Jump to content

Update 5.108


Recommended Posts

Posted
28 minutes ago, Jaegermeister said:

Change List for Achtung Spitfire Scripted Campaign:

 

* Ground smoke and fires are changed to _loop effects to improve frame rates

* Added player flight Tactical ID numbers

* Assigned Tactical ID numbers to all AI aircraft

* Added 2 new Generic 57th GIAP skins for player and AI Spitfires

* Revised waypoints and corrected where needed

* Corrected GUI mission briefing map so waypoints and patrol areas display correctly

* Changed subtitle size and color so they are more visible and consistent

* Revised player and enemy aircraft AI levels so gameplay is more balanced and you don't get mauled due to improved AI behavior.

* Revised numbers of enemy aircraft for the same reason as above.

* Reduced wind speed in various missions to reduce or prevent AI takeoff and landing errors

* Changed primary mission goal complete 1 minute after player takeoff so you do not have to return to base on every mission to progress to next mission.

* Repaired mission logic so all waypoints and attack commands proceed according to mission plan.

* Corrected takeoff flares so they fire when player flight is ready for takeoff. 

* Corrected grammar in English mission briefings

* Various minor mission logic changes to fix timing errors   

 

Wow! Sounds that I should play it again. ? Many thx for the fast and very detailed answer. ?

Posted

The F.E.2 b is very nicely done.  Looks great from the cocpit and overall details and texture looks fantastic!  

 

I noticed a spark advance and retard control.  Can this be manually controlled or is it automatically adjusted by the simulation?  I looked for a key maping but couldn't find anything so assume it is automatic?

  • Upvote 1
Posted
8 minutes ago, S10JlAbraxis said:

The F.E.2 b is very nicely done.  Looks great from the cocpit and overall details and texture looks fantastic!  

 

I noticed a spark advance and retard control.  Can this be manually controlled or is it automatically adjusted by the simulation?  I looked for a key maping but couldn't find anything so assume it is automatic?

 

As far as I know, the spark advance was only used in starting the engine, and was not modelled in RoF, so probably not in FC also.

Jaegermeister
Posted
41 minutes ago, Ulricus said:

 

Wow! Sounds that I should play it again. ? Many thx for the fast and very detailed answer. ?

 

Yes, considering that most of the missions have 2 to 4 random events and enemy formations, you should play through it at least 1 more time! 

 

:salute:

  • Like 1
  • Thanks 1
  • 1CGS
Posted
1 hour ago, migmadmarine said:

My guess would be the Waco, R.E.8, and the other variant of the Albatros D.II (with the radiator in the wing), since that didn't come out yet and is the only other FC Vol.III aircraft not out. 

 

1 hour ago, Hawker_Apocalypse_LF_MkIIe said:

 

Correct, the "Late" Albatros D.II is not in the plans to be added to FC.

  • Thanks 1
Posted

Thank you for this update! Looking forward to flying it!

 

(just an observation - this is now the 3rd or 4th straight update without any AI tweaks/fixes. There used to be always something AI related and I always looked for that. Did we lose the gentleman who was hired on to work on AI two years back or so?)

Posted
7 hours ago, Trooper117 said:

The Fee... nuff said!

  

Sure is hard to fly. Almost Gotha-level.

 

7 hours ago, parkerc341 said:

U2 Bombsight is brilliant, beautiful, and glorious! We bomb the facists in the most glorious of soviet crafts!

 

 

I can't access it! Is it through the usual bombsight button?

Posted

This may just be me ( and this post might be in the wrong place...) but I've just had my first CTD in a long time in a QM involving several of the new  Fee's and a couple of Halberstadt's.Hopefully just a glitch in my setup...?

Posted
4 hours ago, LukeFF said:

Correct, the "Late" Albatros D.II is not in the plans to be added to FC.

Oh, really? I assumed it would be handled like the other RoF that two variations (like the Spade VII or Bristol. That is surprising.

Posted (edited)

So, how do you get the Fee to exceed 47mph with even a small bomb load and 50% fuel?  Even unladen 50mph is a struggle, at best.

You better hope you have an escort as the AI gunner is totally worthless on this thing, though it is entertaining watching him jump all over aiming the guns at nothing in particular.

 

They really flew this death trap in to 1918?????

 

Beautiful model though.

Edited by BlitzPig_EL
RNAS10_Mitchell
Posted

Autolevel still disengaging at random.

Posted
2 hours ago, Redwo1f said:

Thank you for this update! Looking forward to flying it!

