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How to define Turbulences (or gusts) for all altitudes?


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Posted

Hi,

I want to make the FM / aiming a bit more realistic / difficult by adding some moderate turbulences (e.g. Turbulence = 1;) for all altitudes and reducing the sensivity of the controls.

Turbulence = 1 seems to work up to a alt. of ca. 0m... 2000m ... 3000m but in 5000m In there seemed to be no turbulences.

Ist it possible to define turbulences for other altitudes?

(in IL2 1946 I did the same, there were turbulences and gusts available)

 

 

JG27*Kornezov
Posted (edited)

There are turbulence and drifts on most of the online multiplayer servers like Combat box and Finish server. I really do not know what you are talking about. When there is a wind at high altitudes you also drift so your magnetic course does not correspond to your real course.

Edited by JG27*Kornezov
  • Thanks 1
Jaegermeister
Posted

Turbulence = 1 is pretty mild which might explain why you don’t notice it at higher altitudes.
 

I would use =2 if the weather was supposed to be cloudy and windy with a front blowing through, or go up to =3 if I was making the weather imitate a storm with low overcast, clouds 9 and rain between 1 and 3

  • Thanks 1
Posted

Thanks / благодаря,

My intention is to make the IL2 flight model a bit more difficult, especially to control a (single seat fighter) plane so accurate, that you aim and hit another plane. I am not a real pilot but in 1986 I took part in a 3 weeks glider training vacation and what I can remember is that it is maybe not so difficult to fly a plane, but in contrast to our flight sims a real plane reacts to the controls always a bit "sluggish", indirect or maybe delayed (not so easy for me to explain). So I suppose it is for a real novice / normal pilot very difficult to aim with whole plane at another moving plane.

To simulate this effect I want to edit my missions by adding always some turbulences.

 

JG27*Kornezov
Posted (edited)
On 10/13/2023 at 4:23 PM, kraut1 said:

Thanks / благодаря,

My intention is to make the IL2 flight model a bit more difficult, especially to control a (single seat fighter) plane so accurate, that you aim and hit another plane. I am not a real pilot but in 1986 I took part in a 3 weeks glider training vacation and what I can remember is that it is maybe not so difficult to fly a plane, but in contrast to our flight sims a real plane reacts to the controls always a bit "sluggish", indirect or maybe delayed (not so easy for me to explain). So I suppose it is for a real novice / normal pilot very difficult to aim with whole plane at another moving plane.

To simulate this effect I want to edit my missions by adding always some turbulences.

 

Almost all the time on multiplayer there is turbulence on the deck. So glider is a completely different experience than a war bird you have much more weight and big amount of horse power. You will never achieve a 'realistic' experience in a sim because there are no ways to simulate your physical senses the same way when you are in a real plane. The FM is good enough as it is.  

Edited by JG27*Kornezov
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1PL-Husar-1Esk
Posted
1 hour ago, JG27*Kornezov said:

The FM is good enough as it is.  

There is always room for improvement but obviously not in this game anymore, new project maybe. For me the turbulence is just  random which is not realistic, plane can't balloon up or down under know circumstances in the environment. I think you can't enter the stall when pulling  critical AA with help with gust also. 

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  • Upvote 1
JG27*Kornezov
Posted (edited)
21 hours ago, 1PL-Husar-1Esk said:

There is always room for improvement but obviously not in this game anymore, new project maybe. For me the turbulence is just  random which is not realistic, plane can't balloon up or down under know circumstances in the environment. I think you can't enter the stall when pulling  critical AA with help with gust also. 

I think if we want to experience something more realistic we should go in Microsoft flight sim or Xplane 11. The main reason of this sim is to practice multiplayer dogfight, the same as DCS. Actually, anytime we have any type of turbulence on the map everybody on comms is extremely frustrated, because that is super annoying. Even real pilots hate to fly in turbulent conditions.

Edited by JG27*Kornezov
1PL-Husar-1Esk
Posted (edited)
30 minutes ago, JG27*Kornezov said:

I think if we want to experience something more realistic we should go in Microsoft flight sim or Xplane 11. The main reason of this sim is to practice multiplayer dogfight, the same as DCS. Actually, anytime we have any type of turbulence on the map everybody on comms is extremely frustrated, because that is super annoying. Even real pilots hate to fly in turbulent conditions.

Yes, that random noice in il2 is very cheap representation of turbulent air, and annoying. You practice dogfight to be efficient in this sim and others, so if real world dogfight has this and sims would have that this would be better IMHO. Same as wake turbulences. More dimensions to dogfight is better or not if someone  just want arcade action. One would arguing that clouds should be removed because they are obstacles during dogfights ?

 

Similar case exist in WW1 FC damage model when you are hit and  supously DM emulate uneven lift from thorn fabric, the plane start to shake in random direction and amplitude just rise when more damage is applied. Very annoying , especially when only one bullet hit from a personal weapon (pistol) initiate this behavior ?

Edited by 1PL-Husar-1Esk

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