easterling77 Posted October 25, 2023 Posted October 25, 2023 22 minutes ago, Rudolph said: As I see now, there are now new settings Air and AAA Strength and Frontline Forces setting, which is a great step forwards. Now I am just not sure if to get the realistic AIr opposition in Normandy I should set it to Parity or set it to Enemy Inferiority. I suppose that frontline forces now affects only ground units (so can be set to numerous) Just seeing the already known career options - where do you get AAA strength and new settings, or what I'm missing?
LuftManu Posted October 25, 2023 Posted October 25, 2023 Hey team! Career support missions are really fun! Thanks! 1 1 1
jnfrombigt Posted October 25, 2023 Posted October 25, 2023 I had just completed upgrading to a RTX 4090 and a Varjo Aero and when I went online to test everything I was pleasantly surprised flying an IL2 in BOM with an armored attack on a Soviet position. Great addition to the game! 1 1
JG4_Moltke1871 Posted October 25, 2023 Posted October 25, 2023 Hanriot : the scale of the mixture is from 1-10 but can move the stick maximum to 8 and the tech chat shows 100% open than. Is this correct or a bug ?
1CGS LukeFF Posted October 25, 2023 Author 1CGS Posted October 25, 2023 43 minutes ago, easterling77 said: Just seeing the already known career options - where do you get AAA strength and new settings, or what I'm missing? It's the same settings as before, but they were renamed to make things (hopefully) more clear to the player. 1
kestrel79 Posted October 25, 2023 Posted October 25, 2023 For the night time missions, what does the Identification changes mean? Will AI pilots "flash" their nav lights or something so you can tell what side people are on? I'm really looking forward to a night cargo career these changes sound exciting.
MAJ_stug41 Posted October 25, 2023 Posted October 25, 2023 7 minutes ago, kestrel79 said: Will AI pilots "flash" their nav lights or something so you can tell what side people are on? Perhaps the night witches will flash us? ? 2
MAJ_stug41 Posted October 25, 2023 Posted October 25, 2023 One imagines the night witches flashing to draw out the lonely soldiers, only to then drop the bombs 2
[CPT]Crunch Posted October 25, 2023 Posted October 25, 2023 (edited) 5 hours ago, JG4_Moltke1871 said: Can understand your point of view but prevent spying on that way is much more important on seriously online servers. Maybe it’s a task for the server admins offer these informations on the parser or ingame in the server desolation? Ain't preventing ----, the teams will just have one guy bite the bullet for a few measly seconds, now teams have an even greater advantage is all. Why didn't they simply remove the numbers revealing how many are clicked into each base for a side on the GUI map and have those numbers only show on the in plane cockpit map, that would cut out the spying on the most tactically useful information of all. Edited October 25, 2023 by LukeFF profanity 1 1
=SqSq=Civilprotection Posted October 25, 2023 Posted October 25, 2023 3 hours ago, [CPT]Crunch said: Ain't preventing ----, the teams will just have one guy bite the bullet for a few measly seconds, now teams have an even greater advantage is all. Why didn't they simply remove the numbers revealing how many are clicked into each base for a side on the GUI map and have those numbers only show on the in plane cockpit map, that would cut out the spying on the most tactically useful information of all. I agree that *someone* is going to 'bight the bullet' with the current system. The potential intel rewards are too great. But I don't think you can outright remove the airfield spawn numbers either. A lot of people check those before deciding on where to fly out. And yes, there are those pilots who will look at the enemy team's distribution, take that information, and then plan a bomber flight path that gives them the best odds of avoiding interception. But for every one of those pilots, I bet that there are four or five others that will spawn as close as possible to the most popular enemy airfield. The airfield spawn numbers are the best way of anticipating where the most action is on the map, second only to airfield proximity warnings. And it's so important to be able to determine that because, odds are, that's where any given pilot will have the most fun. It keeps both teams engaged with one another over the course of a mission. And this is vital-- especially right now-- as we are seeing servers running frequently with half, third, and quarter populations. And all of this works doubly so for tankers. At this point, I don't even take a tank out in MP unless I can expect player opposition. I don't know that I would wish for the devs to outright role back this change, but I hope in the future they make it a toggleable option for server hosts.
tattywelshie Posted October 25, 2023 Posted October 25, 2023 Fab updates, cheers team! Whilst we are on the subject of sprucing the career up, are there any plans to introduce anti-shipping missions for the Stalingrad, Rhineland and Kuban careers? And also, missions in Normandy career to destroy German radar installations? 2
JG4_Moltke1871 Posted October 25, 2023 Posted October 25, 2023 -In the new LA5 description (German language) says have all 3 trim axis. But can set only rudder and elevator trim. Wrong description or I do something wrong? - The LA5 have bomb safety handle ? Please make the bomb safety switch in German planes also useable ? 3 hours ago, [CPT]Crunch said: Ain't preventing ----, the teams will just have one guy bite the bullet for a few measly seconds, now teams have an even greater advantage is all. Why didn't they simply remove the numbers revealing how many are clicked into each base for a side on the GUI map and have those numbers only show on the in plane cockpit map, that would cut out the spying on the most tactically useful information of all. Also true words.. ?is it possible lock the player switch sides for a long time (1 or 2 hours?) This would be a more bitter pill. Otherwise best solution truly can be just don’t show how many player start wich airfield.