 

(just an observation - this is now the 3rd or 4th straight update without any AI tweaks/fixes. There used to be always something AI related and I always looked for that. Did we lose the gentleman who was hired on to work on AI two years back or so?)

 

 

Quite some time ago.

 

 

 

 

  • Sad 2
JG4_Moltke1871
Posted

I expected RE8 and Waco Glider in this patch… So I guess 1C will make a great new year firework with Waco, RE8, IAR and FC3 release end of 2023?

Posted

Thanks. I appreciate the U-2VS bomb sight. 

But where is this bomb sight in the cockpit. I do not see it. It seems coming out of the blue.

I looked at both front and back cockpit but could not find it. There should be a hole in the floor I suppose, but could not find info on this topic.

I understand that all cockpits have been upgraded to 4K texture. Is this true for the U-2VS?

 

I eagerly wait for the Waco and I.A.R fighter.

It seems that all promised aircraft are being delivered, excellent work.

 

We are approaching the black hole ? 

Posted
6 hours ago, RNAS10_Mitchell said:

Autolevel still disengaging at random.

I advise to check your joysitic inputs , the only times the autolevel disengages for me is when i accidently touch the controls

Posted

Great and nice surprise this upgrades, and additions, thanks. :salute:

Posted

And so far the winner is ... Fe2b! For being slow that is. Proof that a tub with a 4 blade prop and a huge engine might not be seaworthy too ...

slowboattochina.jpg.7974ef511a85d084e32cc29317c91f4a.jpg

  • Haha 1
Crashbangwallop
Posted
19 hours ago, FlyingShark said:

What once helped me in this case is to delete everything in the folder C/il-2sturmovik Great Battles/Updates.

Then try again to update your game.

I'm not sure if it'll help you but it once solved the problem for me.

 

Have a nice day and hopefully it works.

 

:salute:

 

Well, tried the update again after deleting all the 'Updates' contents, and closing and reopening computer. No go I'm afraid.

 

After 'Analyzing files' for about 15mins, the opening panel downloaded the update, extracted, but then 'failed to update'. I'm not particularly 'techy' so I haven't the faintest idea what went differently with this particular update. Very frustrating.

 

Looks like it's the Uninstall/Reinstall now. Will have to take more time out to find and store all the configs, inputs, careers (which I forgot and lost when I did this once before), skins, etc.

 

Thanks for your response though. Always good when ideas and helpful advice are offered :)

Posted
11 hours ago, BlitzPig_EL said:

So, how do you get the Fee to exceed 47mph with even a small bomb load and 50% fuel?  Even unladen 50mph is a struggle, at best.

You better hope you have an escort as the AI gunner is totally worthless on this thing, though it is entertaining watching him jump all over aiming the guns at nothing in particular.

 

They really flew this death trap in to 1918?????

 

Beautiful model though.

Yeah, too slow. Should do at least 80mph at sea level. I wish we had the FE2d with 250hp, 94mph @ 5000 feet, and, more importantly, a fixed machine gun for the pilot. 

  • Like 1
Posted

If this Fee is the same as the RoF one, it should have the 160hp Beardmore engine, which should give it an IAS at sea level of 90mph (147 kph)... (from the RoF store page)

Posted

The F.E 2b seems grossly underpowered.  With 1/2 a tank of fuel and no bombs, it struggles to take off and stay at a top speed of just 50 mph.  Am I missing something?

 

Possit

  • Like 1
Posted (edited)

The best I was able to get was 50mph IAS between. 1000 and 2000 feet, after dropping my 4 20lb.bombs.  This was over Verdun.  With the bombs the best I could do was 47mph, regardless of altitude.

 

I did exceed 100 in a dive, without breaking up.

 

These speeds are on par with the Curtiss "June Bug".  It cannot be correct.

Edited by BlitzPig_EL
Posted

The fee ?

Does the overall rubbish gunners make it a lame duck or is this working?

Posted (edited)

Rubbish.

 

I'm thinking a Wright Model B Flyer armed with a Colt .45 automatic pistol and a couple Mills bombs would be more effective.

Edited by BlitzPig_EL
  • Haha 1
  • Upvote 1
  • 1CGS
Posted
19 hours ago, Enceladus828 said:

They are the R.E.8, IAR 80/81 and WACO Glider

 

Yes, these are the three the update notes are talking about.

  • Like 1
  • Upvote 1
Posted

With 100% fuel the F.E.2b without bombs can easily fly 70mph shortly after take off

Posted

Not the one in my hangar.

