Enceladus828 Posted October 24, 2023 Posted October 24, 2023 For me: Features: 1. Your wingmen, gunners and Radio Man on the Mosquito warn you of enemy planes on your 6 o'clock or approaching. 2. Alternative to Drop Tanks in which only planes that carried Drop Tanks have it where they can be loaded to, for instance, 130% fuel to simulate that they are carrying Drop Tanks until Drop Tanks are added into the game. 3. Loss of hydraulic pressure causing landing gear to extend and a loss of oil leads to an engine failure in a few minutes. 4. A swimming animation for pilots after parachuting into the sea. Fixes: 1. Whatever the parameters were for pilot health during a ground collision, ditching and when being shot at in Update 4.604, just go back to that, minus the crew health cheat’ -- required four point-blank 7.62 bullets in the torso or two in the head to be killed. Update 4.605 was when "a random error that could cause a death from mild G-loads" started that also made collisions, even grazing the very tops of trees fatal, and then we got pilots being killed by 'magic bullets'. I don't think the last two have been fully resolved as I hit a revetment in a Pe-2 at 30 km/h and everyone was instantly killed. What I find the most strange is that despite the dorsal gunner, the one who absorbs the least of the energy during the collision because he is located near the tail, was killed. For 'magic bullets', there are times when bullets pass under my plane, disappear and then just teleport onto a wing and explode. 2. Whenever planes land on water, they usually don't plough in the water, they cartwheel and flip over much more than they would do in actuality, kind of like water is a trampoline as shown at 6:18 in this Renzic video Thank you 3
Lusekofte Posted October 24, 2023 Posted October 24, 2023 (edited) 14 minutes ago, Enceladus828 said: 3. Loss of hydraulic pressure causing landing gear to extend and a loss of oil leads to an engine failure in a few minutes. I want this to be type related. Take the P 47. It is given little to none advantages , not even it roughness. I believe the dm possible to make in this game do not suit US planes. In every book and magazines pilots of P 39 and P 40 really was abusing theirs engines in order to handle a fight against mid to late war German fighters. But not here. Not even a little bit. In short I want a more complex dm suited for the planes they chose to simulate. I want historical accurate gunners, not sharp shooters but definitely not those rubbish we got now. I want a historical correct auto pilot and bomb aim interface. In short if a fighter come directly at a gunner. He should get hurt. Edited October 24, 2023 by Lusekofte
R33GZ Posted October 24, 2023 Posted October 24, 2023 Well, I dropped a stick of 250kg bombs on a warehouse in a Pe2 from 2k yesterday and it did nothing. I'm fairly confident even just dropping a sack of spuds from that height would do some serious damage. 1ton of contained HE would definitely make a mess of a building. No argument. Realistic formations would be nice too. My Pe2 flight was a giant 8 ship vee. Surely this should've been to flights of 4? 1
Weegie Posted October 24, 2023 Posted October 24, 2023 Ability to ditch the cartoon crew members, whose only contribution is to obstruct vision in multi crewed aircraft Moveable seat in the cockpit so it can be raised or lowered and stay altered when using TrackIR, I don't know if that's possible with VR or not
Mysticpuma Posted October 24, 2023 Posted October 24, 2023 Whatever they need to do to allow larger formations of bombers. Graphics. A complete revamp of the cartoon style fire, smoke and explosion effects. I hate that super black smoke and the aircraft explosion when it hits the deck. Metallic reflective layer for dds files on the P38 and P51B More cameras, especially inside the cockpit looking at the pilot. Syn_Vanders Easy Mission Generator incorporated into the game. Rain, Snow, Storms with Lightning. 1 3