Jokili68 Posted October 25, 2023 Posted October 25, 2023 Very good job, you are the best. I also buy the collector planes, even though I rarely fly them, just to support you. If a Pacific Theater comes along, I'll buy everything. I can not wait. 1 1
86Cheese Posted October 25, 2023 Posted October 25, 2023 Could we possibly get some clarification on this new IFF stuff? Seems like an odd thing to throw in with no explanation.
ST_Catchov Posted October 25, 2023 Posted October 25, 2023 This update is early and unexpected and I wasn't ready. It's ruined my life. I wish to lodge a formal complaint.
1CGS Featured Comment Sneaksie Posted October 25, 2023 1CGS Featured Comment Posted October 25, 2023 A small hotfix is out (D-Server should login fine now). 4 6
1CGS LukeFF Posted October 25, 2023 Author 1CGS Posted October 25, 2023 4 hours ago, kestrel79 said: For the night time missions, what does the Identification changes mean? Will AI pilots "flash" their nav lights or something so you can tell what side people are on? I'm really looking forward to a night cargo career these changes sound exciting. 1 hour ago, 86Cheese said: Could we possibly get some clarification on this new IFF stuff? Seems like an odd thing to throw in with no explanation. It's been there since the last update with the Li-2, but anyhow: ? When you fly near a AAA battery, one of your gunners will fire a flare to tell them you are a friendly. Sometimes enemy AAA batteries will be fooled by this and hold their fire, and other items they won't buy the ruse and will start to open fire on you. Messages on the screen will tell you whether you were identified as a friendly or an enemy. 3 hours ago, tattywelshie said: Fab updates, cheers team! Whilst we are on the subject of sprucing the career up, are there any plans to introduce anti-shipping missions for the Stalingrad, Rhineland and Kuban careers? And also, missions in Normandy career to destroy German radar installations? I think radar station attacks are somewhere on the to-do list, but I'm not sure about anti-shipping. They probably are, along with some other ones (close air support, cab rank, armored column cover, jet airfield defense, etc). 2 hours ago, JG4_Moltke1871 said: -In the new LA5 description (German language) says have all 3 trim axis. But can set only rudder and elevator trim. Wrong description or I do something wrong? I'll check it, thanks. ?? 3 2
1CGS LukeFF Posted October 26, 2023 Author 1CGS Posted October 26, 2023 @JG4_Moltke1871, the La-5F has elevator and rudder trim but not aileron trim. I'll report it. Thanks!
I./JG52_Woutwocampe Posted October 26, 2023 Posted October 26, 2023 Another very interesting update. I will probably try the La-5F tomorrow. Cheers!
Canvas25 Posted October 26, 2023 Posted October 26, 2023 The Nieuport 17 GBR cockpit is a work of art. Kudos! 4
Comrade_Weng Posted October 26, 2023 Posted October 26, 2023 Thankyou for the update, however I feel that the ability to not see where aircraft are spawning online is very ill conceived. I use this functionality to have a look what the odds of actually seeing any other aircraft is. I have a limited amount of time to play online and I want to maximise my enjoyment, sometimes I'm just looking for a quick skirmish or to decide which front requires support. Whilst I appreciate the sentiment that seeing where opposing aircraft are spawning could be seen as cheating or unfair play, I feel that this should be left for the server host to decide. The battle often changes quickly anyway as players leave and join the game. It's arguable that by trying to change the game for the better you've actually made things worse for the dwindling number of online players. I've gotten used to playing on Finnish with only 4 other players, usually on the opposing side. 1
bycomet Posted October 26, 2023 Posted October 26, 2023 8 hours ago, Roland_HUNter said: Maximum performance turn at sea level: 23.4 s, at 270 km/h IAS. ---> 21.7s Maximum performance turn at 3000 m: 35.3 s, at 270 km/h IAS. --->32 s The speed also changes: Maximum performance turn at sea level: 21.7 s, at 290 km/h IAS. Maximum performance turn at 3000 m: 32.0 s, at 300 km/h IAS. Can't conclude it turns better when fighting with 109/yak/spit V&IX in the endless turn battle that consumes energy massively. It's harder to maintain the required speed. 2
Beefs2 Posted October 26, 2023 Posted October 26, 2023 I'm not so sure about this "anti-spying" feature that's been added. I joined a server and could not see the team balance in the upper corner score, nor could I see the team balance in the TAB scoreboard until I selected a team. As it turns out, the team I selected was the one that had more players so, I selected the lower-numbered team only to receive an instant score penalty. As far as I'm aware, on servers, one cannot see the teams balance until a team is selected. Perhaps at the very least a "balance preview" should be added? 6
JG4_Moltke1871 Posted October 26, 2023 Posted October 26, 2023 Career Mode: updated templates for night bombing and transport missions, added searchlight beacons, friend-or-foe identification, night fighters, and pathfinder aircraft; Pathfinder sounds like a good idea for playable mission types ?…. Also would be interesting be myself a nightfighter ? 1
1PL-Husar-1Esk Posted October 26, 2023 Posted October 26, 2023 This new future (picking side penalty) should be server side option. It's good to have for example in scenarios like TAW. 1
Guest deleted@219798 Posted October 26, 2023 Posted October 26, 2023 Albatros D.2: the look of the bolts on the machine gun sights improved; Oh wow thanks devs, much needed!
