Mysticpuma Posted November 6, 2023 Posted November 6, 2023 I remember quite a while back the issues with the particle limit causing the CPU to overload and a consequence was that all the particles and some graphics glitched to invisibility. Now that TFS have re-routed or at least made the GPU responsible, will the VU also look at bringing back the 3D contrails that were tested a while back but look so much better than the 2D stripes? 1 5
LLv34_Flanker Posted November 18, 2023 Posted November 18, 2023 S! Visibility range of contrails could use some work. The are visible from quite far out. In game they pop in pretty close. With extended visibility they do not need to be 3D. Sure they look cool though.
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