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The status of the yet-to-be-announced title


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Posted
21 minutes ago, CountZero said:

 

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karelia_icon.jpg

 

 

And regarding North Africa they were clear in video from last year that this is not next, doubt in year time from then they changed what area new game gona be covering.

Sweet thank you m8,

 

But for the North African news that is a bit sad really so the only one left is Burma or some obscure battle from ww2. 

Posted
Spoiler

BattlefieldVietnam.jpg.87b399ac052020ce72e068a5c5f0a42a.jpg


If you can hear this image there's a 99% chance you're onboard with a Vietnam sim.  I know I sure am, but I'll also take Korea or late war Eastern Front gladly.

Posted
4 minutes ago, Ram399 said:

late war Eastern Front gladly.

Which is odd as don't we have most of not all of the late war Bf-109's ? 

 

If any late war guesses would be berlin with some emergency jet projects which mean more 262's, He 162 and that strange Junker jet bomber. 

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Guest deleted@83466
Posted (edited)
1 hour ago, Lusekofte said:

I only talk for myself. Knowing I probably going to buy it anyway. And if GB go there it do not rule out DCS at some point get the finger out. What I meant was except from some early choppers both will cover it pretty good. 
But you apparently get triggered by my post lately, and in my feeling deliberately put other meanings to them. I suggest you use the ignore function for that problem

LoL, nobody is “triggered” but you, Mr. Serious! ?
 

Edited by SeaSerpent
Enceladus828
Posted
4 hours ago, deathmisser said:

B. North Africa

Unless it’s the Tunisian Campaign or an El Alamein Tank Crew, I doubt they would do North Africa, in particular Tobruk.

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Posted

It's not a problem... if you haven't worked it out, I and sometimes a couple of others are just having a joke with you... it's only banter. 

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Posted
3 hours ago, deathmisser said:

Which is odd as don't we have most of not all of the late war Bf-109's ? 

 

If any late war guesses would be berlin with some emergency jet projects which mean more 262's, He 162 and that strange Junker jet bomber. 


Yes!

With all those 109’s and 190’s’ that TOTALLY fits the “something completely new” remark by Albert, and since we haven’t had much exposure to 109’s, totally marketable!

Also fits the remarks about research etc completely.

I’m sure 1C bean counters would sign-off on that in a heartbeat. 
Great insight there. ?

?

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Posted (edited)
11 minutes ago, Gambit21 said:


Yes!

With all those 109’s and 190’s’ that TOTALLY fits the “something completely new” remark by Albert, and since we haven’t had much exposure to 109’s, totally marketable!

Also fits the remarks about research etc completely.

I’m sure 1C bean counters would sign-off on that in a heartbeat. 
Great insight there. ?

?

Unless you count these as new hehe 

 

Spoiler

Messerschmitt Bf 109TL 3D model | CGTrader

Me 109TL

 

Though for Berlin we will props get the Ta 154, Ta 152, Do 335 & He 117. 

 

Tbh I would love that line up. 

 

 

Edited by deathmisser
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ITAF_Artiglio
Posted

"I-153" 

But here we are thinking about going to Korea...????‍♂️

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Posted

Ngl I hope for a BOB as it would rap up nicely for WW2 in Europe. 

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Posted

yeah…not happening.

Even if the game engine could do it…which it can’t.

 

 

 

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Posted
13 minutes ago, Gambit21 said:

yeah…not happening.

Even if the game engine could do it…which it can’t.

 

 

 

So if the game can't handle Berlin or London then again it's can't really be Korea ether as the map will cover most of it including Soul and Pyongyang. 

Just a food for thought there. 

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Posted

So how much of this "yet to be announced" new title will actually be - new?

Posted
1 minute ago, dburne said:

So how much of this "yet to be announced" new title will actually be - new?

Well the only area now is Burma and Japanese aircraft would be. 

Where you look it matches the clues perfectly. 

Posted
13 minutes ago, deathmisser said:

So if the game can't handle Berlin or London then again it's can't really be Korea ether as the map will cover most of it including Soul and Pyongyang. 

Just a food for thought there. 


That doesn’t quite follow, as existing maps demonstrate.

Posted
5 minutes ago, Gambit21 said:


That doesn’t quite follow, as existing maps demonstrate.

