69th_Mobile_BBQ Posted September 22, 2023 Posted September 22, 2023 (edited) Suggestion: In-game options: Pilot camera head rotation limit adjuster. Purpose: To set limits of first person (pilot view in-cockpit) camera rotation. Reason: Due to wear and tear, my neck is rather "crunchy" when I turn too much. As a result, I must set the TrackIR as sensitively as possible. What this means is that when I look backwards, it is extremely easy to look back a perfect 180 degrees. In intense situations, this sometimes means that the camera gets momentarily "locked" in the 180 degree position resulting in looking backwards at the pilot's head rest and being unable to see anything behind. Leaning side to side is a partial solution but still requires sometimes excess movement. Being able to set rotation limits to, for example, 160, 170 or 175 degrees in the game options will allow pilots with similar difficulties to get a more realistic rearward view without having to reduce sensitivity in the TrackIR settings, or may allow more sensitive TrackIR settings for better control with less aggravation of "crunchy" neck. Edited September 22, 2023 by Mobile_BBQ
453=Whittle Posted September 22, 2023 Posted September 22, 2023 You should be able to set this limit already using trackIR... Opentrack already offers this, I assume an expensive thing like TIR would as well.
69th_Mobile_BBQ Posted September 22, 2023 Author Posted September 22, 2023 (edited) 46 minutes ago, 453=Whittle said: You should be able to set this limit already using trackIR... Opentrack already offers this, I assume an expensive thing like TIR would as well. The only limit feature I have found in the TrackIR app set the rotation left/right to stop at 180 degrees. I already have this set. The issue I have with this is that to set the limit to less that 180, it seems that I have to turn the overall sensitivity way down - which also limits the range-of-motion I need to use the TrackIR comfortably. I am already using the in-game rotation speed settings to slow down the over-sensitive TrackIR in order to slow down the speed the in-game camera turns while keeping the minimal range of movement I need to set in the app. I've watched a few YouTube TrackIR app tutorials and still don't quite understand the concept of how their curve plotting system works. Maybe that's my fault. What I do know is that making the app as sensitive as possible, then using the in-game camera options that are available to fine-tune the rotation speed and inertia are mostly working so far. The extra level of detail in the settings would really help though. The best way I know how to describe the effect I'm looking for would be akin to a Marshall guitar amplifier Power Brake. Essentially, what it does is allows you to use a classic Marshall amp the way it's meant to be used - full power- but the Brake retains the "goes to 11" cranked-up sound and outputs a signal that is a comfortable home practice/small rehearsal space listening volume. I'm sorry if that doesn't exactly make sense - as not everybody is a musician - but, it's the best I can give as an analogy. Edited September 22, 2023 by Mobile_BBQ
453=Whittle Posted September 22, 2023 Posted September 22, 2023 I understand the analogy, and think your best bet is trying to understand track IR. Personally I set my IL2 settings to max speed and minimum inertia for all axes, then get the settings right in opentrack. The same approach would work with trackir - it's more complicated to use multiple smoothing filters and introduce lag. From what I can understand by looking at a setup video of trackIR, you need to use a custom sensitivity curve in the profile tab, and drop the sensitivity of the points to zero (or minimum) for angles beyond your desired limits. So you'd end up with a sharp drop off when far enough from the centre of the graph. FWIW I don't know how you're putting up with an over-sensitive trackIR and speed reduction / inertia in-game. That sounds painful to me due to the lag between head movements and in-game movement.
69th_Mobile_BBQ Posted September 22, 2023 Author Posted September 22, 2023 2 hours ago, 453=Whittle said: I understand the analogy, and think your best bet is trying to understand track IR. Personally I set my IL2 settings to max speed and minimum inertia for all axes, then get the settings right in opentrack. The same approach would work with trackir - it's more complicated to use multiple smoothing filters and introduce lag. From what I can understand by looking at a setup video of trackIR, you need to use a custom sensitivity curve in the profile tab, and drop the sensitivity of the points to zero (or minimum) for angles beyond your desired limits. So you'd end up with a sharp drop off when far enough from the centre of the graph. FWIW I don't know how you're putting up with an over-sensitive trackIR and speed reduction / inertia in-game. That sounds painful to me due to the lag between head movements and in-game movement. Well, I will mess around with the TIR app some more but, I still think that more fine tuning options won't hurt. As far as the movement lag goes, I must be pretty lucky because, for the most part, it seems pretty smooth and I haven't noticed any real lag. I turn all the speed settings to 0 and put inertia at 100. The only issue I have besides getting stuck in "owl" mode every now and then is keeping track of targets relative to my plane's orientation in the 3D space without being able to see the ground or instrument panel but, that's more a matter of practice than anything else.
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