tribal50 Posted December 2, 2023 Posted December 2, 2023 My V1 doesn’t want to fly! my first attempt was ok. I put the launcher, the v1 on it , linked to mcu « attack area ». It runs well but the launcher was to close to trees. I moved them but now the V1 doesn’t take off. Any tips regarding its location on the launcher? How high? How long from the extremities of the launcher? Thanks for your advices.
Sketch Posted December 2, 2023 Posted December 2, 2023 Most likely the v1 can't launch because it's too close to the trees. I'm making assumptions here, because we don't have the mission file or any other references to see what's going on in your mission. However, you can see in this video, that if you don't position your entities correctly, they won't fire. This is the same for the V1 launcher.
tribal50 Posted December 2, 2023 Author Posted December 2, 2023 Ok. But it’s the opposite. The V1 started but explodes because of the trees. Then I moved it to a clearer place and nothing happened. I was thinking about the placement of the V1 on the launcher if there’s some specific requirements.
No_85_Gramps Posted December 3, 2023 Posted December 3, 2023 Here is a mission for multiplayer that includes V1s. If you open it in the mission editor you can see the layout of the V1s. IIRC, it was important that everything was laid out correctly. If you run the mission you can press F5 until the launcher site comes into view. The actual mission name is Test Normandy Summer Early. V1 test Missions.zip
tribal50 Posted December 6, 2023 Author Posted December 6, 2023 (edited) I still don’t know why my V1 doesn’t want to fly but yours does! Many thanks for your help. I will let you know when my vid is posted ? Edited December 6, 2023 by tribal50
Jaegermeister Posted December 6, 2023 Posted December 6, 2023 1 hour ago, tribal50 said: I still don’t know why my V1 doesn’t want to fly but yours does! Many thanks for your help. I will let you know when my vid is posted ? Post your .mis file and someone can tell you. Just put it in a .zip file and attach it to your post
tribal50 Posted December 6, 2023 Author Posted December 6, 2023 Don’t worry about that. Am already on the next issue ☺️
Jaegermeister Posted December 6, 2023 Posted December 6, 2023 OK, here is a V-1 test mission anyway if you want to compare to yours and see how it works... V1_Launch_Test.zip
No_85_Gramps Posted December 6, 2023 Posted December 6, 2023 (edited) Ignore this post, big error on my part. Take a look at these pics. Placement is key to them working correctly. You need to move the rocket to the position shown. I moved it in your mission and it took off successfully. My setup. Your setup. Edited December 6, 2023 by No_85_Gramps
Jaegermeister Posted December 6, 2023 Posted December 6, 2023 4 hours ago, No_85_Gramps said: Take a look at these pics. Placement is key to them working correctly. You need to move the rocket to the position shown. I moved it in your mission and it took off successfully. My setup. Your setup. I assume your talking about my test mission... did you run it? The V-1 takes off from where it is. You can put it in either of those 2 locations so that you can have a 2nd V-1 take off from the same launcher in the same mission. Place 1 directly behind it and launch it first, and then with a delay timer, launch the 2nd one later from the other spot beside the launcher. I'm not sure how quickly they could stage another one in reality.
Jaegermeister Posted December 6, 2023 Posted December 6, 2023 (edited) Just out of curiosity, I looked up the test mission one of the Devs sent me. Here is how they set it up. It's hard to read, but that is; Mission Begin -> 6s Timer -> Activate V1 Bomb + 1s Timer -> Waypoint There was no Attack Area and the waypoint was at 1200 meters where the V1 shuts off and falls near the target. The V1 is target linked to the launcher which is a linked entity. Edited December 6, 2023 by Jaegermeister 1
No_85_Gramps Posted December 6, 2023 Posted December 6, 2023 (edited) 40 minutes ago, Jaegermeister said: I assume your talking about my test mission... did you run it? The V-1 takes off from where it is. You can put it in either of those 2 locations so that you can have a 2nd V-1 take off from the same launcher in the same mission. Place 1 directly behind it and launch it first, and then with a delay timer, launch the 2nd one later from the other spot beside the launcher. I'm not sure how quickly they could stage another one in reality. Oops, my mistake. For some reason I thought the mission was the OPs. Sorry. In my mission the attack command is object linked back to the launcher. Not sure where I found this info, but it was here in the forums. Edited December 6, 2023 by No_85_Gramps 1
Jaegermeister Posted December 6, 2023 Posted December 6, 2023 Here is the mission I was sent, which is apparently how it was designed to function. There is no attack area at all so it's just an extra MCU doing nothing. V1_Launch_Simple.zip
No_85_Gramps Posted December 6, 2023 Posted December 6, 2023 44 minutes ago, Jaegermeister said: Here is the mission I was sent, which is apparently how it was designed to function. There is no attack area at all so it's just an extra MCU doing nothing. V1_Launch_Simple.zip 5.05 kB · 1 download I'll take a look later on to see. I guess the attack area command fulfills the same function as just using the waypoint does. So, just using the WP simplifies things.
Jaegermeister Posted December 7, 2023 Posted December 7, 2023 1 hour ago, No_85_Gramps said: I'll take a look later on to see. I guess the attack area command fulfills the same function as just using the waypoint does. So, just using the WP simplifies things. Are you saying you don't have a target waypoint for the V-1 at all? I seem to recall it just goes ballistic if you do that and falls off after it runs out of momentum from the launch. Keep in mind this was over a year ago so I would have to test all that again to know now.
No_85_Gramps Posted December 7, 2023 Posted December 7, 2023 (edited) 42 minutes ago, Jaegermeister said: Are you saying you don't have a target waypoint for the V-1 at all? I seem to recall it just goes ballistic if you do that and falls off after it runs out of momentum from the launch. Keep in mind this was over a year ago so I would have to test all that again to know now. Correct, just the attack area command. In my sample mission the V1s fly to the attack area, engines quit, and V1s crash. I found the original V1 template group, it is dated 9/9/22, don't recall who provided it, but it was on the forums. I've attached a copy, it's just for one launcher/rocket, I adapted it for 3 that are in my mission. V1 Template.zip Edited December 7, 2023 by No_85_Gramps
tribal50 Posted December 7, 2023 Author Posted December 7, 2023 Thanks a lot guys, for these precious infos 2
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