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Pilot career options query


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tonric-73686_
Posted

Hello,

 

Is there such a thing as a realistic setting for air and AAA strength and frontline forces?  For example if I select the middle option for both does the number of planes/ground and average pilot skill level scale for each side depending on what campaign you play or phase you are in?

Posted

Well, it seems they're working on it.  More details to come/emerge with updates.

I./JG52_Woutwocampe
Posted
6 minutes ago, Noisemaker said:

Well, it seems they're working on it.  More details to come/emerge with updates.

 

It was suggested by many people including me that it would be great to have a more realistic set of campaigns that would reflect reality in a better fashion, not only the numbers but AI level as well but I never read anything about devs actually working on it?

 

If they are, its absolutely awesome 

Posted
1 minute ago, I./JG52_Woutwocampe said:

 

It was suggested by many people including me that it would be great to have a more realistic set of campaigns that would reflect reality in a better fashion, not only the numbers but AI level as well but I never read anything about devs actually working on it?

 

If they are, its absolutely awesome 

I was one of those voices, and the last couple of DD's have alluded to the intention and implementation of more realistic numbers, at the moment seemingly more Western Front focused for the last 2 modules, along with the new historically accurate missions.  Unfortunately, I can't confirm their progress at the moment, as my rig is in storage awaiting a new man-cave.

 

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tonric-73686_
Posted

Really pleased to hear the career mode is still being improved as for me its my favourite part of the sim, along with the flying that is! ? 

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Posted
6 hours ago, tonric-73686_ said:

Hello,

 

Is there such a thing as a realistic setting for air and AAA strength and frontline forces?  For example if I select the middle option for both does the number of planes/ground and average pilot skill level scale for each side depending on what campaign you play or phase you are in?

 

Things have been revised recently, so for instance with Normandy and Rhineland the numbers are now more of an attempt to reflect reality. If you use the middle settings on those 2 maps now, the pilot skill on both sides is roughly the same (for AI squadrons, not your own), and the amount of Allied planes will be slightly greater in number, more or less. 

 

So, ultimately it comes down to personal preference. When I fly as the Allies on the Normandy map, I like to choose the middle setting for AI skill level and the highest setting for density. This results in German AI pilots being slightly less skilled than Allied ones and the Allies almost always having numerical superiority on every mission. Works pretty well, in my experience. 

JG4_Moltke1871
Posted (edited)
2 hours ago, LukeFF said:

highest setting for density

What processor you use to have an fluent experience ? Play on screen or VR?

Edited by JG4_Moltke1871
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Posted
21 minutes ago, JG4_Moltke1871 said:

What processor you use to have an fluent express? Play on screen or VR?

 

Flatscreen, AMD Ryzen 5 5600X CPU, RTX 3080

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JG4_Moltke1871
Posted

Experience not express ?

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tonric-73686_
Posted
5 hours ago, LukeFF said:

 

Things have been revised recently, so for instance with Normandy and Rhineland the numbers are now more of an attempt to reflect reality. If you use the middle settings on those 2 maps now, the pilot skill on both sides is roughly the same (for AI squadrons, not your own), and the amount of Allied planes will be slightly greater in number, more or less. 

 

So, ultimately it comes down to personal preference. When I fly as the Allies on the Normandy map, I like to choose the middle setting for AI skill level and the highest setting for density. This results in German AI pilots being slightly less skilled than Allied ones and the Allies almost always having numerical superiority on every mission. Works pretty well, in my experience. 

 

I've only got BOM, BOS and BOK currently although I do plan on getting the other campaigns.

 

Are there similar things planned for the the above campaigns?

 

Or how about AI improvements. I also play Wings over Flanders fields and they have AI features like AI pilots sometimes disengaging when outnumbered or outmatched/injured etc, really makes the AI more human like and adds to the immersion.

 

Anyway have to say I'm enjoying the pilot careers, it was only after they were added to IL2 that I bought the sim. Can't stress enough how important a good pilot career mode is to a flight sim! ?

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Posted
16 hours ago, tonric-73686_ said:

Hello,

 

Is there such a thing as a realistic setting for air and AAA strength and frontline forces?  For example if I select the middle option for both does the number of planes/ground and average pilot skill level scale for each side depending on what campaign you play or phase you are in?

 

What does realistic mean for you? Realistic would eg. mean when german pilots can run into 24+ IL2 and 24+ fighter cover in some scenarios. Or the opposite that you encounter a lonely transport plane. Depending on your setting you only get more or less planes in the air. More realistic mission the generator will not build, because the AI can not handle too much planes the same time and it can not handle complex situations. That would you mostly ruin your day and the generator should give you an AVERAGE experience. I hope some day you can lead your flight into huge enemy formations like it really happened.

LF_Mark_Krieger
Posted
9 hours ago, LukeFF said:

 

Things have been revised recently, so for instance with Normandy and Rhineland the numbers are now more of an attempt to reflect reality. If you use the middle settings on those 2 maps now, the pilot skill on both sides is roughly the same (for AI squadrons, not your own), and the amount of Allied planes will be slightly greater in number, more or less. 

 

So, ultimately it comes down to personal preference. When I fly as the Allies on the Normandy map, I like to choose the middle setting for AI skill level and the highest setting for density. This results in German AI pilots being slightly less skilled than Allied ones and the Allies almost always having numerical superiority on every mission. Works pretty well, in my experience. 


The pilot skill of the IA is the same in all the planes? I mean all of them veteran, or regular... Would be nice if in the same AI squadron there are different levels of skill.

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Posted
7 hours ago, tonric-73686_ said:

I've only got BOM, BOS and BOK currently although I do plan on getting the other campaigns.

 

Are there similar things planned for the the above campaigns?

 

Yes, similar things are planned and have been implemented, for instance during the latter phases of the Stalingrad campaign the number of German flights drops off significantly. 

 

7 hours ago, tonric-73686_ said:

Or how about AI improvements. I also play Wings over Flanders fields and they have AI features like AI pilots sometimes disengaging when outnumbered or outmatched/injured etc, really makes the AI more human like and adds to the immersion.

 

AI improvements come when and where they can be worked on, yes, but generally they come at a slower rate because right now good AI programmers are in short supply. 

 

3 hours ago, LF_Mark_Krieger said:

The pilot skill of the IA is the same in all the planes? I mean all of them veteran, or regular... Would be nice if in the same AI squadron there are different levels of skill.

 

Yes, it's been mentioned and is somewhere on the to-do list. 

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I./JG52_Woutwocampe
Posted (edited)

It would be indeed great if the AI flights werent always of the same level.

 

For instance, in BOM, most of the time, soviet AI flights should be rookies, except the flight leader who could be a vet. But no, if your career difficulty is normal, all AI flights will be vets. 

 

That's not very dynamic. In fact, in careers, many variables are actually static, no dynamic. And that's one of the most unfortunate things with careers.

Edited by I./JG52_Woutwocampe
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