=SqSq=SignorMagnifico Posted October 25, 2023 Posted October 25, 2023 9 hours ago, Enceladus828 said: For me: Features: 1. Your wingmen, gunners and Radio Man on the Mosquito warn you of enemy planes on your 6 o'clock or approaching. 2. Alternative to Drop Tanks in which only planes that carried Drop Tanks have it where they can be loaded to, for instance, 130% fuel to simulate that they are carrying Drop Tanks until Drop Tanks are added into the game. 3. Loss of hydraulic pressure causing landing gear to extend and a loss of oil leads to an engine failure in a few minutes. 4. A swimming animation for pilots after parachuting into the sea. Fixes: 1. Whatever the parameters were for pilot health during a ground collision, ditching and when being shot at in Update 4.604, just go back to that, minus the crew health cheat’ -- required four point-blank 7.62 bullets in the torso or two in the head to be killed. Update 4.605 was when "a random error that could cause a death from mild G-loads" started that also made collisions, even grazing the very tops of trees fatal, and then we got pilots being killed by 'magic bullets'. I don't think the last two have been fully resolved as I hit a revetment in a Pe-2 at 30 km/h and everyone was instantly killed. What I find the most strange is that despite the dorsal gunner, the one who absorbs the least of the energy during the collision because he is located near the tail, was killed. For 'magic bullets', there are times when bullets pass under my plane, disappear and then just teleport onto a wing and explode. 2. Whenever planes land on water, they usually don't plough in the water, they cartwheel and flip over much more than they would do in actuality, kind of like water is a trampoline as shown at 6:18 in this Renzic video Thank you Water ditching definitely needs a rework. 1
sevenless Posted October 25, 2023 Posted October 25, 2023 Take the feature list of IL2-1946 and implement that. That'll do for a start. 9
R33GZ Posted October 25, 2023 Posted October 25, 2023 14 minutes ago, sevenless said: Take the feature list of IL2-1946 and implement that. That'll do for a start. Couldn't agree more.
[CPT]Crunch Posted October 25, 2023 Posted October 25, 2023 Re-introduction of a stall model, especially the accelerated stall.
Red_Von_Hammer Posted October 26, 2023 Posted October 26, 2023 Sparkly, .50 cal hit effects, right now they're just puffs of dust while German 13.2 does all the sparkles.
kestrel79 Posted October 26, 2023 Posted October 26, 2023 I really like the current sim, so I just want more of what we currently have. -More objects on the map, bigger formations. More. -An engine that can use modern graphics card and cpu technologies. I'd like to see a more dynamic campaign. Stuff that you bomb stays bombed the next mission, real time moving front lines. If you destroy X amount of aircraft one mission, the next mission there will be less enemy planes up flying. You can push you engine harder, no timers, but you may risk blowing the engine and have more repairs so next mission you have less airworthy planes to go up. Stuff like that. Just build off what you already have made that has been so amazing all these years and make it better. I have faith.
BMA_FlyingShark Posted October 27, 2023 Posted October 27, 2023 Features I'd like to see: - Radio navigation - Ability to set course in planes that have a course setter - Engine torque effect - More realistic engine damage model (temperatures, get rid of timers,...) - Realistic autopilot in all planes that had one Don't really look for fixes if it's a new project. Have a nice day. 1 1
VBF-12_Stick-95 Posted October 27, 2023 Posted October 27, 2023 (edited) Have an option in settings to have all radio transmissions in your native tongue, regardless of skin, whether English, German, French, etc. We should be able to understand what is being said by your fellow AI pilots, gunners, etc., without the need to read a chat line. As I understand it, the only way to get the English language is to choose an Allied skin. If I am in mp, on a Russian map, how realistic it for other players seeing me flying around in a Hurricane with British roundels just so I can understand the chatter? There was a mod for this but don't think it works anymore. If you like it the way it is, you would simply not choose this option in settings. Edited October 27, 2023 by VBF-12_Stick-95 2