Posted

What are the max RPMs and temperature the Fee can go to before damaging the engine?

 

Also, in MP last night my friend and I could not get the gunner to take the rearward firing position for more that a second or two. Is there a trick to that or is it bugged?

Posted (edited)
41 minutes ago, technic said:

With 100% fuel the F.E.2b without bombs can easily fly 70mph shortly after take off

I had the chance to actually fly as a passenger in one of these a few years ago . It was part of Sir Peter Jacksons Vintage collection in New Zealand..It was remarkably docile- like a giant powered kite with all that wing area lifting it quickly from the ground and keeping it plodding along while airborne. ...steady , with no apparent vices. As it had  no propeller wash ,, so  being a gunner would not be as tough a task as one would think, rather like being in a moderate wind in a open sports car ( may I add I didn't try actually standing up...) but the plane was in no way as maneuverable as this plane is in gameplay. Yesterday I tried a QM intercepting several of them- the way they fitted around the sky was either a testament to their AI pilots or just an impossible joke.

( I might add the the most difficult task was actually climbing up into the cockpit through all the bracing wires in all the flying gear ,without a ladder!)

11958259_670846623051142_7482491586982242039_o.jpg

Edited by Blitzen
  • Like 6
  • Upvote 2
Posted

Do you think it is impossible in reality due to actual airframe limitations, or more by the limits due to crew not being belted in?

Posted
19 hours ago, danielprates said:

I can't access it! Is it through the usual bombsight button?

Yes.

 

9 hours ago, IckyATLAS said:

Thanks. I appreciate the U-2VS bomb sight. 

But where is this bomb sight in the cockpit. I do not see it. It seems coming out of the blue.Thanks. I appreciate the U-2VS bomb sight. 

I looked at both front and back cockpit but could not find it. There should be a hole in the floor I suppose, but could not find info on this topic.

 

It's mounted on the right side of the fuselage. There's a rectangular hole cut in the lower wing which it is aimed through.

 

 

  • Thanks 1
  • Upvote 1
Posted

Is the pitch trim reversed in the FE2? Seems that way to me. Also, no pitch profile adjustment available? The available pitch trim is insufficient to achieve level flight (yes, that's at full throttle and I understand that reduced throttle to cruise might allow trimming to level flight... I'd still like the option to trim to level at full since it's a slow / underpowered crate already).

JG4_Moltke1871
Posted

Just find this video…

the AI gunnery should really addressed!

Is it possible there are different abilities to hit with AI gunners on different planes? Good like Pe2 or Me410 and bad like He111, Ju88 and Ww1 planes? ?

 

 

 

  • Haha 2
  • Confused 1
  • Sad 2
Posted

So how is he achieving 70mph?   The best I can get is 50.  I've adjusted mix, tried different throttle settings, loadouts and fuel load.

 

I am at a loss here.

 

One thing, my gunner is as drunk as that one is. 

  • Upvote 1
Posted
5 hours ago, JG4_Moltke1871 said:

Is it possible there are different abilities to hit with AI gunners on different planes?

 

One of the reasons I'm mostly flying ww2 these days.

Got sick of watching my Bristol gunner shooting clouds all day, no protection whatsoever.

 

  • Like 1
  • Upvote 4
Posted
10 hours ago, JG4_Moltke1871 said:

the AI gunnery should really addressed!

 

That video shows how useless the AI is... not only the gunner, but also the lack of any reaction from the pilot being shot at... it's just pathetic. If they aren't going to fix this, why on earth should we buy anything more...

  • Upvote 6
354thFG_Leifr
Posted (edited)

Well, we keep being told that the next best thing is just around the corner... eh. ?
Gambit made a comment earlier saying that the AI-developer left the team quite some time ago, shame really because for a period we were receiving regular updates to the AI component.

Edited by 367th_Leifr
ITAF_Artiglio
Posted
10 hours ago, JG4_Moltke1871 said:

Just find this video…

the AI gunnery should really addressed!

Is it possible there are different abilities to hit with AI gunners on different planes? Good like Pe2 or Me410 and bad like He111, Ju88 and Ww1 planes? ?

 

 

The main reason why I abandoned this SIM for a long time...

 

  • Upvote 1
Posted
55 minutes ago, Trooper117 said:

 

That video shows how useless the AI is... not only the gunner, but also the lack of any reaction from the pilot being shot at... it's just pathetic. If they aren't going to fix this, why on earth should we buy anything more...

 

Did you find this also in Rise of Flight?

Guest
This topic is now closed to further replies.
×
×
  • Create New...