So what was the part of the engine can't handle it ? 

Posted
4 minutes ago, deathmisser said:

So what was the part of the engine can't handle it ? 


Anything close to appropriate number of aircraft/AI etc. Technically true for all theaters, but would be particularly troublesome with something like BoB.

Anyway, moot like I said.

 

 

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Posted

This is also very true for BoN, where there should be swarms of fighters in the air, at least as good as in BoB. Normandy air campaign was just as intense. So while you're technically right, this wouldn't be a showstopper, we'd just have fewer aircraft in the air.

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migmadmarine
Posted
5 hours ago, deathmisser said:

Which is odd as don't we have most of not all of the late war Bf-109's ? 

 

If any late war guesses would be berlin with some emergency jet projects which mean more 262's, He 162 and that strange Junker jet bomber. 

Could still do Hungary, and we don't have the 109G-10 which straddles the features of the late Gustavs and K-4s. And I seem to recall the mention that this new battle/product would include a new nation. 

 

Something with the Finns would be good though.

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Posted
4 minutes ago, migmadmarine said:

And I seem to recall the mention that this new battle/product would include a new nation. 

That interesting could you find that for me please m8 or anyone else. 

 

But it's interesting you said nation and not nations.  I'm seeing red circles here

But yea at least I was right about the Ta 152.   : D 

 

image.thumb.jpeg.3be274795ab5f7066dcb677cf26a762d.jpeg

Guest deleted@83466
Posted

Now they know how many holes it takes to fill the Albert hall.

This is like a college bar that was cool when you were there, but you go back for old time’s sake, years later, and it’s like an ugly conglomeration of drama geeks and the local yokels have taken over.

Posted
44 minutes ago, SeaSerpent said:

Now they know how many holes it takes to fill the Albert hall.

This is like a college bar that was cool when you were there, but you go back for old time’s sake, years later, and it’s like an ugly conglomeration of drama geeks and the local yokels have taken over.


Totally - then there’s that guy who pretends that he’s above it all, or that he’s just there “ironically” but it’s markedly transparent that he’s just like everyone else. I’m with ya ;)

 

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Posted

It's just another day in the life of a flight simmer.

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Guest deleted@83466
Posted (edited)
1 hour ago, ST_Catchov said:

It's just another day in the life of a flight simmer.


I just found the way upstairs and had a smoke, and somebody spoke, and I fell into a dream.  I appreciate that response!

 

 

Edited by SeaSerpent
ST_Catchov just earned 1 SeaSerpent point!
AEthelraedUnraed
Posted
9 hours ago, deathmisser said:

So if the game can't handle Berlin or London then again it's can't really be Korea ether as the map will cover most of it including Soul and Pyongyang. 

Just a food for thought there. 

Seoul metropolitan area in 1950 had a population of around 1M people, comparable to Brussels on the Bodenplatte map. Pyongyang has about half of that. So both are within feasible ranges.

 

Compared to Berlin, Moscow, Paris and London, which had populations of 4 to 8M.

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Posted

Guys, it's just a game when all said and done... everything doesn't have to be exact to every last yard or metre, the size of towns and cities doesn't have to be correct to the last human in it's population and the last stone or brick... Jesus H!

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Posted
5 minutes ago, Trooper117 said:

Guys, it's just a game when all said and done... everything doesn't have to be exact to every last yard or metre, the size of towns and cities doesn't have to be correct to the last human in it's population and the last stone or brick... Jesus H!

I mean was one of the reason why they couldn't do Italy was because of this very reason. As their cities are so compact it was to difficult to do. 

Posted (edited)

Screenshot_20231004_152157_SamsungInternet.thumb.jpg.37c54fa81c80999befef354252d67706.jpg

2 hours ago, deathmisser said:

I mean was one of the reason why they couldn't do Italy was because of this very reason. As their cities are so compact it was to difficult to do. 

This to me remain not so clear...they made Rheinland map with many cities, so where is the problem...??

I think for a scenario 1943

( Operation Husky) , the main map of interst is only the south of Italy.

There were only 4 towns that had a moderate people density and  where the main targets were in reality only the stations and the ports:

Napoli, Palermo, Catania, Reggio Calabria....

All the rest of cities  in the South of Italy during 43, were a bit more than  villages....