tvcasualty Posted October 27, 2023 Posted October 27, 2023 * Undercarriage failures for sure. * More dynamic oil on windscreen (occasionally blinding) so I have to actually stick my head out to try to land. * Keep the force feedback improvements coming! * More telemetry data would be welcome too (bass shakers are a game changer if you don't know). * improve damage modeling (I would like to see total destruction of aircraft when there is a massive explosion). * It would be very cool to get better bullet hole resolution on top of the excellent ADM. * Fuel management would be a big realism plus (mainly tank swap) * Random (or scripted even) instrument failures would be interesting. * ANY improvements in the GUI -specifically I have always found the joystick and key settings kind of buggy. I've felt that IL2 has been one of the better flight simulators for some time now. (Not even talking about combat). Since I play in VR exclusively I have little use for a mouse clickable cockpit... BUT... It would be nice if they could expand the failures due to combat damage or poor pilot decisions like flying into an ice storm. Things like pito heat, magneto failure, fuel pump failure, empty tanks. Build that troubleshooting into the sim. A lot of the fun for me is limping back home after a stressful fight. Let struggle for control and fight the plane all the way back. I've never not had a down and locked light due to combat damage. Let's feel those increased engine vibrations and nearby flak explosions too. What about some more scout planes? Piper cub? Stork? Regarding the black smoke, I don't think this should change. I would be interested in seeing some case studies & videos on this aspect. I would think if there is oil, there would be thick blue-black smoke until it's gone. And then there would be rubber to consider, wing fabrics, all sorts of stuff that won't fully burn. In a steep dive I would expect to see black, then white, then hopefully out. Just my 2 cents.
RNAS10_Mitchell Posted October 27, 2023 Posted October 27, 2023 (edited) Would like the ability to keybind map functions (zoom in/out, move n/s/e/w) to the joystick. Hate using the mouse for that. Would also like to be able to turn off (mute) text chat messages during multiplayer. Preferably on a player basis (similar to how you vote to ban/kick from server). Or minimally just turn it off entirely. Real immersion killer imo when people are texting a lot. Edited October 27, 2023 by RNAS10_Mitchell
Barn-Owl Posted October 27, 2023 Posted October 27, 2023 I would beg for VR to be improved and be on par with other flight sims (like Aces High 3) when it comes to being able to use the hatswitches on a joystick to view the 6 o'clock, right/left views, and up views. This puts the VR players on par with desktop players when it comes to situational awareness and would lead more people to adopt the VR version of the game. This needs to be implemented, as many of us enjoy using VR, but our cervical spines are not getting younger! Just put us on par with those who fly desktop, this is not much to ask for! For those who do not want this, then they can keep breaking their necks in VR, but at the very least, have this as an available option for VR players to "level the playing field" for our situational awareness! 2
spreckair Posted October 27, 2023 Posted October 27, 2023 (edited) 3 hours ago, Friction said: I would beg for VR to be improved and be on par with other flight sims (like Aces High 3) when it comes to being able to use the hatswitches on a joystick to view the 6 o'clock, right/left views, and up views. This puts the VR players on par with desktop players when it comes to situational awareness and would lead more people to adopt the VR version of the game. This needs to be implemented, as many of us enjoy using VR, but our cervical spines are not getting younger! @Friction I also fly in VR and Necksafer solved the problem for me. If you haven't tried it, I highly recommend it. It levels the playing field you spoke of. If I could only pick one thing, it would be AI improvements. If both the enemy and friendly AI flew and interacted more like real humans fighting in a real war, this would take immersion to whole new level. Edited October 27, 2023 by spreckair 1
Barn-Owl Posted October 28, 2023 Posted October 28, 2023 spreckair: the FOV in VR is limited compared to desktop monitor mode, thusly, one is already at a dis-advantage when it comes to SA. I am familiar with and do use VRNecksafer. While it helps for the 6 o'clock view, one cannot use it for the vertical 12 o'clock-high view, or for left and right view (3 o'clock and 9 o'clock). Using the POV switches on a joystick is much faster for me (or for anyone really) than turning my neck. This causes less overall cervical strain after gaming for longer sessions. Other VR games have this fully incorporated (as in Aces High 3, which is great from an FOV perspective in VR). It sure would be an easy modification to add to the game just to level the playing field for VR users! Note: I am in Maryland too!
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