SharpeXB Posted October 28, 2023 Posted October 28, 2023 What I continually dig about this game is the way the AI can be human and imperfect. It really adds to the immersion and makes every mission a unique event. Like in FC trying to get a kill on a lone outnumbered enemy plane but being wary of collisions with my own flight and then suddenly witnessing exactly that happen to my wingman. Or watching my own flight get target fixated on an enemy flight and diving on them, only to be ambushed themselves by more enemies. I turn to face the attackers and they themselves all fangs out to attack my group are all victim to me ambushing them in return. Great stuff. 2 1 1
[CPT]milopugdog Posted October 29, 2023 Posted October 29, 2023 (edited) Not the current AI, but I remember how many wingmen I'd lose to crashes on take off, or them into each other, or until enemies, or into me... I still haven't forgiven them for the wrongful death of my D.H.2 ace Harrison King! Edited November 7, 2023 by [CPT]milopugdog
R33GZ Posted November 2, 2023 Posted November 2, 2023 My personal favourite is flying formation as lead, check 6 to make sure no one is sneaking up on us and.... I'm alone, my entire 8 ship flight has buggered off and left me without telling me where they're going, or saying goodbye. Look around again, not a plane in the sky! Fantastic AI behavior! Right up there with defensive gunners not informing the pilot there's an angry fighter about to jump them. 1 2
Lusekofte Posted November 3, 2023 Posted November 3, 2023 The problem is as said your wingmen. AI in coop is excellent. Me and my mates get bounced out of the sun. They are incredibly sneaky if you do not see them. Initial fights are excellent. When it drag out a bit tedious and repetitive. what make career a waste of time is your mates. They do not respond. Care nothing for your well-being and make the whole experience a dead environment 2
JG4_Moltke1871 Posted November 6, 2023 Posted November 6, 2023 On 10/29/2023 at 3:19 PM, [CPT]milopugdog said: Harrison King Rest in peace Harrison! I also suffer when my Career characters die ??
LF_Mark_Krieger Posted November 9, 2023 Posted November 9, 2023 (edited) Well. It depends. I hate when I shoot enemies from their 6, impact on their wings (so the pilot is concious) and he doesn't break. AI has some good behaviour, but a lot of things still to improve. For example how 190 IA fights (too much turn fight). Or how my wingman shoots at me trying to shoot an enemy that I have controlled, when he should be just covering my 6 from above. Another too exagerated mistake, even for noob pilots is that when IA attacks from your 6, tends to attack the leader of the flight a lot of times, instead of the pilot in the back. So it's very easy to warn the leader and break. These are some behaviours that happen too frequently and most of time I don't enjoy. Of course I imagine programming IA behaviour must be really difficult, but it's a very important part to enjoy the game. Edited November 15, 2023 by LF_Mark_Krieger 1
IckyATLAS Posted November 16, 2023 Posted November 16, 2023 (edited) On 11/9/2023 at 3:01 PM, LF_Mark_Krieger said: I hate when I shoot enemies from their 6, impact on their wings (so the pilot is concious) and he doesn't break This is not really AI related. It is related to programming It all depends how the pilot AI level and the way he follows a given route is programmed, or if he is flying cover which scan be crap except if you free him when the plane that is covered is attacked etc. I can easily create this behavior in a mission, but also make it so that you will have trouble to shoot him down. I think we must be careful between AI and how the "mission" is designed. Edited November 16, 2023 by IckyATLAS 1
LF_Mark_Krieger Posted November 16, 2023 Posted November 16, 2023 1 hour ago, IckyATLAS said: This is not really AI related. It is related to programming It all depends how the pilot AI level and the way he follows a given route is programmed, or if he is flying cover which scan be crap except if you free him when the plane that is covered is attacked etc. I can easily create this behavior in a mission, but also make it so that you will have trouble to shoot him down. I think we must be careful between AI and how the "mission" is designed. Ops, yes. I think I know what do you mean. The three levels of agressiveness of the plane (passive/neutral/agressive if I remember correctly)? 1
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