early map, set CG4a plm 90 to 100m on air start as the c47's, each one single behind a c47 .... NO ROPE seen and they seem to fly on by themselves never the less and then land in the drink ... win 10 LTSC 3080ti. Something i setup wrong maybe?

 

- Waco Weirdness 1.jpg

 

 

 

Edited by jollyjack
Posted

Got it sort of ... enabled c64 and Waco both with an activate trigger. Now puzzling how to organize a large formation ...

 

-WacoTowinairstartOK.jpg.617c014a17eca9efc2fc78f5407992df.jpg

Jaegermeister
Posted
3 hours ago, jollyjack said:

Got it sort of ... enabled c64 and Waco both with an activate trigger. Now puzzling how to organize a large formation ...

 

 

They start the same if they are enabled or activated.  About 90 meters apart tail to nose, same altitude, no links. There is a measurement tool in the ME.

 

Each C-47/Glider has to be a separate flight. Just duplicate them and put them close together to make your formation. They need a loose formation to make turns and will not do a 90 degree turn, use various waypoints at about 30 degree intervals.

  • Thanks 1
Posted (edited)

That's maybe where i went wrong, i had a safe formation set, and have to figure out how and when to AI disconnect the gliders and let them land at a specified field without trees. Some event bingo? 

Mass flight It now works, trying a formation of 4 sets grouped and 3 times waypointed together in right edge formation seems to work too:

 

-wacoflight.thumb.jpg.644a269cb48beb30377e9cbb4aba279a.jpg

 

                                                                                                                                     PS your Overlord is a nice one.

Edited by jollyjack
  • jollyjack changed the title to Waco Weirdness or a genuine bug - FIXED
Jaegermeister
Posted (edited)
5 hours ago, jollyjack said:

... and have to figure out how and when to AI disconnect the gliders and let them land at a specified field without trees. Some event bingo? 

 

 PS your Overlord is a nice one.

 

Trigger a Force Complete High with Emergency Ordnance Drop checked to the tow plane. If you link a Command Land to the Glider and trigger it right after release they appear to try and hit it. 

 

Thanks, glad you like it!

 

Edited by Jaegermeister
  • Like 1
  • Thanks 1
Posted (edited)

done, but they seem to ignore the land command, must try setting a waypoint before land still .. only had a timer sofar.

PS Overlord, i only hate that cpmbin stuff, some times i'd like a to make small change of affairs .. like trying it wit another player set.

Edited by jollyjack
Jaegermeister
Posted
11 minutes ago, jollyjack said:

done, but they seem to ignore the land command, must try setting a waypoint before land still .. only had a timer sofar.

 

They may not follow the land waypoint, I haven't tested it really. It may have just appeared that they did when I was testing the D-Day Glider mission.

 

You can test thoroughly it for the rest of us and report back.  :biggrin:

  • Upvote 2
Posted (edited)

Will do that later .... meanwhile tips welcome, but never the less that waco is great works done by the devs ...

Been messing with DCS ww2 stuff a wee bit, but wonder if they'd come up with such clever programming there LoL.

Edited by jollyjack
Jaegermeister
Posted
13 minutes ago, REVERENT24 said:

Si j’ai bien compris, ils ne peuvent pas partir attelés du sol ?

 

Google Translation to English...

If I understood correctly, they cannot leave harnessed from the ground?

 

I don't think you understood correctly. They connect automatically when placed at the correct distance from the tow plane

Posted (edited)

^ Unless he means pickup method by C-47 flying over stationary glider. In that case @REVERENT24 no, this method is not simulated. But traditional takeoff method with glider being towed off the runway - this one works.

Edited by Art-J
  • Upvote 2

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