Trooper117 Posted October 26, 2023 Posted October 26, 2023 What?... improved bolts?... spectacular stuff! 1
1PL-Husar-1Esk Posted October 26, 2023 Posted October 26, 2023 Was the dame bug with Albatross D.2 mod gunsight fixed?
JG4_Deciman Posted October 26, 2023 Posted October 26, 2023 19 hours ago, TP_Silk said: Very disappointing for those of us that like to look at the various aircraft options before choosing with side to fly for. Often I will look at what aircraft are available and what load-outs those aircraft have as I am more interested in the type of mission that I fly than I am in which side to fly for. For instance, I like flying Jabo/Fighter-Bomber missions, but until I click on an airfield I cannot see what load-out options are available for which aircraft. By enforcing your coalition selection as soon as you click on an airfield you are basically saying "take a guess what might be there and hope for the best, but we're going to hammer you if you don't like your first choice'. Now, if you had made it so that it was locked in place when you first spawn in, that would be a different matter. It doesn't have to be after the first flight, but we still get to look at aircraft options and load-outs. I've noticed multiplayer numbers dwindling recently. I can't imagine that a change like this will actually encourage more people to join in. It's now up to the server hosters to decide... In case they want users to feel free to switch sides whenever they want they can set the penalty time to some seconds... Spying is possible that way And in case they want users to decide for one coalition and stay there (like TAW by Example) they can set penalty to a much longer time... Trying to spy would result in not beeing able to fly for 'real' nation for a longer time Great fix, Thanks to the Devs Deci 1
TP_Silk Posted October 26, 2023 Posted October 26, 2023 5 minutes ago, JG4_Deciman said: It's now up to the server hosters to decide... In case they want users to feel free to switch sides whenever they want they can set the penalty time to some seconds... Spying is possible that way And in case they want users to decide for one coalition and stay there (like TAW by Example) they can set penalty to a much longer time... Trying to spy would result in not beeing able to fly for 'real' nation for a longer time Great fix, Thanks to the Devs Deci That's not what the patch notes say in any way. Not certain whether the patch notes are inaccurate or whether your information is (no offence meant). To be brutally frank, anyone with half a brain can look at the map, see the objectives and potential spawn points and make a reasonable guess as to where folks are going to be, what they will be protecting and what they will be trying to take out. In my opinion this change to prevent 'spying' is trying to fix a problem that doesn't exist for most servers. If server admins can and will make a note of the time penalty in either the mission description or the server description, this may get around the issue of not being able to see aircraft available load-outs. If not, then it's a complete waste of time to even look at servers where we know that this ridiculous rule has been enforced.
1CGS Sneaksie Posted October 26, 2023 1CGS Posted October 26, 2023 Coalition change penalty is controlled by a server hoster, so it can be set to 1 sec to make it irrelevant or to a serious penalty like several minutes or more if the server pursues a more competitive experience. 3
JG4_Deciman Posted October 26, 2023 Posted October 26, 2023 3 minutes ago, TP_Silk said: If server admins can and will make a note of the time penalty in either the mission description or the server description, this may get around the issue of not being able to see aircraft available load-outs. If not, then it's a complete waste of time to even look at servers where we know that this ridiculous rule has been enforced. They can! It's just one parameter to change in their .sds file And especially for TAW (or other servers), where you have to decide for a nation with your registration: It was a common used and known exploit, that you could join the server, select the enemy side and see on which airfields your enemies have spawned before you chose your own side... Now you can't do that animore... Deci
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