 

 

 

 

Edited by ITAF_Rani
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Posted
17 hours ago, Gambit21 said:

Anything close to appropriate number of aircraft/AI etc. Technically true for all theaters, but would be particularly troublesome with something like BoB.

Anyway, moot like I said.

 

Eh, not really. No engine really can handle it, they mostly all fake it like CloD and BoB from Rowan. CloD's development had a tech talk where they stated that the planes were mostly not modeled in detail except a bubble around the player - something like that. It's just an illusion of a large formation. Older games like EAW could do it because they had simple table look up FMs and very simple DMs, but even the formations weren't as large as some seem to remember - maybe 32 bombers, 8 escorts and maybe 12 attackers but that's possible because it was all so much simpler and less costly in CPU cycles.

 

They would just need to come up with a trick to give the illusion of large formations like the very few other sims do, which most game engines are really neat tricks to give the illusion of what's on the screen.

Posted (edited)
2 hours ago, Trooper117 said:

Guys, it's just a game when all said and done... everything doesn't have to be exact to every last yard or metre, the size of towns and cities doesn't have to be correct to the last human in it's population and the last stone or brick... Jesus H!

This is my approach too for other things. 
Like little more effective defensive armament on bombers.  Like this B 17 getting shot up by 30 mm 108’s

ofcourse this clip shows a abnormal non realistic dm on the 17 since it did not disintegrate at first shot. 
but it will let it be a better playability 

Edited by Lusekofte
Posted
50 minutes ago, Lusekofte said:

This is my approach too for other things. 
Like little more effective defensive armament on bombers.  Like this B 17 getting shot up by 30 mm 108’s

ofcourse this clip shows a abnormal non realistic dm on the 17 since it did not disintegrate at first shot. 
but it will let it be a better playability 

Wait are those sounds fr ? 

Posted (edited)
2 hours ago, FuriousMeow said:

 

Eh, not really. No engine really can handle it, they mostly all fake it like CloD and BoB from Rowan. CloD's development had a tech talk where they stated that the planes were mostly not modeled in detail except a bubble around the player - something like that. It's just an illusion of a large formation. Older games like EAW could do it because they had simple table look up FMs and very simple DMs, but even the formations weren't as large as some seem to remember - maybe 32 bombers, 8 escorts and maybe 12 attackers but that's possible because it was all so much simpler and less costly in CPU cycles.

 

They would just need to come up with a trick to give the illusion of large formations like the very few other sims do, which most game engines are really neat tricks to give the illusion of what's on the screen.


The point is, what has been possible is a very small number. Meaning, not anywhere close. To be clear, I didn’t say “we can only get 100 bombers rather than 400” to which your reply would be on point. :) In reality with escorts, attackers, AA etc it’s more like 15 (30’ish all by themselves)

Further, what other sims do or don’t do isn’t the point…but I catch your drift.

Not to get further in the weeds on this. ?

 

 

 

Edited by Gambit21
Posted (edited)
19 hours ago, ITAF_Artiglio said:

"I-153" 

But here we are thinking about going to Korea...????‍♂️

Its perfect fit for when Leningrad map shows up... why would they make I-153 if they plan to do some place where it can be used, or Ta-152 if they plan late war area in Europe. So with all said Korea makes perfect logic to do.

 

3 hours ago, ITAF_Rani said:

Screenshot_20231004_152157_SamsungInternet.thumb.jpg.37c54fa81c80999befef354252d67706.jpg

This to me remain not so clear...they made Rheinland map with many cities, so where is the problem...??

I think for a scenario 1943

( Operation Husky) , the main map of interst is only the south of Italy.

There were only 4 towns that had a moderate people density and  where the main targets were in reality only the stations and the ports:

Napoli, Palermo, Catania, Reggio Calabria....

All the rest of cities  in the South of Italy during 43, were a bit more than  villages....

 

 

 

 

Yes their explanation in last year video about avoiding Italy because its to urban makes no logic, they probably just are not to interested into it.

Edited by CountZero
Posted
33 minutes ago, CountZero said:

Yes their explanation in last year video about avoiding Italy because its to urban makes no logic, they probably just are not to interested into it.

