jollyjack Posted December 12, 2023 Posted December 12, 2023 Starting a mission half-ways through for testing especially on long complicated missions still not possible? Probably asked before, maybe even by me .......... Usually i use time scale for a speedup, but on long 'flights' and complicated setups its just not fast enough. Does any one found a clever trick?
Jaegermeister Posted December 12, 2023 Posted December 12, 2023 9 hours ago, jollyjack said: Starting a mission half-ways through for testing especially on long complicated missions still not possible? Probably asked before, maybe even by me .......... Usually i use time scale for a speedup, but on long 'flights' and complicated setups its just not fast enough. Does any one found a clever trick? I move the player flight, place it where I want the mission to start from, and make it an air start. Then I save it as a test mission under a different name. If I have any spawn check zones before that, I just move them. It takes maybe 5 minutes, way less than flying the whole mission. I actually just did that with a mission I am working on being towed across the Straight of Dover by a C-47 in the dark. 1
Gambit21 Posted December 14, 2023 Posted December 14, 2023 I do what Jaeger dose. Or I make a “test” aircraft and hook it into all of the same logic. Often a separate tester for different sequences. Then activate them as needed. 1
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