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Discussion of Fortresses and Focke-Wulfs Announcement


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Posted
2 hours ago, Mtnbiker1998 said:

New Steam release trailer is quite the improvement, glad to see you guy's listening to the community and putting in the effort. New Typhoon skins and new sky/clouds should help sell the game a lot better. Looking good!!

 

50% off sale is also a great touch, although I'm still not buying Tobruk until the VR release is finalized. I know I'm not the only one with that mindset so I think it'd be really great if you guys would consider opening up the beta to people who just own Blitz. Heck, more Blitz owners might even be convinced to buy Tobruk to further help testing! Maybe something for the devs to consider.

Yes, very good. Hope it to be posted YouTube soon.

Posted
3 hours ago, SCG_Schneemann said:

SHOOT! I totally missed this.

 

Yes. I have done new textures a long time ago and forgot all about them. Both Channel and Tobruk have been revisited to improve the textures.

Dieppe teaser...

Current game:

dieppevanilla.thumb.jpg.9269b7ad246b7029505a48d67f7bbbf9.jpg

New texture (still in progress).

dieppenew.thumb.jpg.6931a8889b58f19d913d814ad4c16579.jpg

Tobruk:

Bardia:

current

bardiavanilla.thumb.jpg.acbbf24f5de9972cc1e847bd924db635.jpg

New

bardianew.thumb.jpg.0b3274254454550683adaf7fabbfaa65.jpg

Tobruk current:

tobrukvanilla.thumb.jpg.63d7a66ef8afbb29618df9a260e92656.jpg

new

tobruknew.thumb.jpg.8ba0a971160dfe4801a02fd0f127e79e.jpg

Sidi Barrani current

 

Sidi Barrani current

sidibarranivanilla.thumb.jpg.998be12efc2d4539f32ff66e23660fbb.jpg

new

sidibarraninew.thumb.jpg.1f49de634fb8e9919f24a3739f18cd4c.jpg

 

Hi Schneemann, I posted this a while back but it didn't appear to go much further. 

Simple question, could built up areas and airbases look as though they are used? 

 

Posted

Here's the video uploaded to YouTube for those who don't want to visit Steam

 

 

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SCG_Schneemann
Posted

That hopefully will be part of the visual update, and will continue to be a work in progress. I personally want to make the areas look very much lived in instead of sterile, like most other games. I know it helps with the immersion. The balancing act is how much goes on the map versus relying on mission makers, so as to not handicap players with slower pc's, and of course VR. Luckily, the desert isn't that complex so we have a better shot at adding things directly to the map. I'll try to make it look as lived in as I can within reasonable limits.

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Posted

Will the VU be available as a patch for those who have only Blitz 5.0?

Posted

Can falcrum find some talent YT guy do create a nice video for this update?   Those writings looks like was done in mspaint haha. 

and that slow-mo zoom for the models are made on moviemaker from winxp.

 

I am 99% of the time looking forward, but that video doesn't show the scale of how good this sim is. Is hurting the image of the game.

 

Sorry for being honest, but damn.

 

 

Posted
40 minutes ago, Lorena_Scout said:

Can falcrum find some talent YT guy do create a nice video for this update?   Those writings looks like was done in mspaint haha. 

and that slow-mo zoom for the models are made on moviemaker from winxp.

 

I am 99% of the time looking forward, but that video doesn't show the scale of how good this sim is. Is hurting the image of the game.

 

Sorry for being honest, but damn.

 

 

Looks like the video is not presented in 4k as were some prior videos. Strange to see the Tiffy as the sole focus. Would have been preferable to have made  the TF 6.0 announcement with at least the 190 in similar state of progress. ?

Posted

New WIP images on the Steam page:

 

B-17 glass nose

image.jpeg.a6ac409339019f815734f1d21ac48e13.jpeg
 

Norden bombsight 

image.jpeg.95d8e3f528fcd4b16d9d9c80af5ac92e.jpeg

 

Clemson class destroyer

image.jpeg.ae61cb4dc3a8eeba1bb178d3d9bf37ab.jpeg

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Posted
On 10/16/2023 at 11:27 AM, Mtnbiker1998 said:

New Steam release trailer is quite the improvement, glad to see you guy's listening to the community and putting in the effort. New Typhoon skins and new sky/clouds should help sell the game a lot better. Looking good!!

 

50% off sale is also a great touch, although I'm still not buying Tobruk until the VR release is finalized. I know I'm not the only one with that mindset so I think it'd be really great if you guys would consider opening up the beta to people who just own Blitz. Heck, more Blitz owners might even be convinced to buy Tobruk to further help testing! Maybe something for the devs to consider.

It is not possible to open up the VR Beta to just BLITZ owners.  The installation simply would not work because the VR Beta code contains all the content and elements of TOBRUK.   Simply to use it requires ownership of TOBRUK.