Probably yes.....simply no interest

Guest deleted@83466
Posted

I would hope that any rewrite of the game engine would attempt to fix some of the limitations regarding object density.  In DCS you can fly over some jaw-droppingly intense urban areas, and that’s been true for several years now.  I would assume that the IL-2 developers would want to be able to do this too, in an updated engine, and can bet on increasing desktop computing power as time goes by.

ITAF_Artiglio
Posted
1 hour ago, CountZero said:

È perfetto per quando verrà visualizzata la mappa di Leningrado... perché dovrebbero realizzare l'I-153 se intendono realizzare un posto in cui può essere utilizzato, o il Ta-152 se pianificano un'area di fine guerra in Europa. Quindi, con tutto ciò che è stato detto, la Corea ha una logica perfetta da seguire.

 

But when will Leningrad arrive?... mine was a provocation about the I-153, I would also like a Ta-152, but for now it seems very far away... I don't know what I do with a map of Korea, and then didn't some aircraft carriers also take part in Korea?
Here it is said that even a Pacific scenario, even if it were a small island spitting out into thin air, is complicated to create as the simulator is today, especially because there are no planes... for example? "Zeke"
But starting a project for Korea, well I don't know but I speak for myself so I'll move on to Farming Simulator...Then I will be able to use the P-47 Terrestrial this....

screenfarmingtractorjohndeerehd.jpg ????????????????????????????????????

 

Posted
3 hours ago, deathmisser said:

Wait are those sounds fr ? 

 

No, the guy modifies old guncam vids on his YT channel by colourizing them, converting to 60 fps and adding his own sounds for a bit of Hollywood effect. None of wartime gun cameras were capable of recording sounds.

 

I don't think we see 30 mm cannon fire either. This well known clip comes from June '44 Luftwaffe instructional video, which only said the plane was "Bf-110 G2", not specifying if it was equipped with R3 armament modification. Anyone can write any b...shit in his YT video caption, but I'd say if it really was 30 mm, these couple of hits on ball turret and left engine nacelle would cause much more noticeable damage.

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Posted
7 minutes ago, Art-J said:

 

No, the guy modifies old guncam vids on his YT channel by colourizing them, converting to 60 fps and adding his own sounds for a bit of Hollywood effect. None of wartime gun cameras were capable of recording sounds.

 

I don't think we see 30 mm cannon fire either. This well known clip comes from June '44 Luftwaffe instructional video, which only said the plane was "Bf-110 G2", not specifying if it was equipped with R3 armament modification. Anyone can write any b...shit in his YT video caption, but I'd say if it really was 30 mm, these couple of hits on ball turret and left engine nacelle would cause much more noticeable damage.

Ah ok but man he does a good job though. 

Posted
1 hour ago, Art-J said:

 

No, the guy modifies old guncam vids on his YT channel by colourizing them, converting to 60 fps and adding his own sounds for a bit of Hollywood effect. None of wartime gun cameras were capable of recording sounds.

 

I don't think we see 30 mm cannon fire either. This well known clip comes from June '44 Luftwaffe instructional video, which only said the plane was "Bf-110 G2", not specifying if it was equipped with R3 armament modification. Anyone can write any b...shit in his YT video caption, but I'd say if it really was 30 mm, these couple of hits on ball turret and left engine nacelle would cause much more noticeable damage.

I think you are right. 

but if you think playability in this game  look at the next  

not all German fighters did carry Mgf 108’s like they do in Gb  

and with current gunners they can park behind  

The limitation in dm complexity is really making it pretty hopeless flying  

If you look at the attack on these B 17 you clearly see the hard work it took to get a bomber down  I know flying alone do not render big chances for success  sooner a guarantee for getting shot down  

but somewhere down the line getting shot down with a chance to crash land almost totally vanished  I wish for early war maps and scripted campaigns for them just to being able to fly 

 

Posted
7 hours ago, SeaSerpent said:

I would hope that any rewrite of the game engine would attempt to fix some of the limitations regarding object density.  In DCS you can fly over some jaw-droppingly intense urban areas, and that’s been true for several years now.  I would assume that the IL-2 developers would want to be able to do this too, in an updated engine, and can bet on increasing desktop computing power as time goes by.


That’s my hope as well…but I also know better than to make the assumption. I’m expecting an iterative, evolution rather than a revolutionary result, at least in the short term. 
If things do change dramatically in this regard - great. Given the starting point however, I remain skeptical for now.

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