Lets hope we're not.
At the moment every is going according to the plan.
Only fear we have - the new GUI development. While Scale Form API is dead for 6 years allready - its become impossible to find developers for it. So evolution of current GUI have stuck. "Marshall sad story" - one of the cosequences of that.
Last year we have took decision which should be taken several years ago - to develop new IL-2 GUI using another API from the scratch to allow IL-2 gamedesign to evo
While IL2 is focused on prop planes, we have made may be the one of the best steps in tank combat simulation as side-project.
So... I am not hinting at anything, but there are no principal limitations or barriers in our game engine and graphics engine to evolve it for something like "F-35 versus Su-57" or "Wings over Vietnam", or even for round-world modelling, or riding your Harley to the airbase and walking around your plane and checking its insides, talking to technicans, and othe
We should have 1st plane in the project to make fair statements about what project will contain. Initial idea - to announce it and tell about details long later - we disliked it after some thinking. Plus, now, we have an external example, when you announcing something when you have nothing in your hands - it will not statisfy the community. Community will ask "so... and what? what next? what exactly you will do?". And you have no answers which are sure by yourself. As I've said before - many tec
Yes and No.
We started development of all airplanes. Yes. But:
We still have no final sure how many them will be player controlled and how many of them will be ready till release date.
So: Yes and No.
And if we will not post the player's planeset and release date in a week after announce - you guys will walk around our office with pitchforks and torches claiming about them (planeset and release date) same as now you claim for announce.
And thi
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