 

The reason we included both modules in the VR Beta is simple:  All the elements in TOBRUK need to be tested in VR as well as the contents of BLITZ.  We need to test the cockpit and externals of all the TOBRUK aircraft as well as the map and objects for accuracy in 3D.  We need to test both maps and all the aircraft with the trueSKY implementation and we need to test both maps for the new Speedtree vegetation which will be in both.  We could not exclude any elements from either BLITZ or TOBRUK from the VR Beta. 

 

To accomodate a VR Beta for BLITZ only users, TF would then have to create an entirely new BLITZ only installation without the TOBRUK elements... and would effectively double every member on the team's workload... and prevent them from doing other work.  For example, the same programmer who does the compilations for the VR Beta also is the person working on the Speedtree implementation.  If he was having to create and test two different VR Beta's, then his already limited time for Speedtree would be hugely impacted.

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Posted
On 10/16/2023 at 11:27 AM, FTC_Oakwoodson said:

With the addition of B17s, will a 'Combat Box' formation become available as an option in the editor? Would it be feasible to make the aircraft behave coherently within it?

We are working on fixing the issues with collisions within bomber formations.

Posted

Will turret/gunner functionality be getting any kind of update/rework in 6.0?

 

More detailed/realistic weapon charging and reloading would be cool. It would also be nice if we could finally shoot ourselves. Real defensive guns either have mechanisms to prevent firing them when pointed at your own aircraft, or nothing at all in which case you could shoot off part of your own airplane if you're not careful. What we have right now is neither of these. Right now you can shoot right through your own wing or tail at another aircraft without damaging yourself. That's a bit ridiculous if you ask me.

Posted
11 hours ago, Volant_Eagle said:

It would also be nice if we could finally shoot ourselves.

 

Anyone that comes to this forum is probably thinking about that right now...

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Posted
On 10/17/2023 at 7:51 AM, Dagwoodyt said:

Will the VU be available as a patch for those who have only Blitz 5.0?

Everything, including VR will eventually be available for BLITZ only users.

 

But as I have mentioned previously, in the testing stage where we are now, it does not make sense when considering our limited manpower resources, to have to create and maintain multiple versions of the visual update/VR Beta.

Posted

Did a bit more reading on Beau VIF and C this weekend. Looks like depending on production block / configuration, the VI either had the same armament and external loadout as "our" current 1C, or it could have its wing guns replaced with extra fuel tanks, or 8 launchers for RP rockets, or it could carry a torpedo.

 

Just curious, has TFS team decided at this stage if the upcoming VIc will be able to carry rockets or torpedo, or does it still remain to be seen?

 

Rockets would be great, although I can see developing and implementing their physics from scratch might be too much given resources limitation. Now that I think about it, they might be out of timeframe and theater depicted in this addon, but I'm not sure when exactly they started being deployed over North Sea and in Africa. Wiki is a bit vague about it.

9./JG52_J-HAT
Posted

Another torpedo capable aircraft would be nice. Even nicer if it isn't a heavy.

 

Rockets would also be a first for CloD (no idea about tineframe; maybe they were used in the Channel in France?). 

 

I'd dare to say that rockets are in the code already, from 1946. Just waiting to be activated with minor tweaks. 

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Posted
1 minute ago, 9./JG52_J-HAT said:

Another torpedo capable aircraft would be nice.

 

Beaufort...

 

image.jpeg.51e6c9342b1f1392ceea9c785aba281b.jpeg

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9./JG52_J-HAT
Posted
1 hour ago, Trooper117 said:

 

Beaufort...

 

image.jpeg.51e6c9342b1f1392ceea9c785aba281b.jpeg

 

Oh yes. Good for the Med and Channel and a new aircraft too! That would be awesome. 

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Posted
12 hours ago, Art-J said:

Did a bit more reading on Beau VIF and C this weekend. Looks like depending on production block / configuration, the VI either had the same armament and external loadout as "our" current 1C, or it could have its wing guns replaced with extra fuel tanks, or 8 launchers for RP rockets, or it could carry a torpedo.

 

Just curious, has TFS team decided at this stage if the upcoming VIc will be able to carry rockets or torpedo, or does it still remain to be seen?

 

Rockets would be great, although I can see developing and implementing their physics from scratch might be too much given resources limitation. Now that I think about it, they might be out of timeframe and theater depicted in this addon, but I'm not sure when exactly they started being deployed over North Sea and in Africa. Wiki is a bit vague about it.

Beaufighter VIc will have the ability to carry a torpedo, but not rockets.

 

Rockets are not a problem to model... they are already in the game's physics engine.

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Posted

Roger that. Thanks. Looking forward to flying any new Beau we can get :).

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Posted

I'm really looking forward to this release.

 

And as you guys are working on a Fw 190 - I'm curious wether you strive to be the first sim to accurately simulate the pilots view from a 190 cockpit?

