RossMarBow Posted September 17, 2023 Posted September 17, 2023 Optical keyboard switches allow full analogue response. i.e. on this razer huntsman optical 60% I purchased which by the way is an excellent deal on amazon, I'm not supporting amazon or razer, but I was surprised on the value for $50 USD my mouse also uses optical switches The benefits of optical switches is usually touted as a reduction in response times due to not requiring the software 'debounce' filtering that mechanical contact switches require Impossible to confirm yet but they should also last longer? Though I seriously doubt anyone has ever worn out a mechanical switch before so that is probably entirely moot also thank the lord none has a patent on optical switches it seems every brand seems to have the ability to design an optical switch I believe theirs also a bunch of open source drivers controllers etc. (with other brands) I'm not 100% sure of the tech behind it but I believe they will replace mechanical switches entirely except for maybe really small switches? While I know VKB/Virpil don't seem to be using them at the moment? The fact that you could make a lot of switches and buttons on throttles and joysticks analogue is good back to this razer keyboard by 'default' it lets you turn your wasd into a joystick, while the Q and E keys function as triggers would on a xbox or dualshockwarning some games will think you have a controller plugged in and block off keyboard and mouse input (I don't think this will be a problem at all in IL-2 WT DCS though) in theory in the future the majority of gamers will have access to something similar to this I'm not saying this is going to replace joysticks and rudders but you might be getting shot down a lot by someone using purely keyboard and mouse, sooner rather than later this will greatly increase the number of players who get a good taste of flight sims and become hooked using the software you can also rebind other keys to have an analogue output which might actually be useful today and now even if you have a stick and throttle, this functionality could be useful to someone I have not actually tried this out in anything yet but I can imagine this might lower the barrier of entry into flight sims someone has probably tried this out in WT and might be able to compare it to mouse The software has a prebuilt setup for emulating a normal stick and triggers but as seen below you can make any and every switch analogue now before you think this is crazy talk the switch only has 3.6mm of throw how accurate can you be? well I can't actually tell you, but from what I have read online its good enough for controlling movement in fps and razer has said its good enough to drive a car with so \0/ Practical application to IL-2 rudder input flaps? can you bind flaps to an access? wheel brakes anything else that you would want to bind to an 'axis' and don't mind having it return to the 0 or 100% position every time
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