 

 

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Posted

He's only gone and mentioned it.... THE BAR!!! ?

Posted
3 hours ago, Mysticpuma said:

He's only gone and mentioned it.... THE BAR!!! ?

I'm sure we'll be able to outdo the original 40 page thread from the Ubizoo. We've got the "talent". ?

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Posted

OFGS... not that bolox again...

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LLv34_Flanker
Posted

S!

 

This will escalate quickly...?

Posted
On 10/29/2023 at 3:44 PM, 9./JG52_J-HAT said:

Another torpedo capable aircraft would be nice.

 

there would be only one. the SM79 ?

that would also be foundamental for africa and med theaters

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LLv34_Flanker
Posted

S!

 

The SM.79 Sparviero would be essential for Italy. A real workhorse and good too.

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Posted
10 hours ago, Eisenfaustus said:

I'm really looking forward to this release.

 

And as you guys are working on a Fw 190 - I'm curious wether you strive to be the first sim to accurately simulate the pilots view from a 190 cockpit?

 

 

We are aware and we hope our modeling will make everyone happy...  :umnik2::help::wacko::o::good::gamer::dance::drinks:

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343KKT_Kintaro
Posted

The Sparviero would be great, sure.

 

 

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Posted (edited)
On 11/3/2023 at 8:24 AM, 343KKT_Kintaro said:

The Sparviero would be great, sure.

 

 

TF "hope" they will work on a twin engine Italian bomber, so that would drive the SM79 out of the list unfortunately (I hope they won't even consider the 79b since it was an export version).

Edited by 5th_Barone
343KKT_Kintaro
Posted
1 minute ago, 5th_Barone said:

TF announce they will work on a twin engine Italian bomber

 

 

Sorry Barone, I clearly missed something. Where and when has this been announced by TFS?

 

 

Posted

Yeah sorry it is not an official announcement but just a "hope":

 

343KKT_Kintaro
Posted

Yep, in the meantime I found the original source

 

 

Buzzsaw first said "hopefully" on the announcement post... and then said "we hope" on the post you just mentioned (a discussion thread). It doesn't mean that the Sparviero won't be modeled in this game. Anyway, years will pass before these twin-engine aircraft arrive. TF v6.0 needs to happen first...

 

 

Posted

Yeah sure.

I'm very courious how this will evolve and what we'll get

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Posted
9 hours ago, 5th_Barone said:

TF "hope" they will work on a twin engine Italian bomber, so that would drive the SM79 out of the list unfortunately (I hope they won't even consider the 79b since it was an export version).

My mistake... not twin engined Italian, but triple engine.  ?

 

Have corrected the TF Notes post.

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343KKT_Kintaro
Posted

Barone! You got it: :dance:

9./JG52_J-HAT
Posted
45 minutes ago, Buzzsaw said:

My mistake... not twin engined Italian, but triple engine.  ?

 

Have corrected the TF Notes post.

Haha got everyone on the wrong path there for a moment?

 

SM.79 on the horizon! ?

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Posted
1 hour ago, 9./JG52_J-HAT said:

Haha got everyone on the wrong path there for a moment?

 

SM.79 on the horizon! ?

There are other three engined types...  ?

 

Also...  '... we hope...' comments and snipes...  this module is some ways off and its completion dependent on a number of factors.

 

Yes, we have the full intention of building the TF 7.0 module... you can see the map is already underway from the post in TF Notes... why would we start the map if we weren't serious about building the aircraft?

 

But as I mentioned previously, because of the fact our guys are basically volunteers, working on spec, sometimes they can't continue what they started... as for example with the Swordfish... originally intended to be flyable in TF 6.0, but due to the modeler having real life commitments, now likely either AI or a later addition after the initial release.

 

So rather than make an absolute promise which undoubtedly we'd be hung from the rafters if we didn't fulfil, we are stating our planned intentions so the community knows what we hope to achieve.

 

If the community really wants to assure the completion of these projects, then the best way they can do this is by joining TF and assisting with the work.  (assuming the person joining has the necessary skills)

 

We have always been a group which draws its strength from community participation... all our members are Flight Simmers themselves.  And if we can get the energy of the community behind us, there is really nothing we couldn't accomplish.

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Posted
13 hours ago, Buzzsaw said:

My mistake... not twin engined Italian, but triple engine.  ?

 

Have corrected the TF Notes post.

Good to hear!

Posted

I wouldn't say no to any new flyable A/C. So let the speculation begin:

 

SIAI S.M.79,

SIAI S.M.84,

C.R.D.A Cant Z 1007 Bis 2

C.R.D.A Cant Z 506

 

C.R.D.A Cant Z 506 really would wet the whistle. Tri-motor, maritime bomber/ torpedo seaplane. And that would be its drawcard over the others.

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